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Beta 4D Notes

Beta 4D Notes

What's new

Notes for v0.79 BETA Release

+ Ethics Choice screen is now in. When Xeno Ethics is researched, players MUST choose their ethical alignment.
+ Bunch of new random events are now in
+ Approval rating adjusted
+ Thumbnails auto generate, no more missing thumbnails we hope in the shipyard
+ Minor races are now in.
+ Pirates are now in
+ Bunch of new weapon sound effects added to project and integrated into the various weapons
+ Several dozen new models for AI ships added to project and code updated to support those models.  Hopefully you’ll be able to notice this as it took quite a bit of time. ;)
+ Good & Evil technologies added to the game
+ Fixes to the tech tree
+ Tweaks to the screen text and other language stuff
+ Tweaks to improvements and ship types and other things for more balance
+ AI more sensitive to cultural take-over (however doesn’t work until we fix GetSectorsOwned()
+ Tweaked  AI ship designs to be more lethal
+ AI now tries to merge as many ships as it can every turn (even if they’re in fleets) to create larger fleets. Seems to work well.
+ Fixed the IsDefendedAdequately function.  AI still not very good at defending planets though.
+ Major change: Completely rewrote the way the AI chooses which ship to build. Different approach entirely.
+ Starbase manufacturing modules now work. We will need to tweak these though as they’re very powerful.
+ Fixed a bug where influence victory was not waiting until later in the game to start checking.
+ Increased the size of galaxies.  A Gigantic galaxy is now 18x18
+ Tweaked the algorithm for tight clusters and loose clusters.
+ Made nicer planets slightly more common.
+ Moved LoadDataDefinitions() into a thread. The result of this is that when you start the game, you’ll get the game screen MUCH MUCH quicker. However, you’ll now wait a few seconds for the start game button to show up.  What we need to do in the final version is have a graphic that says "Loading" that disappears at the same time as the start game button appears.
+ AI values the attack value of ships in orbit as much as the defense value when it comes to defending a planet.
+ Tweaked how much research costs based on the size of the galaxy.  This way, playing at a larger sized galaxy doesn’t end up with techs coming every turn due to having tons of planets.
+ Added more in-depth analysis on the reports screen as to why the AI hates you or loves you or whatever.
+ Added to the ship design screen a if(!pCompDef)   assert("Missing Component Definition!!!"); since I kept seeing this come up.
+ Starbases should report what % a module does.  Generally speaking, UNITS UNITS UNITS.  Free floating numbers are the devil. There should never be a +5. It should be +5% or +5tp or +5pc or whatever it is added 5 to.
+ Piecharts in United Planets and Foreign UP Window
+ Foreign UP listing # of votes per player
+ if a tech will never be completed, it'll now say "Never" instead of "1000 weeks"
+ Fixed bug when aliens wanted to trade techs with you (techs got switched around)
+ Espionage Working
+ Fixed bug in Full Battle Report screen where certain data was placed in the wrong column
+ Fixed bug where players could disband AI ships and fleets
+ Implemented pie graph in United Planets screen
+ Fixed many ALT-TAB-related crashes
+ Color-coded the civs in the United Planet screen
+ Fixed a bug that caused HP in fleet battles to not accumulate correctly
+ Starbases will no longer cause a ship to come out of sentry mode
+ Implemented the Ethical Alignment selection screen
+ Adjusted number of space debris in a full battle scene
+ Fleets will now attack the weakest ship with weapons first
+ Removed references to MPoints in End Game Summary screens
+ Fixed a bug that caused various screens to appear over top of the main title screen
+ Fixed a bug that caused a long pause before a full battle started
+ Fixed a bug that caused damage sound effects to be played when the damaged ship was off screen
+ Full Battles now use the correct planet texture
+ fixed crash when playing with a random galaxy size
+ fixed bug that doubled starbase bonuses
+ If there is no ship selected when the player's turn starts, it should now look for a moveable ship
+ Random events
+ Minor Race Wnd
+ added Go Home option to rallypoint wnd when in assign mode for ships
+ moved Prefs.ini to My Documents folder
+ made InitializeGalaxy create Mods folder (mods are still not read in)
+ fixed over 1000 memory leaks.
+ Implemented 3D planet and star scene in Minor Race window
+ Set minor race’s homeworld in galaxy creation
+ Disabled text entry field in the "New Government Available" dialogs
+ Fixed an ALT TAB crash if Explosions were turned off and you did a full battle
+ Fixed a bug where if explosions were turned off the damage shown in the ship icons during the battle didn’t show up
+ Changed PlanetDetails screen to use Cari’s new FormatPopulationString function
+ Added explosions to generic weapon shot for invasion screen
+ Fixed a bug in the number of shots a ship fires during a battle
+ Fixed an ALT-TAB problem when fleets are built
+ Added tooltips to help buttons in Ethics window
+ If you turn off explosions in Options menu, the post-full battle explosion on map will not display
+ Starbases will no longer cause a ship to leave sentry mode
+ Fixed a potential bug in the number of shots fired
+ Fixed the order of adding and removing references in processes with nodes
+ Implemented the Ethical Alignment Choice dialog
+ Added ethical alignment to saved games
+ Implemented Ethical Alignment data and slider on CivManager screen
+ Implemented Ethical Alignment in classCivilization
+ Tons of changes to starbase modules
+ Tweaks to the tech tree (some new ones added, some removed)
+ Good & Evil Techs tweaked
+ Fixed bug in Civ Manager so that Ships that were not going to be built would read as "Ship Name ( Never ) "
+ Fixed memory leak in resource graphic
+ Implemented Rally Button on fleet context window
