Ship pathfinding strangeness

This seems to be a side effect of the change in the pathfinding code when ships are off screen.

When a survey ship on autopilot is off screen and hits and anomaly that is prohibited because the UP passed the no anomaly snarfing amendment it just stops and enters a halfway state.

The UP popup that states "You can't snarf that anomaly" does come up but the ship itself doesn't quite come out of autopilot. It stops on top of the anomaly and the only way to get it back in action is to go to the ship and click on it. It doesn't enter the cycle of ships to process that still have movement points left as one would expect.
123 views 3 replies
Reply #1 Top
Same Problem with systems and other ships on the path...
The path does not alter itself in front of other obstacles. U have to move the ship per hand around those and then U can use the autopilot again.
Reply #2 Top
Hmmm...I can see why your problem would exist, Magus. It shouldn't be too hard to fix. The hit detection isn't taking into account that the anomaly is blocked.

Moby: this is with the current build?
Reply #3 Top
I had the same problem on the sunday build with the anomalys.