Why is this?

About the fighting and so on:D

I have a question!
the battle system is dice-based right?
then why the whole Drengin alliance and human alliance when the battles (huge or small) is decided by a small dice that throws totally random.

7,347 views 7 replies
Reply #1 Top
What the hell are you talking about.All strategy games have slight dice roles.It works well.
Reply #2 Top
"Anyone who has actually played GalCiv II, and I wonder if those complaining about dice rolls have even played it, realize that given enough rolls, that the system works out very well.

It is not as if A and B roll one time. A and B may roll 10 or 20 times and when you average it out, there isn't very much randomness in outcomes."

From the designer Draginol.
Reply #3 Top
yea i know but in some threads is says that this game is not a space battle game. Anyway i´ve also read that a smaller ship can beat a novice battleship (therefore the dices..) so i was just wondering Why? why the aggression in the races if this game isn´t to be "based" on space battles?
Reply #4 Top
The game is not about just getting the tougher unit like in Civ.The game has fleets,many smaller cruisers would smash a battleship(Bismarck,etc), there is also research to improve the power of your ships, a low tech battleship would struggle vs a high tech smaller ship.The game also factors attack weapons and defence.Mass driver vs armor,beam vs shields,missile vs point defence.There are many factors that these "threads" you talk about don't consider.I have the beta and it works superb.
Reply #5 Top
threads = forum threads

And i was just wondering.. you dont have to have such an aggressive attitude
I just wonder about the things i´ve read.
Reply #6 Top
And you do well in asking, this is the time and place to ask any question you may have and hopefully sopmeone will give you an answer, sometimes people come across a little bit strong, but I don't think he meant it that way. Happy New Year.
Reply #7 Top
yea i know but in some threads is says that this game is not a space battle game. Anyway i´ve also read that a smaller ship can beat a novice battleship (therefore the dices..) so i was just wondering Why? why the aggression in the races if this game isn´t to be "based" on space battles?


I'm not completely sure what you mean here but I think you are asking why does GC2 include battles if it isn't what the game is about.

The goal the designers are aiming for is to create a space strategy game with multiple different ways to play and win. Most games in this genre are heavily biased towards conquest victories and sometimes offer relatively shallow alternatives. Stardock want to allow you to develop your own style of play and to make all approaches as interesting as each other. Combat is one option, cultural influence is another while technology is a third. There are also diplomatic strategies or you could intermingle the various routes to suit yourself.

It tends to be that combat victories are the most popular and more combat related features will be requested, following through on that trend and you find some people want to control their fleets in battle personally. And this is where you get the statements from the devs saying that GC2 is not a combat game. The more time you spend developing combat features at the expense of non-combat features the more combat heavy the game becomes. Every now and then the devs need to remind people that there is more to this game than just the explosions. GC2 isn't 'based' on the battles but they do form an important part of it.