+ Added missing screens to UIBeginGameHelper so all windows will call OnStartNewGame when new game starts.  This should fix a lot of tinting problems when starting new game.
+ Fix: Players can no longer use the X buttons in the context area to remove ships from AI fleets
+ Fix: Invasions no longer clear what the starport is building
+ ALT TAB FIX:  Several screens had an extra ref for resource graphics
+ Fix: Fleet overlays now show the Upgrade process of the fleet
+ Fix: model in UpgradeShipWnd now shows correct model regardless of whether or not it is a canned ship
+ Fix: Clicking Upgrade All Ships of This Type will no longer reset the upgrade for ships of that type that were already upgrading
+ Fix: Units in fleets were getting an extra turn credited for upgrades.
+ Fix: If a fleet is upgrading, it cannot be moved
+ Fix: Number of max hp is preserved in a battle so it shows properly in the animation
+ Fix: Amt of damage done by a shot in a battle cannot exceed HP of the ship it is attacking.  (This caused synching problems in the battle anims)
+ Added support functions for upgrading ships in fleets
+ If a ship is upgrading, it will clear its moves and its path is not calculated until it is done upgrading
+ You cannot remove a ship in orbit if it is upgrading  (Message displayed to human player if they try to do this)
+ Whenever the ship upgrading updates its overlay, it will check if its in a fleet first, and update the fleet overlay instead if needed
+ Fix: Fleets will update their graphics when a ship in them finishes upgrading
+ Made some cosmetic changes to FleetCombatWindow:
   + Added detailed tooltips to various icons and data
   + Color coded damage pts.  If the damage is RED it means the ship was killed  (Hold the mouse over it and the tooltip explains this)
+ Made some minor fixes to fleet combats regarding hp and getting it all to synch correctly with the battle animations
+ MAJOR FIX: Fixed a major bug in the Resource Manager.  There was an extra reference for every resource.  This caused them not to get freed when the game exited.  We used to have a long list of leaked resources in the Debug window when the game exited.  That list is now eliminated.
+ Fix:  bug that caused the same battle to pop up twice in a row
+ Fix:  type-o that caused a "String Not Found" message for the "Basic Plate" starbase module
+ Fix: Clicking "Back" on Opponent window brings you back to "Customize Race" window
+ Fix: Changed "Cancel" to "Back"
+ Fixed an uninitialized variable in CivManager
+ Fix: If no starbase, Civ Manager planet list shows only a dash and you can’t click on it  (This can be changed in screens.str:  CivManagerListEntryWnd, NoStarport )
+ Add: New option to adjust the zoom level at which the map will transition to Tactical View
+ Replace: old bmp particle textures with png textures
+ Fix: Bug in Civilization::AddEvent that didn’t fully copy the event data
+ Fix: Fleets did not calculate Bonus Attack and Bonus Defense correctly
+ Add: Added text formatting functions to Galaxy to format statistics for fleets
+ Change: Ship damage now uses png textures in particle systems
+ Fix: Max hit points in a full battle did not show the correct number of HP
+ Add: Ships now add an event to the GNN window when they are involved in combat
+ Add: Starbases now use their proper weapon animations and show the proper defenses when they have modules that give them these
+ Fix: Bug that occasionally would cause the battle view to go completely black
+ Fix: Bug in the number of shots fired per weapon type
+ Change: DoVehicleExplode function can now be used to only display the explosion on a shipgraphic and not actually blow up the vehicle.  This was designed for the Invasions
+ Change: There is now a default weapon in each weapon category.  Before, they all defaulted to miniballs.
+ Add: Added tooltips to Fleet Combat window to show the effects of starbases on a fleet or ship.  Just hover over the Beam, missile, etc icons or their values
+ Add: Also added the civ name to a tooltip over the logo on Fleet combat window
+ Fix: Memory leak regarding sky box and star cloud
+ Fix: Damage graphics for starbases is now recreated when a game is loaded, and there is a damaged starbase
+ Fixed a bug in the move code regarding full battles.  For fleets, turns were completely depleted, and regular units were fully restored.   This resurfaced after some changes to the fleet code. 
+ If you click an AI fleet or ship, the appropriate buttons in the context area are disabled or hidden 
+ Parts in the ship designer can be scaled smaller and larger than you could before.
   + I have added two constants to ShipDesignScreen.h,  see comments in the file for instructions on adjusting the values.
+ Hardpoints now stay at a fixed size regardless of the size of the ship
   + This size can be adjusted by changing the new constant in ShipDesignWindow.h.  See comments in the file.
+ Fixed a bug in the default top-down camera.  When console panel was open, ships could go off the top of the screen.  Now the code accounts for that and adjusts the camera correctly to prevent ships going off the top of the screen when the panel is open.
+ Added external influence amt to the Planet window
+ Removed Debug strings from Pie Graph
+ Added support for double-clicking Push Buttons
+ If you double-click a choice in the Random Event window, it will select that choice and close the window
+ Fixed memory leak in TradeRouteGfx functions
+ Fixed a crash in StarGraphic code.
+ FogBugz case 3495: Added external/alien influence to the Influence stat on Planet Window
+ Removed debug code from PieGraph
+ If you double click a choice in Random Event screen, it will select that choice
+ Fixed memory leak in TradeRouteGfx functions
+ Fixed a bug in the Planet Details where it would not return to the default star map view
+ Fixed a bug in the Planet Window so it would return to Civ Manager planet list if opened from Civ Manager planet list
+ Fixed two ALT-TAB crashes
