Beta 4b: bug report and thoughts about shipyard and ships

I have played a bit with ship design, and here are some thoughts:
- as noted in the bug reports thread, you don't see anything when trying to upgrade a design you have made. But if you copy the ships files in the same directory than the predefined ships, you will see teh ship
- as noted in the bug reports, when trying to do an upgrade, sometimes you can't add or remove any components
- you can't duplicate a ship design. Which is a bit annoying if you want to have few ships that can be buid at the same time but are based on a similar design
- upgrading a ship means that you lost the previous design
- you can only rotate the ship in 3 axis, you can't translate it, meaning that sometimes you will have lots of trouble to select a mounting point
- you don't have a way to know/see all the designs you have already made in previous games (even if if required tech/miniaturization level aren't meet yet). So you can end overwriting a design without knowing it
- I was playing the Thalan. But the predefined constructor and freighter were based on the human cargo. And the predefined freighter is a bit unbalanced: when you update it, you find that you have lot of space: it seems to have the trade ability without using the associated space.
3,164 views 3 replies
Reply #1 Top
Use different names for your ship design variations. If you change the name, you can have as many as you want and no worries about overwriting...
Reply #2 Top
True, but it would be tedious after a few games when playing with differents races. And don't forget that you will see the ships you have already designed in previous game if you have the required techs.
Reply #3 Top

Alot of those issues will be solved when we get the final ship designs into the game. Once we get all the ship jewelry made, and the ships designed, it will/should fix all upgrading issues, and all race-specific problems (off balanced ship designs, ect).