What I would like to see for ground combat:

This is just an idea, but I was thinking about invasions, and how I never liked that you would have to wipeout an entire population to take over a planet. So I came up with this idea:
Each planet is defended by a PERCENTAGE of its population.
The base percentage would be different depending on which race you are (drengin or yor being the highest).
There would be modifiers for this percentage:
Low morale would cause fewer people to fight for the planet.
Building a garrison would make the percentage higher
Research a tech like "galactic propaganda" and your percentage goes up

When the fight is over, you could have choices what to do with the remaining population:
-Slaughter them (receive evil alignment points)
-Assimilate (-% morale/production, etc. for X turns (% penalty could decrease over time as more citizens get assimilated))
-Grant assylum for those who dont fight (put in colony ship in orbit of closest owned planet) (huge boost to good alignment) just a side note as well, if a race destroys an unarmed colony ship, they should receive evil points no matter what, just my opinion

In order to balance the number of invaders with what would be a lowered number of defenders, all you have to do is only allow a race to put that same % of defenders on a planet onto transports each turn. So if a planet has 100m pop, 35% defense, they can only put 35m onto transports. And that figure would be significantly lower the next turn.

What do you think?
9,220 views 18 replies
Reply #1 Top
I think there are some nice ideas here.
Reply #2 Top
Thats the best idea ive heard in ages. I should have thought of it damn it! Best thing bout it is that it doesn't effect the balance too much and wont take much AI writing. Think its a bit too late for release though, but maybe in expansion? (please!)
Reply #3 Top
This has been discused a little in past posts. The ideas you have are nice I think. I personaly think that they should just make units for attack and defence of planes. That way you don't have to worry about all the percentages and stuff. A certain amount of population would be killed in an invasion, but no where near 100%. I think they should imitate how Civ III did city capture, but just transate the city to a planet. After an invasion, you could do things like kill the population slowly if you chose. I don't think there should be any way to destroy the population in one turn. It is just rediculous. Whatever they do, I think they should change it from the current system. As far as I am concerned, any change would be better than how it is now.
Reply #4 Top
stinks that there cant be any change now though with realease so close...
Reply #5 Top
Well, There is the off chance that FB and co. will look at this thread and go "Hey wow! We have to add this!".

Unfortunatly I think I will take my chances with a lottery ticket instead.

But I like this idea and it is indeed one of the few original ideas out there
Reply #6 Top
those are really nicely put and laid out...Bravo...

I hope this makes it in an expansion too.
Reply #7 Top
Very good points, and very balanced approach indeed.
Reply #8 Top
yea you missed the realese date proably but nice. its also been talked about and i think even said by an avatar that you really arent killing the whole population. just the tax payers but lets not go into that. i liked the assimilate idea... but what about enslaving them?
Reply #9 Top
It would be fitting for each torian to have a drengin slave for each household
Reply #10 Top
I supposed enslaving could be an option. Of course, it would come with a high amount of evil alignment points.
Here is how I would add that to the list of options when you invade:
Option 4: Enslave population
+% production
-%(small) morale for good civs, +% (a little higher)morale for evil civs
Planet may only have trade routes with neutral and evil civs
-civ who you enslave will REALLY hate you
-small effect on good civs diplo, zero effect on evil civs dipo
-zero effect on revenue (cost of maintaining slaves counteracts extra revenue generated)

Very complicated I know, but it would be fun!
-Chowmeister
Reply #11 Top
Not to be gross here, but don't forget the option, for some of the more "unsavory" civilizations, of actually eating the conquored races. I'm reading a set of sci fi books called, "In Death Ground" and "The Shiva Option" where this very thing is an integral part of the story line. It's very interesting, and would add a terrifying dimension to the game if the losing side's citizenry were raised like cattle to be used as food animals.

Can you imagine the extreme, long-term hatred such an act would inspire toward the perpetrators? Chilling and gross? Yes. Fun and interesting in a computer game? I say "yes". But if they haven't coded the game to do this at this point, I'd imagine it would be very unlikely that it will by release time.
Reply #12 Top
Isn't that part of what the Drengin did to the Torians?
Reply #13 Top
"So this is a human. Your skin looks delicious. I'm sure in time we'll meet for dinner."

Yeah, the Drengin appear to enjoy enslaving their victims, then eating them. Or just eating them.
Reply #14 Top
If your playing the drengin, the more worlds you conquer, the more happier your citizens should be as the meat of other races can be spread amongst the population as a fine delicasy, especially human mmm
Reply #15 Top
If your playing the drengin, the more worlds you conquer, the more happier your citizens should be as the meat of other races can be spread amongst the population as a fine delicasy, especially human mmm
Reply #16 Top

BTW check out: https://www.galciv2.com/Forums.aspx?ForumID=162&AID=64347

Back in February we actually jokingly mentioend tactical ground invasions as something that wouldn't be worth discussing after Beta 4.

Reply #17 Top
This has no point but... shouldn't there be a dedicated Military force?
like depending on a few factors (Devps figure out im too lazy...)
determines citizen (Taxpayer) Milita.
or you can have a dedicated defensive military (which automaticly increases IE:people volunterring or drafting Decreases morale:this guys still live as "citizens" so they still take up space..) this military men have 2 differences
1)they are far better at combat(they have much more training)
2)however, they cost more food to maintain (they are more burly...and also it is a check on your capacity)
so this is a interesting idea to place in...
oh yeh, Mr.Wardell(Frogboy), if sales are good 'nough (obviously) maybe you should make expansion for it with the Enhanced UP Council (propasable Laws sounds good) and some advanced military stuff which can be toggled on and off not to mention other things...(editing tools? see, i can program levels in games like for WC3 i can make good maps after a few days of work alone...though without decent tools it could take far longer)

HL2 is going to have a FPS/Stragt. game mod for it called empires..which originally was for BF1942 but the BF series' engines couldn't be adjusted enough for total conversion. so anyways im gonna work towards getting HL2 with GC2 and some other things...Including a new computer (that may be basic but still the latest stuff ) hear this, with
HL2 (Demo) my 2002 gateway comp (with celeoron CPU and intel extreme graphics cards-latest-and some other basics) was able to play the first level (and to a small level) the second level-never finsihed it:the comp was too slow to handle it. so with a 2005-ahem-2006 i should have a good computer...
Reply #18 Top
I think the simplest solution for those who complain about the entire taxable populace resisting invasions is to simply say that all civs in the GC universe employ universal conscription/mandatory service. It's really not that much of a stretch, as many nations do that even today.