+ Added text to the "Speak To" button in the Foreign Policy United Planets window
+ Implemented morality changes in RandomEventWnd
+ Fixed a bug where the morality choice was being applied even when the RandomEventWnd had no event
+ Fixed a bug in Civ Manager where you could select a ship to build for planets without a starport
+ Fixed a bug in Civ Manager where it showed "-1 weeks" instead of "Never"
+ Fixed various spelling errors in the string and xml files
+ Added HP to the ship tooltip in the Planet Context window
+ Fixed a bug in the battle code that caused 0 hp ships to survive  ( This was fixed a while back, but somehow was overwritten )
+ fixed crash when playing with a random galaxy size
+ fixed bug that doubled starbase bonuses
+ fixed memory leak in miltary swap. It was never deleting the entries.
+ fixed leaked handle for g_hEventHiddenPlanetSurfacesCreated.
+ fixed custom star systems memory leak
+ Made functions to be called by CreateRandomEvents instead of having everything in one giant, hard to maintain function
+ If there is no ship selected when the player's turn starts, it should now look for a moveable ship
+ Random events
+ Pirates
+ Minor Race Wnd
+ implemented foreign report for Minor races
+ added stats for Minor races
+ added Go Home option to rallypoint wnd when in assign mode for ships
+ moved Prefs.ini to My Documents folder
+ made InitializeGalaxy create Mods folder.
+ new governor (swap) screen
+ BinkWin don't save textures in memory anymore
+ new graphs and stats wnd
+ made race wnd go to custom race wnd then opponentwnd
+ stellar cartography
+ Made Custom Races have a base logistics of 4.
+ Custom races are now saved to the My Documents\My Games\GalCiv2 folder.
+ Only the current custom race is read into memory now.
+ improved mouse performance
+ made it so that moons and rings are not dependant on planet quality
+ added bonuses for moons and rings
+ The tech tree in the research screen can now be filtered to hide already-researched techs and/or not-yet-researchable techs by clicking on the appropriate buttons at the bottom of the screen.
+ The bottom bar in the research screen now displays the name of the tech currently being researched as well as the progress towards completion.
+ Added the planet surface map to the invasion screen.  If any improvements are destroyed in the course of the invasion, a big red X is drawn on the map where the destroyed improvements were.
+ Added the ability to change the appearance of the planet invasion scene via TerrainColorSchemes.xml.  Each color scheme can specify a light color, ground texture and horizon texture to use when + planets that use that scheme are invaded.  The light color is used as the diffuse color for the terrain and horizon textures and as the ambient color for the units on the battlefield.  Note: to + implement ambient coloring of the models on the battlefield, the invasion screen disables global ambient lighting while the invasion screen is visible.
+ The invasion screen will now try to use race-specific unit models if they are available.  Basically, the invasion screen looks for the models S#_Soldier.X, S#_Tank.X and (for now) S#_Small_1.X, where # is the ship style of the civilization.  If it can’t find one or moe, it uses the default (style 0) for those it can’t find.
+ Invading units now draw a shadow under themselves.  The shadow textures should be named in a manner consistent with the name of the model it’s associated with (eg., the shadow for S0_Soldier.X should be named S0_Soldier_Shadow.png).  If a model shadow can’t be found, none is used (i.e., there is no default).
+ The invasion screen should no longer be cancelable, though I still have to make it so that hitting a key on the keyboard doesn’t close the window.  Once you get to the invasion screen, you’re committed to attacking. + DestroyPercentageOfImprovements() no longer clears the planet’s build queue.  Originally I had thought it a good idea, but it’s probably best to leave that decision up to the player.
+ You can now upgrade any building to any other (legal) building in the planet screen.
+ Invading (right-facing) units are no longer back-lit.
+ Techs that have alignment restrictions cannot be researched or used by civs that do not have a matching alignment.  Techs that are restricted from the player because of alignment are not visible in the research window.
+ CPlanetSurface::InstantTerraform() now removes any sector-enhancing improvements from the build queue of that planet.  This means that the Orbital Terraformer will remove sector-enhancing improvements on all of the owning player’s planets when it’s built and whenever the owning player acquires a new planet.
+ added a new type of process to GameProcess.cpp/hpp: CMultispawnProcess allows you to spawn multiple simultaneous processes at the completion of the initial process.  Any processes attached to the initial process via Attach() will behave as normal (i.e., they will be spawned sequentially in order of attachment when the initial process dies), but any processes attached via AppendSynchronous() will all be spawned when the initial process dies.  This process allows me to synchronize the "soldier dying" animation with the start of the explosion that kills it instead of having to wait until the end of the explosion.
+ Added more animation support to CShipGraphic.  CShipGraphic::SetAnimationTrack() lets you specify which animation set to play when a model has more than one animation set in it.  This function also has optional parameters to specify whether or not the animation should be played only once, where in the animation the playback should begin (first time only), and how fast the animation should progress.  For checking on one-shot animations, there is also CShipGraphic::HasTrackPlayedOnce().  These changes add a few dozen bytes to the size of CShipGraphic, so if this turns out to be a problem, we can probably sub-class the changes out of the base class.
+ Checked in the basic planet invasion depiction code, but it isn’t hooked up to the real invasion screen yet.  

