Solitair

Solitair

Joined Member # 177844
0 Posts 8 Replies 26,676 Reputation

ome aspect of this, but I'm sure there would be some races that breed like rabbits. Paul

11 Replies 11,948 Views

reduced in a war zone or even in another empires space. If a ship has full range in open space, 3/4 range in neutral empire space and 1/2 range in enemy space. Simple solution which would reduce the problem. Paul.

29 Replies 24,181 Views

One of the questions that seems to pop up every so often is whether, with the new ship design and refit, and with the new logistics ability and fleet size limits, there will be any change to the actual numbers of ships in the game. The two sides of the debate here are a) Lots of ships: Keep the current GC1 system where ships are cheap to maintain and there is therefore absolutely no limit to the number of ships you can have. Hundreds of ships is

62 Replies 41,579 Views

o make, fewer ships but more personal attachment and enjoyable experience, versus strategic gameplay with hundreds of ships and no attachment. Whichever choice they make will have a serious impact on the refit option chosen. paul.

37 Replies 31,713 Views

ut quarries, dumps, parks, lakes, gardens, marinas, shopping malls, private land (industry, commercial, residential, recreational), fishing quotas, whaling protection, and so on... Paul. Paul.

23 Replies 17,660 Views

'any' being an option). They can they compete against other empires of similar size and playing style. Simple to implement and done so without any changing to current scoring systems. Paul.

12 Replies 26,626 Views

[quote]don't have to controll placement of buildings, troop deployment, etc[/quote] I'd second this. I don't want the game to collaspe into micromanagement of troop levels and ground combat issues. It's a space strategy game not a ground tactical combat game. Some eye candy would be nice so long as it doesn't detract from playing the game. Paul. ~SDC~

192 Replies 51,329 Views