Mystikmind

Mystikmind

Joined Member # 1280585
33 Posts 531 Replies 2,239 Reputation

It is a fine tradition of strategic games that the AI wants to get all up in your space even when there is plenty of other better alternatives. Alpha Centauri does it Civilization games do it they all do it as far as i know? Galciv 2 does it badly.... It is quite amazing really,,, the colony rush, they all come for my worlds,, ok i deal with it as best i can. Then after that colony rush, many game years later i am still able to fin

1 Replies 7,173 Views

[quote who="Publius of NV" reply="4" id="3605125"] Although perhaps not relevant to your example in the original post, ship defenses in GC3 differ significantly from GC2 in that in GC2 defense against other weapon types contributed as the square root of the defense value (e.g. a shield defense of 4 counted as a defense of 2 against missile or mass driver weapons), whereas in GC3 it contributes nothing. [/quote] Well kinetic defense absolutely should provide some defense agai

15 Replies 28,069 Views

I am new to galciv3 but a long time veteran of the older games. The answer i can give you is that if there is a way, i never found it. When it comes to ship designs, the time consuming part is the appearance, not the active components. Honestly, there is no point keeping designs with active components because the game is always changing too much as time goes on. So whenever i build a new ship, i always save it as a template without any active comp

1 Replies 6,787 Views

Would not mind finding a campaign walk through for some ideas? What i did learn so far in this first mission, it is not worth attacking any large enemy fleets except that one defending Arcaea. Not until you can build some of your own 'experimental' ships. Because those ships in the first fleet, they cannot be replaced. At the start there are two fleets between me and Arcea... i figured out not to attack the second one! then i did not take any losses at Arcea. The AI is

15 Replies 28,069 Views

1) Hey, that's interesting thanks. 2) in other words the reported firepower what you see when you move the pointer over a ship is totally inaccurate now? 3) hmmm... a very good strategic game element suddenly gets horribly deflated! lol, So I guess i won't be experimenting with that first fleet then? i can tell it where to go, that's it, no involvement in combat? Thanks for your help :)

15 Replies 28,069 Views

Hi, it has been a while since i was here last. Finally gave 3 a go for the first time - started with the campaign. I seem to be able to figure everything out pretty well except for a few things? 1) Ok so i cannot for the life of me figure out how rotate ships in the ship design editor?? Wow,, absolutely Well hidden guys! *claps* hehehe 2) Seems that defenses perform very much more poorly than in gal2, correct? I had a ship 100 HP/4

15 Replies 28,069 Views

Hi, so i have been playing Twilight of the Arnor for the first time recently and have been enjoying it immensely, but have a few questions which have probably been asked many times already? 1) First of all, how come when i try to do a search on a topic, the webpage (Galciv2) thinks about it forever until i give up and cancel the operation? 2) A couple of times i have noticed groups of my ships movement points vanishing to zero but they haven't

0 Replies 6,402 Views

Oh well, i know how to work around those zero value techs already..... just that sometimes depending on the map, i might find a very magnificent radioactive world that i want to colonize but i cannot research it because i will fall behind technologically while doing so and have nothing to get my foot back in the door of the tech trading market when it is completed.

2 Replies 6,876 Views

Tiny unarmed ships are useful for that and also excellent to defend areas out of reach of your main fleets..... That is, if an enemy happens to turn up there, you can then upgrade them in such a way to defeat that enemy fleet or if no enemy turns up, then the maintenance is much less., Oh also if you don't happen to have money for upgrading, they can still be used for delaying the enemy fleet until one of your main fleets can get there.

2 Replies 9,320 Views

I came back to playing Dreadlords recently after giving Galciv3 a go and realized i didn't have the energy for learning it when deep down i just wanted to play the old game i already know well. While playing Dreadlords i came upon that bug where some of the extreme colonization techs have no value. I wondered if that had been fixed by now and while looking for the answer i discovered i have never actually played Twilight of the Arnor! So my next question is,,,, is the bug

2 Replies 6,876 Views

Two key things to remember and do well; 1) servey ships I usually always greatly benefit by going after Anomaly money as soon as possible - that can be a huge boost early game. The way to do it, i research to Ion drive first up then Xeno research to sensors level 1, as soon as i get sensors level 1 and Ion drive i can build 2 or 3 half decent servey ships with cargo hulls. Usually you will not need more than 3, (plus your flagship which is useless anyway because it chases anom