--

Reminder when sending us feedback:

1) Always tell us your hardware configuration and your OS version

2) Send us a debug.err file (located in your GalCiv directory) if it's a crash bug.

3) Please be aware that we're nearing the end of development so changes such as "You know, what about having different races having different types of atmospheric requirements" aren't possible.

There will likely be one more public beta.

33,580 views 52 replies
Reply #26 Top
bug:

When adding components to the Tiny hull in the Calamari set, the components seem to mount to the hull at wierd diagonal angles. This makes the ships look like crap. I remember having this same problem with tiny hulls of other ship sets on previous Beta versions.
Reply #27 Top
bug/request:

The TURN button reappears before the Colonies List has updated the production progress bars. It makes more sense to keep the button invisible (or hopefully "disabled" in the final game version) until all "in-between turns" operations are completed.
Reply #28 Top
request:

Please make the Iconians default to the Calamari ship set, instead of the Human ship set. After all, they are just walking calamari. DIE SQUID HEAD! DIE! MUHAHAHAHA!

Plasma Weapons + Iconian Troops = All You Can Eat Calamari
Reply #29 Top
minor bug:

After reloading a game, my ship has 3/0 moves left. It let me have all 3 moves. I think it should have been 0/3 moves left. On the next turn, everything was normal for all ships. I remember this bug from GalCiv1.
Reply #30 Top
bug:

On the first click of the "TURN" button after a game load, you get no Research progress. On subsequent turns, everything is normal again.
Reply #31 Top
bug:

When designing new ship models, the engines often mount backwards onto the hull (meaning the "engine exhaust hole" is pointing toward the front of the ship). On a happy note, these ship models KICK ASS when you throw them into reverse.
Reply #32 Top
request:

Please make the default population load be FULL when a colony ship is launched. Defaulting to 1/2 full is annoying. Does anyone ever launch their ship half full?
Reply #33 Top
complaint:

The flag emblem for a minor race called the Paulos looks almost exactly the same as the Yor flag emblem (maybe it IS the same one, actually). This is VERY confusing on the map, because I keep mistaking them for the Yor.
Reply #34 Top
bug:

The bug still exists where upgraded/obsoleted/deleted (I'm not sure which causes it) ship models will prevent you from EVER reloading a saved game.

