Sorry to here of his passing (:(
SIR NASTY OF TANG
[quote]How exactly does one find/use the map editor?[/quote] c:\Program Files\Stardock\totalgaming\GalCiv2\twlight\tools
you have to pick one of the races tech tree!!! But I think if you custom a complete tech tree and put it in the Data file it should show up I think ?? If not we `ll have to custom one of the races tech tree so we can use it !!
[quote]Careful Feud I`m from Michigan I Might take it the wrong wayCareful Feud I`m from Michigan, I might take it the wrong way.Nitpicking on the internet, I know![/quote] The Smiley ate the Dot
[quote]Well, Stardock is based out of Michigan...[/quote] Careful Feud I`m from Michigan I Might take it the wrong way :D
[quote]Has anyone figuared out how we can get the spinning parts to work on here.[/quote] First Question is do you have the TA build if not then this does not work ok click om the part you want to spin the click animate then click either X Y or Z Z is what most us will use I think :NOTSURE: then move the slider left or right to see it move,.. then save of coarse also save as templates if you want it for all games Nasty
[quote]The only bottleneck I can think of is my CPU, since it is the oldest component. If anyone really wants to benchmark their system I'd be happy to upload it to the library it's not quite practical as a ship unless you've got a monster system or willing to turn off all the eyecandy or enable all the performance options.[/quote] Well I like to see what it do to my system !! :D
my colony ships disappear and then reappear on a save reload
Hey Ris669 you`re out voted :D
[quote]I'm only asking if they will be fixed at some unspecified time in the future.Assumably they will. IE6 is still a not insignificant portion of the browser market.[/quote] Yeah but it should be supported Mumble not the only one using IE6 even tho they are a few in Numbers Also PM will not let you add text to a link you are inserting to send to some one unless i`m doing it wrong using Fire fox !!
[quote]Ah, so you are talking about a mod you made, gotcha. Sorry for my confusion, your comment seemed to come out of left field and so it threw me off. [/quote] Zyxpsilon [B]Has a one Track Mine LOL :D his Mods[/B] :D J/K :)
some one had a mod that added more then just what is already done with the upgrade tiles but a pound reload that all went away and the benefits you had were gone so I say Kool Ideal but can not be done AFAIK Nasty
[quote]I just started a game with the settings Painful, Immense, 5 opponents. I've explored five sectors and found 14 ascension crystals, two of them on top of a star. I don't think anyone can use them in that situation and it prevents the star information from showing--the information that shows how many planets, etc. At this rate, the map may have 1000 ascension crystals or more. Was this intended?[/quote] Ditto ??? OPPSS !!! LOL I DITTO to fast :D
[quote]OK.And so, what?It does happen sometimes, after all.[/quote] Well it is my first over 26 !!!! [quote]Don't let the Thalans get it. Fear the might of a few dozen Embassies![/quote] no worry it will be mine !!! [quote]Ummm...and?[/quote] Unnn...and? What ?? [quote]wow, is it even possible? i thought 26 was MAXNormally 26 is max [/quote][quote]but you can select a racial PQ ability bonus that will increase this as well as get a planet coloniza
Hey every one check it out a Class 29 before you colonize it !!! :D
Hey man keep us posted !!! :)
WOOHOO IT IS OUT GO GET IT !!!!!! :D BETA 5 this is a great anniversary gift!!! my wife will love it !! I won`t be bothering her :D
LOL I have to hi light the fonts to see the post stardock team :D it is a real light gray and on this dark skin you almost can`t see it !!! :SURPRISED: thanks for Beta 5 :) never mind it fix !!!
[quote]Hey Guys, Yeah, Brad is neck deep in the AI code...he's been play-testing and getting the computer players as smart as possible when dealing with the .new victory condition. If he gets done tonight and we have an email tomorrow saying it's good, we could have the beta up early tomorrow...otherwise we'll be looking at Friday afternoon. Sorry for the lapse in communications...we'll try and keep you better informed! [/quote] If you build it they will come :LOL: <b
I say there time and it is 6:38PM there(eastern)
well they`ll tell us soon what is going on !!
[quote]I'm curious, is this mod compatible with metaverse play?[/quote] No I don`t think it is
Good Games Come To Those Whom Wait!!
[quote]Maybe it's a good idea to have a toggle that colour-codes the buildings. For example, it could give all factories an orange teint, while research buildings become blue, and so on - preferably matching the colour of the bonus tile icons. That way, it's much easier to see at a glance what buildings I have.[/quote] Actually you could do that yourself by adding the tint to the buildings [img]http://img264.imageshack.us/img264/3932/researchlabbbbjp8.png[/img] <
[quote]Sorry, but i can't resist -- Coward! - Zyxpsilon.[/quote] Zyxpsilon Play Nice Or All The Ship Will Run And Hide :D