Missing Shipyard...

How do you get to build Shipyards in Beta3A? I can't seem to find them.. have they been moved to later down the tech tree?
185 views 12 replies
Reply #2 Top
You're not alone. The shipyard appears to be unbuildable in 3A.
Reply #3 Top
If you're continuing a game from Beta3, they've been moved to one of the new techs, which may cause it to vanish until you find the new techs (should be at the bottom of the list) and research them.
Reply #5 Top
This is a brand new start with a Beta 3A game. I spent a few minutes looking at the technology file last night to try to determine why Shipyards weren't showing up but there's nothing obvious as there was with the Basic Environment tech in Beta 3.

I'll take another look tonight.
Reply #6 Top
I just checked the GCImps.IMP file for Beta 3A and "shipyard" has no"Tech_Requirement_ID" statement. On Beta 2 it required "Tech_Requirement_ID 3". I suggest editing your GCImp.IMP file to add this line into it to see if it cures the problem.
Reply #7 Top
The pattern from the GCImps.IMP file leads me to believe that the requirements for a valid improvement definition are a "Tech_Requirement" statement with a research name or a "Tech_Requirement_ID" statement with a number where a zero can be used to show that no research is required. If both statements are there the "Tech_Requirement" statement must be two quote marks (""). The shipyard definition is the only one I see that violates this.
Reply #10 Top
In the quote marks for TechRequirement, put the word Phasers.
Reply #12 Top
Wyrenn said ".. thought you got it right off the bat... ".

In all builds prior to Beta 3 you needed the tech "phasers" to build shipyards. It looks like the Beta 3 file GCImps.IMP somehow dropped the line that set that requirement.