Related note: I would love to test the Ship Upgrade feature that is in 4D, but I am afraid to upgrade ship designs due to this bug. Constantly starting over because the game won't load totally sucks.
Reply #35 Top
obsolete GalCiv1 stuff:

There was a United Planets Council vote for "Set constructors to have a minimum speed of X". The AI all voted for a speed of 7 and the motion passed. It had absolutely no effect on the game. All the votes that were specific to "canned ship designs" from GalCiv1 should be removed from the game, as they are no longer appropriate.
Reply #36 Top
bug:

Main screen will not scroll left if the Colonies List popup window is open. This bug has been lingering since the first GC2 beta.
Reply #37 Top
positive comment:

I LOVE the Snathi minor race! A race of squirrels that have the guts to tell me "BEWARE! We claim these worlds!" I'll have to keep my nuts covered around these squirrels!
Reply #38 Top
comment:

A minor race named the Vegans? I don't want to kill a bunch of granola-eatin' tree-huggin' pacifists -- but I will! MUHAHAHA!
Reply #39 Top
bug:

When you create your first Resource mining starbases early in the game, you have immediate access to EXTREMELY POWERFUL starbase weapon upgrades like "Atlas Sling", "Devastation Beam", "Combat Armor", etc. This was not the case in earlier Betas, so I'm quite sure this stuff was unlocked by accident. Also, the smaller weapon upgrades that you used to start with (like "Battle Stations") are not coming up in the list when you upgrade. Config file issue maybe?
Reply #40 Top
Annoyance:

Anti-aliasing defaulted to 4x when I updated to 4D. Please set this to default at 0, so as not to fry the CPUs of unsuspecting computer users.

Bug:

Sounds and music have a bad tendency to "stutter" after a few minutes of gameplay. I'm playing on a laptop, true, but with an Athlon 3200+ and 512mb of ram, this seems a little odd. Graphics card is an ATI MOBILITY Radeon XPRESS 200M. Sounds *extremely* similar to the infamous Half-Life 2 stuttering bug. Oddly, I am able to run HL2 without any stuttering bugs . Could this be a Directx problem?
Reply #41 Top
complaint:

main galaxy screen: after doing something to a ship such as moving or setting to sentry the focus changes to another ship. This is possibly the most annoying functionality I've ever experienced in a game.
Reply #42 Top
main galaxy screen: after doing something to a ship such as moving or setting to sentry the focus changes to another ship. This is possibly the most annoying functionality I've ever experienced in a game.


I'm surprised at this comment. The focus changes to the next ship with movement points left. Other TBS games have a similar interface (like the Civilization series). If it didn't work this way, you would have to hit a button on the keyboard to manually cycle to the next ship with movement left. I guess they could make this an option in the game settings.
Reply #43 Top
Bug similar to those reported that CTD
While playing a game and you reload from Autosave from the main menu to back up the game to the latest save, the game immediately CTDs. Does the same if you choose Previous autosave. But, upon restarting the game, you can load from either.
Reply #44 Top
If you double click on the reports area( where the intel writing is), on either the major or minor races the game crashes.

Getting mixed up starbase icons, military show up as resource icon.

Sometimes the new game starts with loads of different ships designs from other races.
Reply #45 Top
RRG I CANT LOAD SAVED GAMES AGAIN
Reply #46 Top
Suddenly got the drengin homeworld planets.The planet description said they surrendered.I have had no contact with the race and was not at war with them.
Reply #47 Top
Major CTD after few turns

