Some questions as the wiki hasn't been updated. 1. Where does the game document which type of planetary bonuses are available on which types of planets? 2. Does the AI in this game know to move its capital? 3. https://forums.sinsofasolarempire.com/409607/page/1/#2952656 This thread seems to suggest that pirates can jump from star to star? In my game the pirate was inco
dsjdsj
Can I get an email of that DLL too? I don't have vista.
[quote who="Zyxpsilon" reply="1" id="1994441"]Epic patience is required, that's a given! [/quote] The main problem with so big maps is that it's not centralized, there is no chokepoints in this game, thus it's really hard to take care of everything around the map. So there is no way to "defend" any planets on the largest maps, you only attack, no defense is possible because with hundreds of planets you don't know where they are going to attack. So in the end it's about who is mo
Is it even possible to play on the bigger maps with hundreds of planets? How can you even manage that?
So not defending your ally gives you a diplomatic hit in addition to losing the alliance right? And these hits according to the manual is permenant? If it happens more than once do they stack up? And how big is the hit really?
[quote who="WIllythemailboy" reply="2" id="1991177"]I think he was asking about the diplomatic hit you take whe declaring war on a treaty partner. This penalty only applies when you attack a civ you have given one of your treaties, not when you attack a civ that has given one of their treaties to you. [/quote]That's what I meant. What about if that civilization declared war on your ally?
Does the war penalty apply if they are giving the goods to you or you giving it to them or both?
I installed both the gold edition AND endless universe, did I install two "dark avatars" now?
Should the Javeils be abandoned? They seem to die too quickly. Should I focus all of my ship caps on kodiaks and hoshikos? Are the command crusiers important? I have a problem microing the battleships, because in a battle it gets very messy, and the capitalships are so slow in turning and moving, that it's going to take a long time for them to focus on to the target you want them to, I just use auto cast. Turrets are good, but a problem is that they have a range, and if the ene
Well, I had like 18 kodiak and 15 flaks and 18 missile ships and 12 hoshikos and 6 command crusiers and a bunch of cobalts. That topped off with 8 battleships, 3 kol 2 dreadnoughts and one each of the rest. But they had like 75 drone hosts, plus a bunch of other ships, but mostly they are drone hosts. And 2 capital ships, I had problems taking one of them on, I was winning, but then the other side came too, so now I face 2x the size of the force, and I got wiped. Capital ships die fast
[quote]Here's a couple things (there's a lot more but I'm short on time).1) Expand early. It's critical that you have at least a third of the map under your command by mid-to-late game. 2) Build lots of defenses at your chokepoint planets. This means turrets, regeneration bays, hangars, and the incredibly important Phase Jump Inhibitor. Lure them into your gravwell, and then bash them hard when they try and leave.3) Manage your economy wisely. If you have thousands of cash sitting around doing n
IF you are taking on two or more opponents, and they all have huge stacks of ships coming, what do you do? I'm fighting 2 hard AIs, but they all come at the same time, and I get swarmed.
[quote]It is buggy, but the game is still very playable. Just save often[/quote] But how can tech inflation be cured with saves?
When is the patch coming out?
Topic. Is it polished out enough for a worthwhile purchase yet?
You mean pirate it?
I placed them in the right folder, but as soon as the game starts, it says that everyone is defeated and the space is blank.
Are there any unofficial maps?
So should I build all fighters with the carrier/shipbay? Secondly, are there any maps, like unofficial ones, that emphasizes "choke points", where there are some crucial sectors (or one) to hold that is the only path to the enemy territory?
Thanks for the helps. The problem with turrets is that they have a range, and the enemy can go around them. I do have a reserve fleet, so I guess I'll just use that. I find that taking out all their planet bombers can take a while, because they don't lose any population, just the ships, but you do. I fight the AI only, so I don't have to worry about human opponents.
I play the TEC. What do you do with the enemies trying to bomb your planets and destroy your infrastructure without fighting your ships first? Are some capital ships "better" than others? Like is it wise to build the carrier as the first capital ship?
I'm getting my ass kicked by the Hard AI. Is there a build order for the TEC? Like a general one? I'm playing on a small map on 3 player free for all. But I would like a more general and universal build order. Thanks.
What's the highest difficulty level where the AI doesn't cheat?
Is the expansion going to reveal it?
Did the developer release any information on who is wiping out the Vasari?