Ready to play! [e digicons]:digichet:[/e]
Mercy_Fornone
I've edited my specs in my original post. I have systems with 3GB, 2GB and 1GB.
I was scanning through posts of Nov/Dec last year, realizing that this Founder's Experience has been going for almost a year now. During that time it's likely that many of us have upgraded from the systems that we originally spec'd out a year ago. I know I have... It would probably be interesting for the SCO team to get an updated view of Founders' tech specs and publish a comparison of findings, for their benefit and our interest. Mercy ----EDITED for latest s
Cross-post. Grrr. [e digicons]:cylon:[/e] Gelatinous space-cube. Stuns and causes damage by slamming into its opponent at high speed and then slowly engulfs its victim by extending pseudopods to pull the targeted ship into itself. For a twist, inorganic material gets absorbed while the crew ends up stuck in the gel-o until expelled into space. Big cube. And it has to be of a very slightly tr
Loved the music. Feet couldn't stop popping. Enjoyed the bit of detail in the Lore/Backstory. I liked the SCO maps as they really give a sense of immensity and...opportunity! I can't wait to play with them. Super-Melee! I like the choices that you made. Love the ships. For a ship suggestion, what about a gelatinous space-cube? Stuns and causes damage by slamming into its opponent at high speed and then slowly engulfs its victim by extending pseudo
Not there and not there. Yet.
Hmm, will there be a treat for us on this last day of October? Or was the mid-month trailer release to us it for now? [e digicons]:maybe:[/e]
No baseball tonight, no hockey tonight, munching on as much candy as I'm giving out...it's a great time to scan the forums while waiting for the doorbell to ring. Dreaming of SCO and future Boo-ster Packs, er, DLCs. :) Have a good one, Mercy
Thanks for the weekend snack! Shadows are great, easy to turn on/off if there are issues. What are the minimum hw specs that you're aiming for? I've downloaded and watched the video about 5 times, still digesting but here are some initial thoughts. Is this supposed to be a concept demo or a polished trailer? As a concept demo, it's a laid back tour of the game's potential. As a public game trailer, it doesn't draw me in enough.  
When you put the September stills together with Vaelzad's comments earlier in the thread, it makes sense. Land in the wrong spot initially and you may not have the option to move your ship afterwards...conversely, there may be something interesting to land on where you only have one opportunity to do so. I obviously haven't tried it out, but I like the feature as presented. As long as it's brief, provides some benefit/non-benefit and furthers the experience/immersion then
Nah, they'll rate whole constellations. :)
Got mine...
Even better backwards - YFAPMLI...
As per above, turning off anti-aliasing worked for me.
Okey-doke. I've spent an hour and traced it down to anti-aliasing settings - things now work if they're off. Here's what I did: Note: my card is an NVIDIA GTX285 From https://esupport.stardock.com/index.php?/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting: 1. Applied Permfixer 2. Applied Env Var Missing Path 3. Reinstalled Atlas 4. Verified Game Cache -> received message that 7 files failed to validate a
I have the very same issue. I've submitted a ticket: OWH-918-33887. (And I've gone through the same mitigation attempts as described.) Thanks
When I first saw the artwork, I went hmmm...what does this remind me of (besides Spore)? Bullfrog games had a bit of this element, particularly in the cover art (see Populous: The Beginning). I don't mind a cartoony or exaggerated style, as long as the game holds an adult's interest. I like the idea of visual indicators - but not before you've explored the planet. Dialing up the visuals _after_ the planet has been explored would be interesting and it would provide va
Happy to sign up...early Christmas present to myself here as well. Of course, I had to explain to my wife how the entry cost would be amortized over several years...providing an ROI of incalculable fun. :) I'm a longtime Stardock fan...this should be a great ride.
Perhaps we can do "snappy fun" with you every time. [e digicons]:troll:[/e]