Debug Message: Version v 0.79 Beta 4D last updated on: Thu Dec 8 12:11:52 2005
Debug Message: *********DXDiag info follows.*********
System Info
Time: 12/11/2005, 16:28:17
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: MCDONALD
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: XPS-Z
BIOS: Default System BIOS
Processor: Intel Pentium III, ~1.0GHz
Physical Memory: 512MB RAM
Page File: 251MB used, 999MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce4 MX 4000
Manufacturer: NVIDIA
Chip Type: GeForce4 MX 4000
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0185&SUBSYS_00000000&REV_C1
Display Memory: 64.0 MB
Current Display Mode: 1152 x 864 (32 bit) (100Hz)
Monitor Name: Dell M991
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7189
Driver Date: 4/1/2005 16:16:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Santa Cruz(tm)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: TURTLE_BEACH\SANTA_CRUZ_WDM_INTERFACE
Manufacturer ID: 1
Product ID: 100
Driver Name: tbcwdm.sys
Provider: Voyetra Turtle Beach
Driver Version: 5.12.0001.4141
Driver Date: 12/16/2001 00:27:34
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONMASKABLE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce4 MX 4000
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 100
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\*.StarSystems
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\ships\*.shipclass
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Max num techs: 248
Debug Message: Creating Galaxy
Debug Message: Set galaxy size.
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Number of Unplaced Stars: 22.
Debug Message: Creating Random Map... Planets
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 96
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Description_Text
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Tab_Homeworld
Debug Message: Creating Civs
Debug Message: Terran Alliance: Intellence -> 20
Debug Message: Drengin Empire: Intellence -> 20
Debug Message: Altarian Republic: Intellence -> 10
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 9
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Governor_Tab
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Stats_Tab
Debug Message: DomesticWnd: Cannot find OBJID Domestic_Graphs_Tab
Debug Message: Destroying ship Terran Alliance Colony. Orbiting: 0
Debug Message: Destroying ship Drengin Empire Colony. Orbiting: 0
Debug Message: Destroying ship Altarian Republic Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: Random Event: Begin
Debug Message: Terran Alliance (0): Researching: Xeno Research
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: TotalTech: 701696
Debug Message: Drengin Empire (1): Researching: Xeno Research
Debug Message: Altarian Republic (2): Researching: Xeno Research
Debug Message: Alexians (11): Researching: Galactic Warfare
Debug Message: Carinoids (12): Researching: Galactic Warfare
Debug Message: Scottlingas (13): Researching: Galactic Warfare
Debug Message: Dark Yor (14): Researching: Galactic Warfare
Debug Message: Pirates! (26): Researching: Galactic Warfare
Debug Message: Destroying ship Iconian Empire Colony. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Button_1
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Button_2
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Button_3
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Button_4
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Button_5
Debug Message: HeadlineWnd: Cannot find OBJID Headline_Tech_Improvements_Title
Debug Message: Random Event: Begin
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: TotalTech: 715619
Debug Message: Destroying ship 0-Colony Ship M0-1 8. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Space Militarization
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Destroying ship 1-Colony Ship M0-1 9. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Terran Alliance (0): Researching: Galactic Warfare
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Drengin Empire (1): Researching: Space Militarization
Debug Message: Altarian Republic (2): Researching: Galactic Warfare
Debug Message: Alexians (11): Researching: Space Militarization
Debug Message: Carinoids (12): Researching: Space Militarization
Debug Message: Scottlingas (13): Researching: Space Militarization
Debug Message: Random Event: Begin
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Destroying ship 0-Colony Ship M0-1 13. Orbiting: 0
Debug Message: Destroying ship 1-Colony Ship M0-1 14. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 10. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Starship Defenses
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Destroying ship 2-Colony Ship M0-1 15. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Starship Defenses
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Starship Defenses
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Scottlingas (13): Researching: Starship Defenses
Debug Message: Random Event: Begin
Debug Message: Terran Alliance (0): Researching: Space Militarization
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Drengin Empire (1): Researching: Starship Defenses
Debug Message: Dark Yor (14): Researching: Armor Theory
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Armor Theory
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 0a
Debug Message: Deleting previous save game.
Debug Message: Saving game C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Max num techs: 248
Debug Message: Game Object data: 12
Debug Message: Galaxy data: 13773
Debug Message: FOW data: 5136
Debug Message: ZOC data: 208
Debug Message: Planet data size: 1042004
Debug Message: Star data size: 20440
Debug Message: Anomaly data size: 15912
Debug Message: Space resource data size: 2212
Debug Message: Civilization data size: 799774
Debug Message: Colony data size: 4308
Debug Message: Rally point data size: 0
Debug Message: Ship data size: 11628
Debug Message: Fleet data size: 0
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Altarian Republic (2): Researching: Space Militarization
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Carinoids (12): Researching: Armor Theory
Debug Message: Scottlingas (13): Researching: Armor Theory
Debug Message: Destroying ship 2-Colony Ship M0-1 18. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Titanitum Armor
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Titanitum Armor
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Destroying ship 11-Colony Ship M0-1 20. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 22. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 25. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 27. Orbiting: 1
Debug Message: Was Orbiting: Alexians I
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Titanitum Armor
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Random Event: Begin
Debug Message: Drengin Empire (1): Researching: Armor Theory
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Carinoids (12): Researching: Titanitum Armor
Debug Message: Random Event: Begin
Debug Message: Terran Alliance (0): Researching: Starship Defenses
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Altarian Republic (2): Researching: Basic Logistics
Debug Message: Dark Yor (14): Researching: Starbase Fortification
Debug Message: Random Event: Begin
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Starbase Fortification
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: TotalTech: 729662
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Starbase Fortification
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: Random Event: Begin
Debug Message: Drengin Empire (1): Researching: Titanitum Armor
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: Deleting previous save game.
Debug Message: Saving game C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Max num techs: 248
Debug Message: Game Object data: 12
Debug Message: Galaxy data: 13773
Debug Message: FOW data: 8040
Debug Message: ZOC data: 220
Debug Message: Planet data size: 1043054
Debug Message: Star data size: 20440
Debug Message: Anomaly data size: 13056
Debug Message: Space resource data size: 2212
Debug Message: Civilization data size: 799790
Debug Message: Colony data size: 4614
Debug Message: Rally point data size: 0
Debug Message: Ship data size: 10944
Debug Message: Fleet data size: 0
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: First contact: Wisp at position 9750.000000,5450.000000 rotation 0.000000
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: TotalTech: 743659
Debug Message: Cannot find texture
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Xeno Communications
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 6
Debug Message: Yearly Status Dialog 6d
Debug Message: Destroying ship Colony Ship 28. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Xeno Engineering
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: TotalTech: 757729
Debug Message: Random Event: Begin
Debug Message: Terran Alliance (0): Researching: Missile Defense Theory
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: Random Event: Begin
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: TotalTech: 771755
Debug Message: Destroying ship 12-Colony Ship M0-1 17. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Starbase Fortification
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: Dark Yor (14): Researching: Xeno Research
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Xeno Engineering
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Dark Yor (14): Researching: Basic Logistics
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: TotalTech: 785779
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Destroying ship 12-Colony Ship M0-1 19. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Xeno Engineering
