[quote who="Stant123" reply="414" id="2982344"]Jesus Hootie Christ... Read the very first line of the text you quoted...[/quote] Whoosh?
zigzag
[quote who="harpo99999" reply="409" id="2981746"]rhino, it is NOT possible to put a dynamic movement mod in vanilla sins as the vanilla sins game DOES NOT SUPPORT dynamic/fighter type movement for any other units other than strikecraft. DO NOT ASK ABOUT THIS AGAIN. if you ask again you will be demoted back to buck private!!! harpo[/quote] Yes, but is it possible to make a dynamic movement mod for the vanilla game? [e digicons]O:)[/e]
[quote]What game does not require you to scroll (circular vs. flat? who really cares?) to navigate the tech tree? Or worse, jump between tabs to see the different areas (more clicky, still have to scroll probably).[/quote] There's nothing wrong with scrolling or tabs. Or at worst, they're necessary evils because of the need to represent a large amount of information on a small screen. Circular scrolling gives me headaches...
I think people really underrate Rowling. She's an incredibly observant writer with an excellent sense of pacing (at least in the earlier books in the series).
I think all the talk about specifics is missing the point. The problem with the tech tree isn't that it's unplayable, it's that it's less playable than its alternatives - namely, the two-dimensional representation used by nearly every other game on the market. Sure, the problems may not be so bad or maybe they can be ameliorated. But I shouldn't have to settle for not-so-bad or have to do something to ameliorate a problem which need not exist in the first place. (e
I realize it's zoomable, but then you have to deal with painfully small icons and poor anti-aliasing. The tree wouldn't have either of these problems if it were represented using projected textures, rather than models. I have no problems with the tech tree itself, just how it's represented in the interface. Personally, I like static tech trees more than randomized ones, but different strokes for different folks and all that. On another note, I just watc
I played the SotS demo the other day, and it's a lot more fun than I remembered. I don't like the pace or scale of the game, but I understand why others like it. The UI isn't bad apart from the research tree, which gives me headaches. (I had to down an ibuprofin at one point.) At the very worst, it's as bad as that of any other space-based 4X TBS. Fleet management is actually handled quite well.
[quote] It depends on what DLC you're talking about. I haven't looked at Starcraft II for that reason (and the fact that it doesn't seem to offer much over the first).[/quote] ? Starcraft 2 doesn't have DLC.
In no particular order: Torchlight 2, Might and Magic: Heroes 6, Elemental: Fallen Enchantress, Sins of a Solar Empire: Rebellion, Starcraft 2: Heart of the Swarm (won't be released until 2012), Diablo 3 (won't be released until 2012), Mass Effect 3 (won't be released until 2012).
That a French ballerina got their first? :(
[quote]I disagree. I think Marley said it best: "A hungry man is an angry man... a hungry mob is an angry mob." Leaving aside all of the evolutionary psych behind this, I know that when I'm f'ing hungry, I'm f'ing angry.[/quote] [quote]OK... as long as you have to work 20 hrs. for 1/2 a sandwich. Really... how heartless. I wonder what you would do under those conditions? Extend the logic: "Starving to death should make you an Einstein."[/quote] Of co
[quote]"hungry people have especially clear minds"[/quote] That's brilliant. I'm putting that up in the kitchen at work.
[quote]What is the concept of game seconds, though? Why does there need to be a difference...[/quote] The game speed affects the rate at which the game updates. It's so the game can be played at different actual speeds without affecting the underlying implementation of the game.
[quote who="DrJBHL" reply="69" id="2937866"]Can be read the opposite... hard to know how they saw it then, although there are those who read it to mean actually kill the lawyers. I don't think that's a correct interpretation of how Shakespeare meant it, either. More likely a condemnation of poor laws and corrupt lawyers. But, there's room for the three lines of thought.[/quote] Sure, there are plausible and implausible interpretations, but there are also i
[quote]"The first thing we do," said the potter in Shakespeare's Henry VI, is "kill all the lawyers." Contrary to popular belief, the proposal was not designed to restore sanity to commercial life. Rather, it was intended to eliminate those who might stand in the way of a contemplated revolution -- thus underscoring the important role that lawyers can play in society.[/quote] Butcher, not potter. And that's a terrible reading of that passage. :-p
[quote who="Zeta1127" reply="249" id="2937380"]Actually, I do indeed don't like everything being canon when it comes to Star Wars, because Star Wars: The Clone Wars cartoon, the post-New Jedi Order era, and Legacy comics, are all terrible, terrible, damage to the Star Wars name.[/quote] It's strange. I used to have no trouble ignoring all of the terrible spinoffs, but the past three years have been really bleak. (And I don't mind Legacy. For me, it's about as offensive
[quote who="Zeta1127" reply="67" id="2937281"]Then, there is the loss of the Dark Archon when the Protoss are in such a dire situation, which I simply don't understand; when they had a golden opportunity to make the Protoss even more defined as two factions working in concert.[/quote] They were moved for non-lore reasons. Dark Archons were only really used in PvZ - and only for maelstrom, effectively moved to the Infestor, and feedback, moved to the High Templar.
Blizzard has always priced their games highly. Starcraft wasn't that much cheaper than Starcraft 2.
Is it worth the $50? Or should I wait 'til it drops into the $20 range.
The UI looks much improved. [e digicons]:grin:[/e]
For sure. I meant that the 'strategy' of Starcraft is not primarily in how you maneuver your army during any particular battle, but how you arrived at that battle in the first place.
Starcraft isn't primarily about unit control. Unit control can win or lose you the game, but it's not the most important aspect. If you don't like that, then you won't like the game.
[quote who="GoaFan77" reply="19" id="2931153"]Not that I'm trying to defend the crowds or anything but I think this editorial is reading a bit too much into it. Honestly I think the recent USA demonstrations are closer to their counterparts after the moon landings than anything else. People are just happy that their country has finally completed a goal which it had set for itself a decade ago, that the goal happened to be the death of a man instead of a scientific endeavor is just a sig
I hope not. It's bad enough listening to "The current National Threat Level is..." whenever I happen to be at the airport. I can't imagine they'll choose a more meaningful replacement.
Mass Effect 2 on sale. I wonder if the marketing people at Impulse read these threads. I remember Mass Effect 1 went on sale after a thread was started about it.