[quote]Btw, do you know why the game loads a say sol star with earth etc.. and my one loads with Asgard instead of Yggdrasil?yeah that in the raceconfig xml you have to make a customrace and edit in the homestar as well as the home planet and make sure all your .ini are new once you are set on everything !!!(AFAIK) that`s how I got it to work for me !!!Nasty[/quote] DUH !!!! you need to put the start system name in stars.txt too and I can`t get the game to display it either :(
SIR NASTY OF TANG
Btw, do you know why the game loads a say sol star with earth etc.. and my one loads with Asgard instead of Yggdrasil? yeah that in the raceconfig xml you have to make a customrace and edit in the homestar as well as the home planet and make sure all your .ini are new once you are set on everything !!!(AFAIK) that`s how I got it to work for me !!! Nasty
Hey MrKorx are you set on the planets and rings ??? I maybe able to do the rings planets are harder !!! here a couple rings to look at !!! [img]http://img512.imageshack.us/img512/5814/ringsmv0.jpg[/img] PS you can look at my other Planets too [link="https://forums.galciv2.com/172078"]MY PLANETS[/link] Nasty
[quote]The tech bug is known since the beginning of the release, and everyone has a 1 month holiday! We are NOT on holiday. The dev team has been working weekends since the beginning of April, and some of us have been working weekends since March. We've been working a minimum of 10 hours a day, but most of us have been putting in 12+ hours a day. This includes both Scott and Charles who are new fathers with infants at home. So don't you dare suggest that we are relax
[quote]Btw, can anybody send me the original custom_race.png? I accidentially overwrote it[/quote] you want it in green or would you care for a blue one ??? sent check your PM !!! :) Nasty
[quote]Darn, how come the forum_code_xml tagger doesn't show up values? Nevermind, i'll just zip it all and PM it.[/quote] unless i misunderstood you the values are there just high lite them !! [quote]FileID,DisplayName,Description,Homeworld,Homestar,RaceLeader,ShortEmpireName,Portrait,DefaultTradePortrait,DefaultTradeMovie,FriendlyTradeMovie,UnfriendlyTradeMovie,UnitedPlanetsMovie,Logo,SmallLogo,RaceColor,ShadowColor,UndefendedStarColor,DefendedStarColor,SectorColor,BaseCo
[quote]anyone else remember that guy from last year who flipped out because customer service wasn't working Memorial Day? Man, that was a funny thread...[/quote] yeah then he got mad at us when we said it was a holiday too!! HE HE Kryo put up big post !!! Startdock close Monday national holiday :LOL: Nasty
[quote]More to see my medals than anything I decided to try FF3 RC1 and this site is flying now. Seems the site was optimized for FF and runs like junk on anything else. I'm still not on the FF bandwagon, but this FF3 has things looking up. May just be because my favorite site(this one) works so well with it though .[/quote] OK everyone switch to FF3 so we can slow D A down :LOL: J/K DA same here too just have to go do something else !!! Nasty
I had to install this mod in a fresh install of the game on another PC I use a custom race all the time !! after some what starting what Zyxpsilon did I stop and just loaded it on the new PC that work so yes I need to know how to make the needed changes Nasty
[quote]It has also greatly affected my "out of box" experience that DaSloth refers to. The fact that there are big questions about the racial tech trees, lack of answers from the dev's, and a complete lack of documentation, shows that maybe the documentation just isn't there or the tech trees were constucted in a hurry to get the software out. At least, that's the impression I get and it's impressions that count.[/quote] ok maybe,.. but you would be just as upset if they rush the manual
[quote]No there is nothing wrong with flippin burgers at a fast food joint, that line just sounded really funny, and still does Hell I've done all that too just not at fast food. Same game, different name.[/quote] I was in a tourist Trap area so jobs where hard to come by!! PS sorry off Topic !!! Nasty
[quote]If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.[/quote] OK I think I got two issues then i believe and this is going to suck but in the long run it will be for the best because i`m not sure which jewelry i would
well hopefully this well help some of the newbee`s :CONGRAT: Nasty
[quote]I'll be glad to take Memorial Day off and so will the team. It's been a pretty rough month for all of us.[/quote] Well I hope all of you have a good day off it is much needed I`m sure!!! Nasty
[quote]Is there a way to increase the Terror Star's hitpoints?[/quote] I don`t think there is,.. with out putting the constructor in a fleet and building up it` levels first,... not sure if that will work !! Nasty
MrKorx is the Tech Tree suppose to be like this at start up ??? [img]http://img216.imageshack.us/img216/6396/techsyz2.jpg[/img] Nasty
Just trying to help out a fellow modder :D
HEY Zyxpsilon !! HE HE you got to pick ASA ship style !!!!
yeah same here they may not be the best looking ships but there mine and now the look like sh*t!!!! Nasty
[quote]Talk about a bad "out of box" experience[/quote] mmm sound like a dell employee whom take computer out of the box to see how the out of box experience would be!!! I would much rather have a great game and not so good manual then a great manual and not so good game !!! the game is done,... the manual is what it is !!! Nasty
[quote]best burger flippin, fry throwin, shake maker known to man. IF and I mean that strongly, SHE still uses your computer set it up so she has her own account in windows that she can in no way install stuff on without your express permission. You set yourself up to be the administrator and password the HELL out of everything. And tell that lazy a$$ whore b/f of hers to go make me a burger, no pickles. And a chocolate shake. Thank you and drive through please! [/quote] Hey I
yeah the editor does more with the moon then the game does :( Nasty
[quote]another thing if i make a planet size smaller then 5 it does not show up on the map so i wonder if i make planet size 1 with a moon would it rotate around it even tho it looks like it is not there ??? I`ll try it[/quote] any thing smaller then a 4 game crashes :( Nasty
Edited Nasty
[quote]And, have you had any chances with the tilt1 & tilt2 options for moons? In my games, the pathways differ from what gets animated in the map editor UI[/quote]Please give more INFO on what you mean or are after here??? OK here we go you`ll see sol in the middle with 5 planets!! the star systems left and right of it both has more then 8 planets assign to them so they do not show !! [img]http://img221.imageshack.us/img221/848/planetsandstarsqx2.jpg[/img] so