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: Random Event: Begin
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Alexians (11): Researching: Xeno Research
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: TotalTech: 799837
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Basic Logistics
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Scottlingas (13): Researching: Xeno Research
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Planetary Invasion
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 0a
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Universal Translator
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Scottlingas (13): Researching: Planetary Improvements
Debug Message: Destroying ship 12-Colony Ship M0-1 26. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Interstellar Governments
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Random Event: Begin
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Destroying ship Colony Ship 36. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: General Life Support
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: TotalTech: 813880
Debug Message: Random Event: Begin
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: Random Event: Begin
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Planetary Improvements
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: TotalTech: 827918
Debug Message: Scottlingas (13): Researching: Xeno Economics
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Destroying ship Colony Ship 34. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: Deleting previous save game.
Debug Message: Saving game C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Max num techs: 248
Debug Message: Game Object data: 12
Debug Message: Galaxy data: 13773
Debug Message: FOW data: 14688
Debug Message: ZOC data: 256
Debug Message: Planet data size: 1047370
Debug Message: Star data size: 20440
Debug Message: Anomaly data size: 11424
Debug Message: Space resource data size: 2212
Debug Message: Civilization data size: 801501
Debug Message: Colony data size: 6010
Debug Message: Rally point data size: 0
Debug Message: Ship data size: 15048
Debug Message: Fleet data size: 0
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: Random Event: Begin
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: First contact: 14-Constructor M0-1 29 at position 6350.000000,7850.000000 rotation 0.000000
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: TotalTech: 841980
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog default
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Container_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Name_Title_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Portrait_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Logo_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Votes_Title_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Votes_Value_9
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Container_10
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Name_Title_10
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Portrait_10
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Logo_10
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Votes_Title_10
Debug Message: UnitedPlanetsWnd: Cannot find OBJID UP_Race_Votes_Value_10
Debug Message: Destroying ship 11-Colony Ship M0-1 31. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 35. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 39. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 43. Orbiting: 1
Debug Message: Was Orbiting: Alexians I
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Basic Logistics
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
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Debug Message: TotalTech: 856000
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Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
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Debug Message: TotalTech: 856000
Debug Message: Random Event: Begin
Debug Message: First contact: Terran Alliance Flagship at position 6550.000000,9250.000000 rotation 4.712389
Debug Message: First contact: Terran Alliance Flagship at position 6550.000000,9250.000000 rotation 4.712389
Debug Message: First contact: Terran Alliance Flagship at position 6550.000000,9250.000000 rotation 4.712389
Debug Message: First contact: Terran Alliance Flagship at position 6550.000000,9250.000000 rotation 4.712389
Debug Message: First contact: Terran Alliance Flagship at position 6550.000000,9250.000000 rotation 4.712389
Debug Message: Alexians (11): Researching: Xeno Economics
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: TotalTech: 856000
Debug Message: Cannot find texture
Debug Message: Random Event: Begin
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
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Debug Message: TotalTech: 870043
Debug Message: Destroying ship Colony Ship 42. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
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Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Advanced Computing
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
Debug Message: TotalTech: 870043
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Debug Message: TotalTech: 870043
Debug Message: Carinoids (12): Researching: Xeno Engineering
Debug Message: Random Event: Begin
Debug Message: Random Event: Native Culture
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: Random Event: Begin
Debug Message: Election
Debug Message: Carinoids senate and their party in control is 0
Debug Message: Federalists running for re-election...
Debug Message: Scottlingas (13): Researching: Titanium Armor II
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Destroying ship 13-Colony Ship M0-1 11. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Xeno Research
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Random Event: Begin
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Random Event: Begin
Debug Message: Alexians (11): Researching: Xeno Farm Construction
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Carinoids (12): Researching: Basic Logistics
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 3
Debug Message: Yearly Status Dialog 3a
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Advanced Computing
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: Random Event: Begin
Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
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Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
Debug Message: Random Event: Begin
Debug Message: TotalTech: 884069
Debug Message: TotalTech: 884069
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Debug Message: Random Event: Begin
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
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Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Planetary Improvements
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: Dark Yor (14): Researching: Xeno Economics
Debug Message: Random Event: Begin
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: Destroying ship Colony Ship 52. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Destroying ship 12-Colony Ship M0-1 23. Orbiting: 0
Debug Message: Destroying ship 12-Colony Ship M0-1 32. Orbiting: 0
Debug Message: Destroying ship 12-Colony Ship M0-1 38. Orbiting: 0
Debug Message: Destroying ship 12-Colony Ship M0-1 45. Orbiting: 0
Debug Message: Destroying ship 12-Colony Ship M0-1 50. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Scottlingas (13): Researching: Basic Miniaturization
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
Debug Message: Destroying ship Colony Ship 48. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error. String Not Found. Table: PlanetWnd String Name: BillionAbbreviation
Debug Message: Random Event: Begin
Debug Message: Dark Yor (14): Researching: Advanced Computing
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
Debug Message: Destroying ship 11-Colony Ship M0-1 46. Orbiting: 0
Debug Message: Destroying ship 11-Constructor M0-1 51. Orbiting: 0
Debug Message: Destroying ship 11-Colony Ship M0-1 54. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: General Life Support
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
Debug Message: Deleting previous save game.
Debug Message: Saving game C:\Documents and Settings\Mario\My Documents\My Games\GalCiv2\AutoSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Max num techs: 248
Debug Message: Game Object data: 12
Debug Message: Galaxy data: 13773
Debug Message: FOW data: 22116
Debug Message: ZOC data: 292
Debug Message: Planet data size: 1050102
Debug Message: Star data size: 20440
Debug Message: Anomaly data size: 9180
Debug Message: Space resource data size: 2212
Debug Message: Civilization data size: 801569
Debug Message: Colony data size: 6954
Debug Message: Rally point data size: 0
Debug Message: Ship data size: 13680
Debug Message: Fleet data size: 0
Debug Message: Save game finished.
Debug Message: Random Event: Begin
Debug Message: Random Event: Native Culture
Debug Message: Alexians (11): Researching: Basic Miniaturization
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Debug Message: TotalTech: 898080
Debug Message: Random Event: Begin
Debug Message: Carinoids (12): Researching: Xeno Economics
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 5
Debug Message: Yearly Status Dialog 5d
Debug Message: Scottlingas (13): Researching: Xeno Farm Construction
Debug Message: Destroying ship 13-Colony Ship M0-1 30. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
Debug Message: TotalTech: 898080
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Reply #48 Top
RRG I CANT LOAD SAVED GAMES AGAIN


