Sammual

Sammual

Joined Member # 1530707
8 Posts 123 Replies 14,729 Reputation

[quote quoting="post"] As some of you know, starting in October I will be going on a sabbatical from my day job at Stardock (President & CEO) for a month or two so that I can spend my time making mods, getting better at Python (so that we can expose the AI APIs and Gameplay APIs to modders via Python) and focus on new AI ideas I’ve had while playing the game these past couple months (these updates to the game will be free of course). [/quote] I don't remembe

222 Replies 639,722 Views

I love the Resource notifications! Can we get Wisdom to affect Mana Regen AND be a level up stat? Also some of the spell descriptions need to be updated to match the current damage output (So we know what spells to research, the spellsbook in combat seems to be correct for all spells). Thanks, Sammual

222 Replies 639,722 Views

What determines a childs stats? Is it as totally random as it appears? I have had about 100 kids in the games I have played so far, most of them with the first female NPC I could find and most of them were much weaker then either parent. If I keep leveling the mother along with my soveregn the children seem to have a slightly better chance of good to average stats but waiting to marry until the female NPC gets to level 10 or so seems to increase the chance of powerful chil

34 Replies 100,331 Views

[quote who="Stmorpheus" reply="15" id="2728058"]wait, in beta 4 each city that you had beyond your first had an increasing upkeep. every city you built started to cost more and more gold per turn. has this not translated to the final game? [/quote] It might be back in with the day 0 patch but the interm patch or the CD build removed it. I will check when I get home. Sammual

19 Replies 68,235 Views

Monsters don't spawn inside area controlled by nations. Monsters spawn in forests. Monsters spawns are triggered by advances in the Adventuring tree. Keep these things in mind when you place cities and when you are thinking about researching Adventuring. If you race up the adventuring tree before your area controlled surrounds the near by forests you get swamped by monsters. If you race up the adventuring tree after your area controlled surrounds the near b

20 Replies 16,172 Views

We know that "The land masses are taken from seed files." Looking at the seed files it appears that Land, Water, Mountains, Forests, and possible starting locations are fixed. Is any of this information modified durring map creation (Do the Mountains and Forests grow / shrink, or shift at all)? Will we be able to mod this in the future? How are Resources randomly placed, will we be able to mod this in the future? Thanks, Sammual

1 Replies 5,412 Views

I would like to see a Resource cost for founding a city (50 gold, 50 Material, 10 Metal) and a Mataince fee per city that goes up by the number of cities you have (First city costs 1 gold per turn, 2nd costs 3, 3rd costs 6, 4th costs 10, fifth costs 15, etc...). I believe this would slow down expantion and stop city spamming. Sammual

19 Replies 68,235 Views

[quote quoting="post"] Resources are treated more like units. This is hard to explain but essentially the game will let you know of what resources you’re not using and how to make use of them. [/quote] Can we get more info on this? Thanks, Sammual

161 Replies 520,170 Views

[quote]Availability Now, one thing I think I can say (and I’m not promising this because all things are ultimately decided by the IT gods) but it is our plan to make the “gold” version of the game available a bit early to those in the beta and those who pre-order will also likely get it a bit early. We hope to start pre-loading Elemental onto machines early to mid next week to reduce strain.[/quote] All hail the [e digicons]:frogboy:[/e]

84 Replies 153,264 Views

[quote who="StevenAus" reply="35" id="2710490"] Quoting strongking, reply 32 > an interesting loading screen How about showing randomly selected monsters, spells, etc. with there stats or effects? Or have some randomly selected tips? Excellent idea! Elven Legacy does this (although the loading times are a bit too quick to read tips), and the Battle for Wesnoth main web page (a random creature is shown every tim

85 Replies 235,967 Views

[quote who="L0s7man" reply="105" id="2570937"]What's wrong with gold? Don't you know the good old dwarf song: Gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold Gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold Gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold gold [/quote] You forgot a gold, inbwtween

232 Replies 347,332 Views