What I would like to see for ground combat:
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GalCiv2 Forums
This is just an idea, but I was thinking about invasions, and how I never liked that you would have to wipeout an entire population to take over a planet. So I came up with this idea:
Each planet is defended by a PERCENTAGE of its population.
The base percentage would be different depending on which race you are (drengin or yor being the highest).
There would be modifiers for this percentage:
Low morale would cause fewer people to fight for the planet.
Building a garrison would make the percentage higher
Research a tech like "galactic propaganda" and your percentage goes up
When the fight is over, you could have choices what to do with the remaining population:
-Slaughter them (receive evil alignment points)
-Assimilate (-% morale/production, etc. for X turns (% penalty could decrease over time as more citizens get assimilated))
-Grant assylum for those who dont fight (put in colony ship in orbit of closest owned planet) (huge boost to good alignment) just a side note as well, if a race destroys an unarmed colony ship, they should receive evil points no matter what, just my opinion
In order to balance the number of invaders with what would be a lowered number of defenders, all you have to do is only allow a race to put that same % of defenders on a planet onto transports each turn. So if a planet has 100m pop, 35% defense, they can only put 35m onto transports. And that figure would be significantly lower the next turn.
What do you think?
Each planet is defended by a PERCENTAGE of its population.
The base percentage would be different depending on which race you are (drengin or yor being the highest).
There would be modifiers for this percentage:
Low morale would cause fewer people to fight for the planet.
Building a garrison would make the percentage higher
Research a tech like "galactic propaganda" and your percentage goes up
When the fight is over, you could have choices what to do with the remaining population:
-Slaughter them (receive evil alignment points)
-Assimilate (-% morale/production, etc. for X turns (% penalty could decrease over time as more citizens get assimilated))
-Grant assylum for those who dont fight (put in colony ship in orbit of closest owned planet) (huge boost to good alignment) just a side note as well, if a race destroys an unarmed colony ship, they should receive evil points no matter what, just my opinion
In order to balance the number of invaders with what would be a lowered number of defenders, all you have to do is only allow a race to put that same % of defenders on a planet onto transports each turn. So if a planet has 100m pop, 35% defense, they can only put 35m onto transports. And that figure would be significantly lower the next turn.
What do you think?

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