To much war-war not enough jaw-jaw in GC2.
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GalCiv2 Forums
The alliance system in GC2 is broke in my view.The designer brags about different ways of winning the game but with the current system present, it is impossible, unless there are only 2 empires in the game.War and extermination is the only way (ala the MOO series) at the moment.
As soon as the alliance research enters the game, it's eternal wars until the end of the game.You try to get peace with an empire,he declares war the next turn because of the confused intertwined alliance system,dam annoying.The only way to peace is if you bribe your way with every dam Empire(AND MINER) in the game at once.I never have that much cash or tech.And the A.I will never have the skill to get out of war either.
The Alliance system desperately needs changing, imo, if we want culture wars to stand a chance ala civ4..Other games with more subtle alliance systems allow only one alliance per game between empires and a separate peace deal with an enemy brakes the alliance.The E.U series from Paradox has the best multiple alliance system in any game.They have an alliance leader, the only player who can invite other nations into the grand alliance, when he makes a peace deal with an enemy, all the junior alliance members are at peace.Or lesser members of the alliance can make seperate white peace deals,stopping the declare war next turn nonsence from happening.
I hope this is looked at.I hope GC2 is more than just a war game.Even Civ4 has this war madness corrected.
As soon as the alliance research enters the game, it's eternal wars until the end of the game.You try to get peace with an empire,he declares war the next turn because of the confused intertwined alliance system,dam annoying.The only way to peace is if you bribe your way with every dam Empire(AND MINER) in the game at once.I never have that much cash or tech.And the A.I will never have the skill to get out of war either.
The Alliance system desperately needs changing, imo, if we want culture wars to stand a chance ala civ4..Other games with more subtle alliance systems allow only one alliance per game between empires and a separate peace deal with an enemy brakes the alliance.The E.U series from Paradox has the best multiple alliance system in any game.They have an alliance leader, the only player who can invite other nations into the grand alliance, when he makes a peace deal with an enemy, all the junior alliance members are at peace.Or lesser members of the alliance can make seperate white peace deals,stopping the declare war next turn nonsence from happening.
I hope this is looked at.I hope GC2 is more than just a war game.Even Civ4 has this war madness corrected.