tenchifew

tenchifew

Joined Member # 1996749
0 Posts 18 Replies 599 Reputation

Now the shards seem to be aligned to an element from the beginning - earth, fire, etc. I would like to align them while building a temple because of 2 considerations. 1) I like to play comparatively small empires on big maps. If i can choose the mana types i like i can finetune my strategy, if i am not i am forced to expand beyond the limits i intended to, only to get the mana shard i need. 2) Specialisation. Sometimes i'd like to play the Fire Mage. I want to feel fir

2 Replies 4,387 Views

Also had a freeze after i clicked on the name of another city on "build road" window in my capital. complete freeze - even ctrl alt del did not work. had to shut down and restart the computer completely.

4 Replies 5,471 Views

[quote who="Mistralok" reply="2" id="2088806"] I'm fine with this. It worked in GalCiv2, and it will work here, even in MP. I don't really care to have to micromanage battles. I'm so busy giving commands that I can't *see* what's happening; I get tunnelvision. Much nicer IMO to just sit back and be able to watch the battle play out- it's going to be a pretty good show I bet. [/quote] If you were right what about battle spells? Would they also be not unde

104 Replies 352,514 Views

[quote]Will there be a limit of one hero per army? I quite liked having a wandering band of heroes in MoM, it was like having a little D&D adventuring party going on[/quote] I also really hope to be able to lead an adventuring party to fame and glory and not be limited to one hero per army.

104 Replies 352,514 Views

[quote who="Noctilucus" reply="16" id="2054590"]On the other hand I would think a lot of development time (and hence cost) would go to creating these tools that allow players to create their custom graphics for additional races - I'd rather see that time being spent on game mechanics I would already be happy with something like the custom race creation in GalCiv II: a wide variety of parameters to fiddle around with, without any need for custom graphics (I'm obviously talking abou

22 Replies 13,596 Views

I am quite a builder and a roleplayer at heart, so often while playing strategy games i was very upset to see that you (the player) are able to wield enough power to cast something like an army- and country destroying armageddon spell, but are not powerful enough to turn this pesky swamp right at the center of your domain into something useful, like a plain or forest, let alone destroy a mountain. This one resource you need desperately? Your arcane power riv

39 Replies 149,705 Views

Quicksilver was not a reference to a company which... tried... to make a moo2 successor, but a pnp character of mine, the first one to reach immortality in a very long running Dnd 2 edition campaign. Way before the word "Quicksilver" came to be associated with less enjoyable matters.

18 Replies 12,923 Views

In the beginning I was opposed to the idea of losing the game if your channeler dies, but now i think it might be an interesting mechanic if managed right. Managed right means: come on and try to kill him. i.e. It should be really, really hard, and not only because he is so powerful - going for a walk alone and meeting one or two dragons would probably be enough to off even a mighty channeler, it should be hard because he could/should be prepared. For example: everyone gets ei

218 Replies 493,771 Views

Though i also do not want to have a half baked rpg on our hands, we do have heroes, our channeler being among them, and fantasy world with caves, castles, lairs and dungeons. I would really expect and want to have some quests revolving around- and exploration of abovementioned. In which form it would be remains to be seen, although i personally would not object, in fact would appreciate something in line with HoMM-caves, where only heroes could enter, i can see it could

14 Replies 8,533 Views

Yes! Please put in genders, body types/races customisation, different hairstyles, age etc. Very important for me also! If i am going to create my own race/people/civilisation whatever (and i will) i really need these options. How else can i have my flying panther riding warpriests of Quicksilver supported by a cohort of all-female winged spellcasters? Btw this post is not sarcastic. I am serious. edit: also "themes" for civilisations -oriental, steampunk

18 Replies 12,923 Views

Maybe it is a bit early to write it but i am going to assume we will be getting only a few heroes, beast units, and really experienced troops in a game. (Was confirmed sort of at least about beast units and is probably a good guess in case of heroes) If i will lose a lvl x hero i spent hours upon hours on building up i will reload the game. I assume most players will do the same. It is not something i enjoy doing but if the choice is between my precious hero or replaying the l

15 Replies 11,370 Views

I have played most strategy games on the market since the times of civilisation 1 and dune 2 and always enjoyed turn based more than real time, although i can see appeal of both. The major negative points in RTS/ positive in TBS for me: - TBS it is usual to have truly different and valuable units with different experience and equipment. - rts: mostly identical units, one marine in Starcraft is identical to another, no levels, equipment or something else to differentiat

92 Replies 225,331 Views

I, for one, really love the aquarelle/cell shading picture art style. The screenshots do look kind of sterile though - but i am sure that will change. (Can't wait for the announced squirrels in the trees ;))

68 Replies 109,610 Views

quote from Iztok "IMO in DL yes, in DA not" unquote Thank you, i read the explanation in wiki and now i understand that the feeling to get less tiles in DA than in DL from terraforming -or the instant terraforming- i often play neutral, was in fact right. Darn. Okay, then i will have my superdiplomats again. Thanks to everyone for their answers and still interested in more. And one other question remains: is there some factor that dictates the number of bonus tiles? I am still

10 Replies 11,122 Views

Hallo have not posted in a long time, but am still playing the game and lurking on the boards. One question though: i really like to have more place on my planets, so +20% planet quality is often found among my traits, although the 8 points are a whole lot and do hurt. Reading the forums i have yet to find someone who also uses it, and i myself am not sure if these points would not be better spent on other traits . So your thoughts about the trait and its usefullness/ strategies to implement alo

10 Replies 11,122 Views

Hallo! First things first - great game, lots of fun, thank you for it. Now to the problem: If i am using a race with a bonus 10 or 20 % to planet quality, the home world is calculated correctly - 11 or 12 instead of 10 and there are 11 or 12 green tiles on the planet. Now if i colonize a planet let's say PQ 10 it does correctly show up as 11 or 12 afterwards, but there are only ten green tiles there - either the perk doesn't work as inte

1 Replies 5,127 Views