the bounty leaderboard to update not constantly but only when the pirates launch another fleet so that there isn't such a bidding war. You can choose to spend and run the chance pirates come to you or only a little, but it won't be such a bidding war where the loosers losses depends on a big bad gamble
spiceant
I suggest that the bountys are only updated every time the pirates launch a fleet, so you have to actually seriously think about how much you spend and you cant just keep setting off whatever the other player bids. One may choose not to bid, and get a little extra money to fight the pirates or pay the pirates and get a smaller fleet. Right now the pirate game is a little bit paranoid and there is no big difference, one just keeps outbidding the other and in the end the other looses all his spent
http://www.esnips.com/doc/c50b37ae-9dff-4280-bdfb-560f1508570d/ant4plus in win xp put it in C:\Documents and Settings\Sander Buruma\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Record-SinglePlayer and in vista search your harddrive for a folder called record-singleplayer and put it in there. (Then you can watch it in game) The game is of my playing vs berk on point blank, i go out on a leap to kill his ice planet to slow his resources but as i retreat my cap
Its a no brainer that giving is receiving all in one package. this particular page: http://portforward.com/english/routers/port_forwarding/MSI/RG54GS2/eMule_Plus.htm helped me with my router. didnt need to do anything else in my case (i dont use any antispyware except for the ones that scan your HD every now and then)
i used paypal for my purchase. in turn paypal used my european bank account. no Credit Card involved. thank goodness for stardock publishing.
I suggest people figure out what their devices are and google the names of said devices related to their internet connection and then googling that name along with port, so you get a phrase like "IMS rg54gs2 port" (that is the router that i have). That told me everything my frail intelligence needed to know about opening 6112 and now people can join my games.
i also followed your 8 steps involving all the stuff of setting up the files in xyntserviceproject.exe and .ini and run the game through the service.msc screen (and as side effect the game also starts right after booting up) to no avail. edit: Any chance that empty spaces of the sins of a solar empire folder may be messing things up? I haven't managed to read the whole pdf you'v linked. Gonna get some sleep first z_zZ
I have a hosting problem. I can run the game all good in every way however i can't host yet. When people join they get to wait for a minute and they get the message they'v been disconnected. I'v turned off my windows firewall, forwarded ports 6000 and 6112 TCP in every place under the properties of my LAN connection (which in turn gives me my internet) and checked that sins is in windows firewall exceptions just to be totally sure. To my knowledge the only thing inbetween my internet and
One thing you can basicly do in the beginning is to get 1-2 scouts and 1 colonizer (so that it starts charging up antimatter) and put them on exploring, get about 5-7 light frigates and buy about 200 or more crystal from the blackmarket before everyone else so you pay the least. Go forth conquering the first asteroid in sight if one is adjecent to your home(and building resource extractors first) and then a hot or cold spacerock as you build/research the prerequisites research techs to colonize
is there a place where people upload replays? any effort apreciated
What are these hyperion starbase modules in the last 4C beta update?
I always put tech trading off
Me the yor, the drengin and my ally the korath were playing a game and the plague struck all of us. I invented the medicine quickly, but they never bothered to even try researching it. The drengin ended the game by surrendering to the korath, but at that point they both didn't have much more then 10 billion people, down from 200.
im thinking of the same kind of thing as in https://forums.galciv2.com/index.aspx?AID=141466#1110661 Not half-baked get a lot of sensor ships kind of thing
Does anyone know how to watch the ai fight eachother and be capable of seeing every detail (Like what Brad sometimes does to watch his algorythms at work)
I couldn't be unique , at all, in any way. I tried to be unique by being an undead level 60 warrior, protection specced. the ways i was unique was by my means of communication, i used to arrange people imto groups of 5 into instances to grind experience. When i changed classes for a moment or two i noticed how severely my main character was lacking behind, it would take me to much time to grow out of mediocracy. WoW is an endless struggle to get better gear all the time, a struggle
i like it keep it up
The ai rarely uses more then 1 type of weapon so i get some defense components and a 2nd weapon type and it becomes really easy from there. suicidal is only rarely hard, like when my colonys flip to some minor race like the I-league
thanks stardock, i hope suicidal difficulty wont be as easy this time and ill be hoping to do some crazy ship designing to! regards
im playin a game as the thalans on suicidal difficulty with max research and diplomacy as the populists (+20% diplo/morale), i build every diplomacy trade good and wonder myself (including the galactic bazaar) and im having no trouble buying everything off ais, keeping my enemys at war and making minor races extinct so the aliens can build up mining starbases to sell them to me. One time the UN came by and forced me to share all of my techs, that
I was thinking which caused me to come up with an idea instead of a field of squares in the colony manager you can choose to see how many squares are not being used or build upon, how many squares of those have +100% of this and how many have 100% of that, then you could select the type of tile you whish to build on and choose wether to build something on it which removes it from the useable tile list untill you cancel the project or dec
Hello again everyone, i now consistently beat suicidal difficulty ais with any race on any settings on gigantic sized maps with common stars/planets and slow tech rate. The latest game im playing is with the altarians (default settings) using the universalist party. and im finding the game to become a drag as it takes about 10 seconds min to finish the turn (because of my computers performance) waiting for some years to pass so the metaverse score will
as the good races i always pick evil choices and i can still choose good for no cost at all when i research xeno ethics which seems contradictionary.
is this a bug or feature?
i download a lot of games before i buy them because from my experience a lot of games either dont run well or are really really blown up in previews after that i get the whole game so i can play without being bothered by anything. but i had the confidence in stardock that galciv2 would be good off the fly and atleast untill now it lives up to that expectation.