Using revolting bad quality planets to kill AI players

It seems to be very easy to destroy AI players economy by starting to colonise all the crappy planets on their sectors (<10). These planets get so low morale that they revolt immediately and join the player who has most influence and as they lower the total morale of AI player, they try to make some counter effort, which end up destroying their economy.
340 views 9 replies
Reply #1 Top
nasty!!!

Perhaps the option of refusing a revolting planet? The AI could then refuse any useless planet. Such a planet would then have to remain in the original empire or become independent.

Paul.
Reply #2 Top
The way Brad describes the AI this would have to work for stars revolting and wanting to join the Terrans as well. It would have to display for us some information about the planet and we would then accept or reject the petition.
Reply #3 Top
I don't think that'll get into 1.0 though but in 1.x yes.
Reply #4 Top
Maybe just make it impossible to colonize planets with such a low planet class?
Reply #5 Top
Another option would be to have the receiving civ smiply disband the planet and move the population somewhere else.

On GC/OS2 I used to colonize class 1 planets and make them productive, so I see no reason to prevent us from colonizing them on GC/Win. I think that one good solution has already been posted here that makes someone willing to try to colonize a bad planet pay for his/her error.
Reply #6 Top
I had settled planets with low ratings by mistake or found myself being given a quality choice when colonizing a marginal planet and pick the choice which would keep humanity angelic but ended out with a very poor colony. I would love to be able to disband colonies.
Reply #7 Top
You already can disband colonies.

From the planet screen, click on the details button and a new screen appears. On this screen you can click on destroy colony. Very useful if the enemy is about to invade and you have no chance of defending or winning it back.

Also very useful for using poor planets as range stepping stones. Destroy once a better planet is reached.

Paul.
Reply #8 Top
Any colony that revolts and is refused admission to the empire shall become a minor race.
Reply #9 Top
I think the issue can be fixed most easily in AI code for now: it would just dispand these too bad planets.

But a dialog of accepting planets to join you empire would make sence in long run (eg. Iraq cannot join EU without EUs acceptance, luckily).