Super-soldier 3 times in new 3B game

I've gotten the super-soldier event three times in well under a hundred moves in a new 3B game!

-Robert
369 views 16 replies
Reply #1 Top
Continuing the game, I got that twice more, plus the undead twice and the disease once (took that--I was under attack and had no money). These are happening *way* too often, aren't they?

-Robert
Reply #3 Top
In one game since 3B I got the super-soldier 3 times in 5 turns.
Reply #4 Top
I abandoned that game and started another. Things are behaving more reasonably this time.

-Robert
Reply #5 Top
3 plagues, 3 super soldiers and very few attack hit points anomolies, :sniff!:
but 5 sue for peace offers LOL
tried to be a good guy and went from right to neutral
Reply #6 Top
Spacewide Random Events (vs Colonization Random Events) currently have a 1/50 chance of happening. Would it be less annoying if there were more events (which is planned), or do we need to change the rate of occourance to something like 1/150?
Reply #7 Top
I think once more of the events are added it'll be less annoying but it sounds like we might bump it to 1/100 or so.
Reply #8 Top
its not so much the events, its that they need to vary more, its okay having lots of different events as long as they arent the same :-)
Reply #9 Top
I lost a game to the Torian they had over $5600 BC in cash and building batleships like thet were going out of style.

They must being getting all sorts of cash from the disease event. I think the bonus evil civilization get for this event is way to high.

I agree there needs to more more variety when these events pop up.
Reply #11 Top
Like the others mentioned, these were all bunched *really* close together--not more than a couple of turns between seeing an event once and seeing it again one or two more times. From my own programming experience, I would guess something is awry with the random number generator or something is not getting reset.

-Robert
Reply #12 Top
Midnight--interesting (perhaps unconscious) correlation there--"right" = "evil" (or do I you backwards?) LOL

-Robert
Reply #13 Top
Jotun said "... guess something is awry with the random number generator ...". Would it supprise you that there are at least two types of random number generators? Onw will occasionally repeat a number (called a "true" random number generator) and the other type will always suppress repeating the last number. By definition, to be truly random, a random number generator must able to generate ANY number on any given invocation.
Reply #14 Top
Well, I know a little bit about stuff like pseudo vs. "real" random number generators and their various applications, but I've never run across that particular distinction before, so I guess, yes, it would surprise me!

Is that out of computer science or math or ...?

However, the bunching I've been seeing couldn't be attributable to the occasional repeated number (you meant consecutively or, in relation to this problem, nearly consecutively, right?) unless the generator is pathological, which is what I guess I am asserting.

(Hey! In that post to Midnight, that last phrase should be "or do I have you backwards?".)

-Robert
Reply #15 Top
'Is that out of computer science or math or ...?'

In the end the two are pretty much synonymnous. Logic falls under the science of mathematics.

The distinction is more one of definition, though. If the RNG supresses anything, regardless of the situation, it's not random.

It should be entirely possible for a truely random RNG to generate .999999 999 times in a row. It shouldn't happen often, but it possible once every few dozen years. (Odds, incidentally, of that legitimately happening, are 1×10^999000000:1)