Any tips for getting started?

Would some people be willing to post some tips to getting started? I'm a bit lost here in figuring out how everything fits together, what I need to look at, focus on, etc. Just had all but one of my worlds revolt so I wasn't doing something right :)

Maybe a mini-FAQ for getting started?

Grifman
233 views 9 replies
Reply #2 Top
Yeah, I read that, thanks, but I was looking for a bit more - some early strategies, suggestions, etc.

Grifman
Reply #3 Top
For example, why do I get a "No Resources" sometimes when I try and build something? What can I do to prevent this or fix this problem?

Grifman
Reply #4 Top
You can increase spendrate and adjust the social/military/research sliders.

Altho, if you choose to colonize a planet with too low planetclass they wont be able to have any production there, so that may be a cause. I never colonize planets below 14 myself. And seldom less than 15.
Reply #5 Top
"adjust the social/military/research sliders"
By that I meant that if you get the "No resources" while trying to make a military project, increase that slider. The same with social and research stuff.
Reply #6 Top
Ok, thanks, now I understand a bit more. It would be nice - hint, hint - if it isn't there already, to have a screen show my allocation between the three in total resources, the expense per turn of all projects, research, etc. - that would allow me to adjust things there - rather than perhaps tweaking it planet by planet. Something like:

Military 30%, total credits/turn 30
Earth, colony ship, 10 credits, 7 turns
Colony y, battleship, 10 credits, 20 turns
Colony z, constructor, 10 credits, 30 turns

Social, 40%, 40 credits
Earth, banking center, 20 credits, 2 turns
Colony y, research center, 20 credits, 5 turns

Research, 30%, 30 credits
warp drive, 10 turns

Then I'd like to be able to adjust anything here on this page and see the impact to everything being built. Does any screen like this exist? If not, Stardock, any thoughts?

Grifman
Reply #7 Top
You could turn on the planet list while you're at the internal affairs economy screen.. that should give you most of the info you want on the screen...
Reply #8 Top
If your planets revolted it could be because your influence in the sectors of the revolting planets was lower than some other race. If this is the only problem you had then focusing on improving your influence in those sectors may be all you need to do (build star bases and upgrade them with the influence upgrades).

But that may not be the only problem you have. The influence feature of the game is pretty new and has only recently been fully implemented, so many of us are trying to figure out how to deal with it. It is causing me to change one aspect of my strategy. I used to colonize every planet I could find as fast as I could find it, starting with all above class 15 until there were no more, then adding lesser planets down to class 10 (being careful not to colonize the lesser class planets until I could be assured that I could put 100 M colonists on it without the morale going below 30%). These lesser planets seem to be the ones most likely to revolt if another race has a strong influence in the sector, so I have had to be a bit more discretionary until I could get my influence built up in that sector.
Reply #9 Top
'If your planets revolted it could be because your influence in the sectors of the revolting planets was lower than some other race. If this is the only problem you had then focusing on improving your influence in those sectors may be all you need to do (build star bases and upgrade them with the influence upgrades).'

That's for defection to another existing civ. Planets can also revolt and form new civs if morale is low, regardless of influence, which seems to be what was in question here.