Sammual

Sammual

Joined Member # 1530707
8 Posts 123 Replies 14,729 Reputation

[quote who="Frogboy" reply="22" id="1961921"]All pre-orders will get access during the beta phase. But we are likely to have some qualifiers for beta 1 which we're still trying to decide. [/quote] Please let us know ASAP what the qualifiers will be so we can try to make sure we meet them. Sammual

155 Replies 524,462 Views

[quote who="Lost_WLd" reply="17" id="1961830"]So how long until this cloud of AI's become self aware, take over the internet and then try to eliminate the human race? [/quote] You just spoiled my plans. I was going to run a bot named 'Skynet'. Sammual All hail the frog! [e digicons]:frogboy:[/e]

155 Replies 524,462 Views

[quote who="Nathaniel Richter" reply="7" id="1943515"] Quoting Lord Reliant, reply 6 How do you search by post author? And can you specify between a reply and a post? Great job! Well, the engine displays posts by the searched user first then it will display times when the users name is used in the post as well. I have tweeked the engine but it, unfortunatly, wont find every single reply by a user. Also, the SD foru

9 Replies 67,362 Views

I can help. I have been kicking around the idea of starting one myself. I am a web application developer by trade (SQL and CF). ElementalFanatic(s).org or something like that would be nice. Sammual Frogboyfanclub.org ElementalNotMoMFans.org

91 Replies 179,179 Views

[quote who="keithLamothe" reply="2" id="1937686"] The question is, will it work for SD? Indeed. We only know what they tell us, and they might be doing something innovative that renders our ideas non-applicable or redundant. So I'm thinking the best we can do is hash out the ideas, come to a consensus, and post a direct proposal to SD for them to give feedback upon whenever they feel like gracing us with their presence It appears that those

103 Replies 447,926 Views

[quote who="keithLamothe" reply="21" id="1937638"] Move away from the rigid "build order" approach to techs where you figure out the optimal path through the tech tree to optimize for a certain strategy. [/quote] I'm all for anything that removes the 'Rote' from my stategy games. I want the correct choice of situational tactics, best reaction to random situations, and the best overall plan to determine the winner of the game. Sammual

103 Replies 447,926 Views

I can happily agree to the following; Goals: - make it fun for those who want blind research - make it fun for those who want to pick specific techs to research - don't place undue or unnecessary burden on development/testing/balancing resources Proposed solution Core: - when choosing what to research, the player can choose between three methods: -- Pick a specific tech like normal (and yes they can see the whole tree); this will be, m

103 Replies 447,926 Views

[quote who="xthetenth" reply="1" id="1937580"] 1) Satisfy all existing production orders as quickly as possible 2) Fill 'minimum stock'. 3) Keep their stocks proportional to their ability to produce using this resource. 4) Continue stocking the resource based on the ability of the city to outproduce supply. 5) Send it where there is room. [/quote] If you add; 0.5) Send X amount to City Y as demanded by the player

148 Replies 499,313 Views

I like to Micro my towns until the game enters the mop of phase. At that point I would like to use some sort of governor. A script controled governor AI that we can edit would be best. Sammual

21 Replies 23,227 Views

[quote who="NorsemanViking" reply="11" id="1934935"] Quoting lamperti, reply 6 It sounds like it may be too late to ask for this, but I really prefer strictly turn based tactical battles. As someone mentioned above, I don't want to be spending my time thinking about whether or not I need to hit the pause button. The system that MOM had worked very well for me. I would really appreciate it if it was an option, at least, to make the battles strictly

34 Replies 86,329 Views

[quote who="FarAway Galciv" reply="10" id="1932806"]Yeah, in MoM, there were varying levels of "badness", with some variability, so you had an idea what you were getting into. One dynamic that was always a bit problematic to solve, whether in MoMor Warlords or Age of Wonderswas how you explored a spot like that without potentially losing your whole army. MoM spawned the "obligatory sacrificial militia" tactic to figure out what was in there, but that always seemed kind of lam

15 Replies 12,826 Views

Xthetenth - I like the idea of the mission progressing in terms of resources. If you took this a step further and made access to the resource a requirement for researching the tech needed to use it you would not have to artificialy limit the players research. Sammual

7 Replies 11,112 Views

[quote who="McCracken76" reply="24" id="1933620"] Quoting Frogboy, reply 16 I don't want to give too much away but consider this: Remember how if you want knights you need horses. Horses are a resource in the game that you have to harvest. They have to be more than just in yor territory, your town has to build out and put a stable on the horse resource. That gives your civilization access to horses. There are other animals in the world o

38 Replies 22,166 Views

[quote who="McCracken76" reply="14" id="1933604"]I agree with Gorgon about too much detail. After all, there's a reason why the 'rock-paper-scissors' mechanic has been a staple of most strategy games for decades; it's simple. Players can understand that polearms are more effective against calvary than they would be in close quarters combat against infantry. Don't get me wrong, I love all this discussion about very precise, realistic combat models that would take into account all th

131 Replies 440,691 Views

I'm game. "The media often requests we point them to some gamers" - I can imagine the sick feeling in the pit of your stomach when you think of random gamer's quotes getting attributed to Stardock. Sammual

25 Replies 13,676 Views

Cost vs return. What weapon / armour system offers the best return (Most useable and understandable) for the least cost (Programming and balanceing time). This is a game about Magic, who care about realism. It just has to be fun. Options are good but too many options that the average user can't differenciate between is bad. Sammual

131 Replies 440,691 Views

[quote who="Spartan" reply="11" id="1932974"] Quoting Sammual, reply 10 I'm with you. I'm sure there will be a minor civ system and I hope it will be a challange, limited only in that it can't win the game. Sammual Why limit it? It should have a chance to win and become a major power especially if the major powers start to die off. It would be neat for it morph into a major power especially if you have

38 Replies 22,166 Views

[quote who="hiddenranbir" reply="4" id="1933028"] I think the whole pierce, crush and slash thing is unnecessary. A swordsman isn't just going to try and slash his enemy in a fight. He might go for stabs, he might kick them. Hit them with the hilt of his sword. A spearman won't just be trying to pierce with his spear all the time. He might swing it and thunk enemy too. [/quote] The fighter is the deadly part, not the weapon. [quote who="hiddenranbir" reply="4" id="19

131 Replies 440,691 Views

If I wasn't already interested in this kind of stuff this would be a TLDR. I think you are getting WAY too detailed to start with. If you just start with; ----------------------- Physical Damage Types; Crush (Example - Hammer) Slow Cut (Example - Axe) Very Slow Pierce (Example - Spear) Speed Depends on weapon length Slash (Example - Scimatar) Fast Armour Type Effectivness (None / Poor / Average / Good

131 Replies 440,691 Views

[quote who="Spartan" reply="8" id="1932651"]I fully expect for there to be an active neutral/minor civ system in this title given all the work that went into doing such in GC2. Moreover it is simply a solid game enhancing element. A strong environmental AI system always rocks. I only hope that such minicivs have a historical memory, goals and objectives, as well as alliance and affinity systems built into them; nothing wose then braindead neutral sitting there like sheep.[/quote] <

38 Replies 22,166 Views