marigoldran has given 51 karma through 51 submissions.

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  1. Feb 14, 2018
    Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
  2. Feb 14, 2018
    Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
  3. Sep 02, 2015
    3 questions from Stardock to you
  4. Aug 25, 2015
    The AI needs buffs to their bonuses across the board
  5. Aug 19, 2015
    [MOD] Insane-Abundant Balance Mod
  6. Aug 19, 2015
    Gal Civ III Has the Potential to be One of the Best Economic Simulators
  7. Aug 14, 2015
    1.2: AI still useless
  8. Aug 08, 2015
    No direction in playing
  9. Aug 06, 2015
    [MOD] Insane-Abundant Balance Mod
  10. Jul 30, 2015
    Frogboy, Allow Grouping of Planets for Production Wheel Purposes
  11. Jul 29, 2015
    Frogboy, Allow Grouping of Planets for Production Wheel Purposes
  12. Jul 27, 2015
    Vid's Blueprint Fix/Workaround [UPDATED Aug 01 2015]
  13. Jul 07, 2015
    [MOD] Insane-Abundant Balance Mod
  14. Jul 06, 2015
    Game Mechanics Work Really Really Well If You Increase Maintenance and Research Costs
  15. Jun 30, 2015
    GalCiv III AI: The challenges
  16. Jun 29, 2015
    LEP Should be Changed to -0.2 MONEY/Planet
  17. Jun 29, 2015
    Imperial Star Destroyers vs Mass Effect Reapers
  18. Jun 29, 2015
    If You Play on Larger Map Sizes With Lots of Planets, Try Naselus's Mod
  19. Jun 23, 2015
    My last approval thread, EVER - bug confirmed by lead dev Paul
  20. Jun 22, 2015
    Introduction to GalCiv III AI Talk
  21. Jun 21, 2015
    [0.70.5.0] Carriers are over powered
  22. Jun 19, 2015
    Balanced Map Starts for Tight Clusters (Also is there a way to MAKE YOUR OWN MAPS?)
  23. Jun 19, 2015
    When I Play With Anything Else Other than Thalan Tech I feel Bad About Myself
  24. Jun 18, 2015
    Why Colonizer is Good: Leapfrogging Colony Expansion (But is It Better than others?)
  25. Jun 18, 2015
    When I Play With Anything Else Other than Thalan Tech I feel Bad About Myself
  26. Jun 17, 2015
    New GalCiv3 BG's
  27. Jun 17, 2015
    [Mods] Sotof's GalCiv3 Mods
  28. Jun 17, 2015
    Warning: On Larger Maps With Lots of Planets, If you Didn't Take Patriotic or Malevolence Lvl 2 You've Screwed Yourself
  29. Jun 16, 2015
    Very hard (probably expansion) request, but necessary for the AI to reach 8/10: Dynamic blueprints.
  30. Jun 16, 2015
    Warning: On Larger Maps With Lots of Planets, If you Didn't Take Patriotic or Malevolence Lvl 2 You've Screwed Yourself
  31. Jun 16, 2015
    To those complaining about Morale - you have it all wrong.
  32. Jun 15, 2015
    The GalCiv III wishlist thread
  33. Jun 15, 2015
    Sexy Leaders Races (NSFW)
  34. Jun 14, 2015
    Sexy Leaders Races (NSFW)
  35. Jun 13, 2015
    Conflict Without War: How to Solve the Borders Issue
  36. Jun 13, 2015
    Winning vs suicidal(godlike), tips, tricks and what AI could do better
  37. Jun 12, 2015
    Help! I've Played 8 hours or so and The Game is too Easy!!!
  38. Jun 09, 2015
    Met the Yor. Traded 20000 credits/turn for 4 colony ships and all their techs. Then declared war on them. Turn 15.
  39. Jun 09, 2015
    Met the Yor. Traded 20000 credits/turn for 4 colony ships and all their techs. Then declared war on them. Turn 15.
  40. Jun 09, 2015
    What's the Difference between an Exploit and a Strategy?
  41. Jun 09, 2015
    What's the Difference between an Exploit and a Strategy?
  42. Jun 08, 2015
    Space Domination (No need for Troop Transports)
  43. Jun 08, 2015
    Introduction to GalCiv III AI Talk
  44. Jun 08, 2015
    Introduction to GalCiv III AI Talk
  45. Jun 08, 2015
    Introduction to GalCiv III AI Talk
  46. Jun 08, 2015
    The Problem with Beta Testing
  47. Jun 07, 2015
    Introduction to GalCiv III AI Talk
  48. Jun 07, 2015
    Let's Play Game: How to Get a Gazlillion Colonies on Larger Map with Standard Amount of AI
  49. Jun 07, 2015
    Introduction to GalCiv III AI Talk
  50. Jun 06, 2015
    Introduction to GalCiv III AI Talk
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