2 Replies 7,813 Views

[quote who="DARCA1213" reply="2" id="3499306"] I think the human should receive a AI weight just by being human and smarter.* (DARCA is not a representative of the human race and its affiliates in any way and cannot definitely claim all humans are smarter than any AI.) DARCA [e digicons];)[/e] [/quote] Huh, doubtful any 'actual' representative of the human race could successfully argue the merits of human intelligence whil

6 Replies 14,033 Views

One strategy i used successfully in Galciv2 and not have too many planets..... When i first start the game, usually on a huge map, i simply keep pressing CNTL+N until i get a map where i start off in an isolated cluster of stars away from all the main groups of stars. If any AI still spawned nearby, i would immediately restart a new game. The idea is to be over and done with the colony rush early on, and have less planets to deal so you can start focusing on oth

13 Replies 21,694 Views

[quote who="UmbralAngel" reply="8" id="3447887"] I bought Disciples 2 and I really didn't enjoy it. The setup of the creatures is too limited, it is really hard to level up your troops to a high level, and every battle feels very closely matched. I understand why other people might prefer this style of game but I would rather play a game that lets me build up large armies. [/quote] Since i made the original post about Disciples1 i have also played disciple

17 Replies 60,809 Views

[quote who="eviator" reply="1" id="3499048"] This game does not allow you to idle anything. You must give commands to everything before you can end your turn Want a ship to idle? Sentry. Want a planet to idle? Either build a "Project" or change it's social production to 0. Want research to idle? Not possible (though you can put research to 0 production) Want a shipyard to idle? Shut down. It's not as annoyin

4 Replies 12,587 Views

[quote who="Echelion" reply="2" id="3498578"] Hello para50, The reason for mining resources is to give your empire/side bonuses to skills/atttributes and boosts to production/manufacturing/wealth creation.I dont play GC3 yet but have played alot of GC2 and their addons.In GC2 you'd have to research "planetary invasion" to get access to a ship called a "Transport" you could then build build them at your shipyard and load them up with troops (drawn from your population) then

3 Replies 6,935 Views

Yea, had my first look at galciv3 yesterday, started a game and was almost immediately thwarted by no end turn button! Looked in the keyboard assignments and i can see which key it is... press it and no end turn, pop back to planet where i think it wants me to start production?? Experience from Galciv2 tells me that your not supposed to start building anything for some time or your finances get sucked into and ever expanding black hole of disaster..... is Galciv3 so dif

4 Replies 12,587 Views

Thanks to those who posted, and apologies for my lateness! But better late than never (within reason). Yes there are certainly no shortage of potential things that can go wrong with reaction moves, but if it is done well, i think it can greatly improve a game like Galciv. As Nomotog points out, an actual unit movement in reaction move can be very problematic, and aside from scinario type setups, i have only ever seen this type of reaction move in one game, ever! Rifles, and it

11 Replies 21,909 Views

Interesting stuff. I'm not the kind of person who easily likes games, and as i get older (40's) i am getting less and less inclined to climb those learning curve hills. I have got a long list of games i played for 10 minutes and walked away, even though i know i have not given the game a fair go. But for some reason, allot of these older games are instantly just my cup of tea right from the first second i started playing it for the first time, Disciples is one o

17 Replies 60,809 Views

I have been playing the Disciples series recently which i happened to find on GOG.com It is a fantastic game even though it is quite old, anyway, i was surprised when i noticed yesterday it was made by Strategy First! In all the years i have been a member of Galactic civilization forums, since the first release of the game, i have never seen this game mentioned, just thought that was strange?

17 Replies 60,809 Views

Just wondering if anyone knows if they fixed it yet? perhaps increasing the tile limit to 4 or 5 units? Or a mod where that is the case? I suppose, upon reflection, the tile unit limit does remain interesting at the front lines.... but it is when I'm away from the front lines and am busy trying to run an empire, i have to be constantly reminded of the tile unit limit but only as a hindrance to what i am doing,,, It is like death by a thousand cuts, a dripping tap, a million

0 Replies 5,576 Views

[quote who="Lucky Jack" reply="62" id="3428136"] Quoting ParagonRenegade, reply 61You have been watching that recent Steve Jobs movie! There is a recent one? The one I remember is "Pirates of Silicon Valley" from 1999. [/quote] 'Jobs' 2013, staring Ashton Kutcher I have to say that i did not expect this film to be as interesting as it was!, And i am not easily impressed by any non science fiction/action films

84 Replies 109,437 Views