Need more tools to reduce micromanagement
from
GalCiv2 Forums
I know there is some
amount of distaste toward micromanagement going around here. While generally good as regards the minimisation of MM, I think there are a couple of areas GCII needs to address, perhaps.
Auditing. How do I efficiently audit my big chunky empire? For example my current game has reached the point where I have around 20 resource bases. I just can't keep track of what modules are on which base anymore!
There is no system which will allow me to quickly review module loadouts. Currently I must individually access each detail screen, then I have to search the surrounding systems for planets capable of producing constructors, and finally, get those suitable planets to pump out a couple of constructors if necessary.
Now... What I would like is a starbase summary screen not unlike the colony summary screen in the civ management screen. This screen would highlight starbase location in a minimap, show which modules were installed (a non-detailed list), and provide other basic stats. Furthermore when a starbase was selected from the list, surrounding colonies capable of building ships are highlighted. Using the colony list the user can selectively order constructor ships. A rally point it automagically placed on the starbase.

Back to auditing. More information about planets would be nice too. More information = less micromanagement.
amount of distaste toward micromanagement going around here. While generally good as regards the minimisation of MM, I think there are a couple of areas GCII needs to address, perhaps.Auditing. How do I efficiently audit my big chunky empire? For example my current game has reached the point where I have around 20 resource bases. I just can't keep track of what modules are on which base anymore!
There is no system which will allow me to quickly review module loadouts. Currently I must individually access each detail screen, then I have to search the surrounding systems for planets capable of producing constructors, and finally, get those suitable planets to pump out a couple of constructors if necessary.Now... What I would like is a starbase summary screen not unlike the colony summary screen in the civ management screen. This screen would highlight starbase location in a minimap, show which modules were installed (a non-detailed list), and provide other basic stats. Furthermore when a starbase was selected from the list, surrounding colonies capable of building ships are highlighted. Using the colony list the user can selectively order constructor ships. A rally point it automagically placed on the starbase.

Back to auditing. More information about planets would be nice too. More information = less micromanagement.