Game Balance

Over the weekend I have tried a few of the win conditions by far the easiest is the combat win. Once you have a battleship covering each planet there is not much they can do to recover then its just a matter of time before you can get a transport to take over the planet. I think an upgrade to the BattleAxe that provides good defense against battleships is need.
How about BattleAnvil :)
cost 150
defense 9
attack 1
hitpoints 25
range 0
sensor
range 3
dependent on Advanced Repair.

132 views 2 replies
Reply #1 Top
I think BattleAxe is one of the most useless ships. It's maintenance cost is equal to that of BattleCruiser and the build time is only a little faster than BattleCruiser. In terms of its fighting ability, it totally sucks compared to BattleCruiser. So why build it?

I'm playing with "genius" AIs yet they act like total idiots when it comes to war. Even tho they have tons of ships, they are reluctant to go into my territory. They often fly around pointlessly. And they barely try to send transports to my unprotected planets.
Even if I completely ignore AI during war, it will probably take like 100 turns before it captures just half of my planets.
Reply #2 Top
The BattleAxe also has better defense though. So if you're just going to be leaving ships in orbit, a BattleAxe could be better than the BattleCruiser, because it will get the defense bonuses on top of its already higher defense.