Try not using the Upgrade, Obsolete and Delete ship design options. Some of those will cause saved game corruption.
Reply #49 Top
The diplomacy graph had the orange trade treaty bar between me and the Torians, when we were at war.The planet's you invade still have trade routes from your enemys.

The fleet icon vanishes sometimes when the fleet is moving or fighting.Got a strange ghost ship appear on the map,you could move straight over it.

You can change the A.I planet propaganda.

All races have mitrosoft,etc as fast build names?
Reply #50 Top
Heres my bug report so far:

1.) The mouse just disapears randomly, caused a crash the first time after I alt-tabed out trying to fix it.This mouse disapearing acctually used to happen to me in World of Warcraft also, when I was using a certain interface addon for it, but once I removed the interface addon it stopped happening. But your game is the only other one it has happened in. I have the logitech 518 gaming mouse if that helps.

2.) On the minimap the destinations of the autopilot for ships doesnt update all the time.

3.) It doesn't save games when trying to do it manually. It only autosaves.

4.) I loaded a saved game, then reloaded the saved game and then entire program crashed.

5.) Several bugs when creating your own race. When you try to load it the attributes and economic type like Federalist or Economist arent saved and it just gives you the default one. Also, sometimes the techs arent saved.

6.) The game lets you build over already built additons to planets. Is this supposed to happen?

7.) Diplomatic translators just dissapeared after clicking around a few types to choose where I wanted it to go.