James009D

James009D

Joined Member # 1823222
2 Posts 150 Replies 957 Reputation

I bought DR2 for the X-Box 360 and was very hesitant to purchase it because of the stress and frustration the first game caused. I was reassured that you could ignore the clock and was eventually required to do so in the beginning of my first game. That honestly was when the game became fun. Multiplayer doesn't seem completely polished, they could have implemented the bonus DLC differently, and there are certainly shortcomings but the

8 Replies 56,054 Views

I feel the same way as many of you do about Civ V. It looks good and is kinda fun but it is lacking substance and polish that Civ IV has. I think they put way too much Civ Revolutions into this game. Luckily, the mods are what will save Civilization V for me. There is no limit to what people can or can't do with the modding tools. They are a little complicated but nothing too difficult. Anyways, I know were not really supposed to discuss or bash on Civilization V but,

47 Replies 134,337 Views

You could try the " Abilities and Traits Mod ". Let me know what you think of it and if you have any ideas for future development. I like the idea of dividing character histories or "classes" between three things: warfare, administration, and magic. Warfare classes are like the Warrior and the character is granted bonuses to health, attack, defense, and other fighting bonuses. Administration classes are the characters who focus on ci

9 Replies 8,750 Views

I believe that everything should work. The one exception would be the roads mod because I'm not entirely sure how they've implemented their roads. That may or may not work. One more thing, I also am unsure how you implement the texture but they should work. Just know that the install instructions are probably out of date. Regardless, this still works with my game.

32 Replies 77,871 Views

Best update post I've seen as of yet. My only concern is the way population will be used... I'm gonna take your word for it that it'll all work out. I hope you guys finish 1.1 before the end of October when Fable III is released, I'll probably vanish when that happens :P

145 Replies 264,857 Views

They changed the roads since I made that mod, I'm having trouble getting it to work right and I'm still not exactly certain how this new modding structure works. That mod's graphic changed a road which I don't think is used anymore. Frankly, I have no idea how to change the 2D map's road graphic. The best we can do for 3D is to maybe make them a little darker so you can see them better when zoomed out. That should be as easy as changing a texture but where do you put it. That probably

6 Replies 6,585 Views

The thing is not every character and every ability needs to be re-calculated every turn. It could be implemented in such a way that it is only calculated on a level up or ability increase. Furthermore, I don't think it should be a huge processor tax on the game to calculate 100 or even 500 more calculations per turn, the gamespeed slowdown should be nominal. Computers should be able to calculate large amounts of data every second and a few CHARISMA+INTELLIGENCE=GILDAR shouldn't really mess ev

10 Replies 10,524 Views

[quote who="kenata" reply="5" id="2787102"]James, what is wrong with Calculate on those? I am almost certain calculate can work on any " " " "[/quote] Maybe this has been updated in a recent patch without my knowledge, I haven't tested it recently. has been a static variable for spells only, it hasn't worked for dynamic things (ie. updating every turn) like traits and ability bonuses; a dev has even confirmed this for me twice.

10 Replies 10,524 Views

I agree on the mounts. They should have more speed, but not combat speed. I think a "Sprint" bonus would be benefitial. Also, I'd like to request that is applied to "static" things like traits, histories, and buildings (if it hasn't been already in 1.09). This would be huge for the game.

3 Replies 4,939 Views

You could try the " Abilities and Traits Mod ". It increases the base HP of ALL heroes (not units) by a certain amount based on the class (ie. warriors get more then merchants). Also, some classes have HP multipliers. I think it works pretty well as your heroes can stand up to wolves and base units at the beginning and medium. I believe you'll probably still have problems late game against squads and armies but that'll probably be how it is

3 Replies 6,470 Views

Good post as usual, Frogboy. I didn't know that the TBS community was so small and connected to one another. I wish I was part of the "cool kids club", lol. Also, looking forward to seeing you guys do a proper GalCiv sequel, each one of those gets so much better then the last and brings us closer to a MOOII remake (MOOII is probably one of the greatest TBS of all time, IMHO). Anyways, I'm enjoying watching Elemental grow and I too would love to see how it develops over the nex

77 Replies 56,778 Views

I like the idea that heroes start off better then your average individual unit and gradually get stronger. A "Warrior" heroe, IMO, should always be one step ahead of the default or average soldier or a small group of soldiers. They should be survivable, strong, resourceful, but not superhuman or invincible. I've tried to address this in the " Abilities and Traits Mod ", if you haven't checked it out already. Secondly, we do lack a go

14 Replies 54,642 Views

[quote who="Magog_AoW" reply="4" id="2791091"] quoting post So Visual Studio’s Edit and Continue won’t work on external drives. Grr. I think you should invert the polarity of the plasma relays and try again. Sorry but... what on earth are you talking about? And why? [/quote] LOL, we have our new Chief Engineer, Captain.

21 Replies 44,934 Views

I hope we don't have to wait an entire month for another update after 1.09. The more the merrier as long as they keep improving the game and fixing things. Take it one at a time, that's good and why the turtle wins the race.

8 Replies 9,361 Views

Yeah, this is a problem. There needs to be a way for Kingdom to recruit Kingdom heroes and Fallen to recruit Fallen heroes (with a few going both ways). This would be good for the game, IMO. You can always mod in new Fallen heroes.

12 Replies 9,480 Views

[quote]Population as a resource was something discussed in the beta a lot and was one of the core design elements of the game got lost because, at the time, the engine didn’t support non-storable resources (i.e. resources that are calculated each turn). [/quote] I've got a question regarding this if someone could be so inclined as to answer this. Does this mean that will be applied to more things? Fo

143 Replies 380,637 Views

SWAT 3 was pretty sweet. In fact, I loved all the SWAT games, even found SWAT 2 to be very fun and enjoyable (loved the music). I liked how in SWAT 3 you were your own character and had more control over your team then in SWAT 4. The situations were also a LOT more random and dynamic. For example, there was that one mission in the house where the guy would hide in closets and stuff. If you didn't clear it right then he'd pop up behind you or escape. Some SWAT 3 missions also had multiple fact

13 Replies 76,226 Views