naselus currently has 146 karma from 146 submissions.

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  1. Oct 06, 2015
    1.3.2.9 We Love War! Possible bug.
  2. Oct 01, 2015
    can i add a ShipBluprint component by NAME vs TYPE
  3. Sep 30, 2015
    Multiplier For Ship Speed Based on Map Size
  4. Sep 30, 2015
    Multiplier For Ship Speed Based on Map Size
  5. Sep 22, 2015
    To any with concerns GC3 is overpriced modded GC2
  6. Sep 22, 2015
    To any with concerns GC3 is overpriced modded GC2
  7. Sep 20, 2015
    Ok devs, it's seriously time for full workshop support. Seriously.
  8. Sep 20, 2015
    Ok devs, it's seriously time for full workshop support. Seriously.
  9. Sep 12, 2015
    Newtonian Engines
  10. Sep 11, 2015
    Galactic Civilizations III v1.3 Update Released
  11. Sep 11, 2015
    Please leave the planet wheel as an advanced setting.
  12. Sep 10, 2015
    The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
  13. Sep 10, 2015
    Constructor Spam - Maybe starbases can just "level up" on their own?
  14. Sep 08, 2015
    Galactic Civilizations III - v1.3 Changelog
  15. Sep 06, 2015
    The AI and the GCIII economy.
  16. Sep 05, 2015
    The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
  17. Sep 05, 2015
    The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
  18. Sep 03, 2015
    1.3 soak game
  19. Sep 02, 2015
    GalCiv III v1.4 Preliminary Discussion
  20. Sep 01, 2015
    GalCiv III v1.4 Preliminary Discussion
  21. Sep 01, 2015
    GalCiv III v1.4 Preliminary Discussion
  22. Aug 31, 2015
    Why getting rid of the wheel won't fix the problem.
  23. Aug 31, 2015
    Running a galactic civilization
  24. Aug 31, 2015
    GalCiv III v1.4 Preliminary Discussion
  25. Aug 31, 2015
    Why getting rid of the wheel won't fix the problem.
  26. Aug 31, 2015
    GalCiv III v1.4 Preliminary Discussion
  27. Aug 30, 2015
    Running a galactic civilization
  28. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  29. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  30. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  31. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  32. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  33. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  34. Aug 30, 2015
    The Doing away of the wheel!!
  35. Aug 30, 2015
    GalCiv III v1.4 Preliminary Discussion
  36. Aug 28, 2015
    Galactic Civilizations III - v1.3 Changelog
  37. Aug 25, 2015
    The AI needs buffs to their bonuses across the board
  38. Aug 20, 2015
    How To Write Your Own AI Scripts in 1.2
  39. Aug 20, 2015
    How To Write Your Own AI Scripts in 1.2
  40. Aug 19, 2015
    How To Write Your Own AI Scripts in 1.2
  41. Aug 17, 2015
    The GalCiv III v1.3 Preview Thread
  42. Aug 16, 2015
    Marigoldran AI strategy Mod
  43. Aug 14, 2015
    1.2: AI still useless
  44. Aug 12, 2015
    1.2: AI still useless
  45. Aug 10, 2015
    Some further questions...
  46. Aug 09, 2015
    A few questions
  47. Aug 08, 2015
    Invasion...
  48. Jul 31, 2015
    Replace research trades with a 'tech license' system
  49. Jul 31, 2015
    Replace research trades with a 'tech license' system
  50. Jul 30, 2015
    Frogboy, Allow Grouping of Planets for Production Wheel Purposes
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