3A Lockups

I'm getting hard lockups when I either click on the "next" button when going through the planets for each new skip/improvement or when I click on a news item in the bottom right. The lockup requires a power off to recover. There is no exception report and while I can exactly reproduce the problem it has happened several times within a few turns. I have the game saved along with the degur.err file if it would help.
214 views 6 replies
Reply #1 Top
I just had a thought about these lockups. Since they are random and happen while performing very common actions, could they be caused by a memory leak??? :notsure:

I'm running Win98SE if that makes a difference.
Reply #2 Top
Need SmartException data on this. Please grab that if you can so that we4 know where the location was.
Reply #3 Top
As I have said before, this lockup does not produce a SmartException report. (:(
Reply #4 Top
Cari and Frogboy,

On freezes and lockups that are more bit-twirls than crashes, would it be possible to add a key combination that forces GC to abnormally terminate to force an SE report showing the address where the code was interrupted?
Reply #5 Top
Well, with the lockups, I doubt that it would be taking input, particularly if it's so bad that he has to reboot.

Also, the lockups he listed here definitely have to do with the events, which suggests that there is either something amiss with the planet data screen, or the code behind the events. I'm betting on the events at this point, because we just started having real problems with them with beta 3.
Reply #6 Top
I have seen some lockups that the Alt-TAB key at least worked, but no data about the lockup could be gathered. Isn't there some way of indicating that a key combination is always hot? Can't a routine be set on ultra-high priority and as the target of a key combination then set in a waiting state to be activatated by that key sequence?