Space Voyager

Space Voyager

Joined Member # 2314234
6 Posts 266 Replies 10,010 Reputation

Then I'd say human history has been governed extensively by bad AI. Not at all. There were definitely HUGE mistakes made in our history, but these shouldn't be the example for the AI in GC2. By your example the US should help the Germans (or at least take advantage of it) in their conquest in Europe. Instead of helping the UK (and others,

57 Replies 202,962 Views

Shouldn't the Humans enter the fray long before everybody else wen't on their knees? What's the point of them declaring war to the player if the Drengin will destroy them as well? When one race has too much domination (30%? ) everybody else should allie or at least help the efforts of the ones being attacked. Helping them is helping yourself.

57 Replies 202,962 Views

And it is more efficient to concentrate all fire on a specific target In Galactic Civilisations that is correct. Otherwise it's not. AGAIN I'm mentioning Nexus and I sort of wish it would be the last time. But the battles are just so phenomenal it's hard to forget. In Nexus you

9 Replies 19,726 Views

Crap, YES, but these are all marginal cases. The point was that after a fight you will never be left with a crippled fleet (OK, unless only one ship is left and this one is damaged or there are more of them and the rest were damaged before etc. ).

9 Replies 19,726 Views

Just to see if I'm getting things correctly; 1) There is no running away in GC2? One fleet is always destroyed completely? 2) Juding from the attack system (whole fleet attacking one ship until it is destroyed); the winning fleet will always have only one damaged ship - the last one to be attacked by the enemy fleet before they were utterly destroyed? 3) Additions to the ship don't change the to-be-chance of the ship, even when they make it a much bigger target?<

9 Replies 19,726 Views

Seems great. I do disagree on one account, though. You say that if this was a RTS you wouldn't have enough time to tinker with designs etc.. If you were talking about Warcraft and the likes, I DO agree. But there is another real-time system that gives you ample time. The system MoO3 used was IMO a perfect one - and one of the VERY rare things I loved about MoO3. Time runs real-time, but space is BIG and things are (relatively to the vastness of the universe) all but immobil

13 Replies 26,695 Views

Since the game DOES have battles, I so wish they would be Nexus-style... Point defences frantically trying to destroy missiles and fighters, big guns pounding on the enemy ships in proximity, missiles flying to distant targets and lasers trying to destroy individual devices on enemy ships... All happening at the same time while the ships are slowly dancing in space, surrounded by asteroids and nebulae... This is a treat... Naturally, that'

42 Replies 18,446 Views

Hmm.... I admit that bothers me a little. I wonder why Stardock is doing it that way. Not being a programmer, I don't understand why opposing fleets couldn't fire simultaneously. Can anyone answer this for me? Becouse it's TURN based, not real time. And it would be impossible to calculate who destroyed whom first and the destroyed ship shouldn'

59 Replies 31,186 Views

Well, all this forum fighting is definitely counterproductive. I admit I suggested a different system myself but this "it's as I say or it's crap" approach is definitely wrong. This game is obviously designed for the grand strategy and combat is very simplyfied. I support this simplyfied combat more than giving the human player a huge advantage which he/she in most combat games has. This way both the player and the AI have the same chances period. I agree there is little tactics invol

59 Replies 31,186 Views

Then I will ask a very stupid question: can intelligent life appear and live in an air with methane? Can you think of a reason why not? If ANY life can appear in such atmosfere, why not an intelligent one in time? And we have environments on Earth teeming with life that aren't much different from such a planet.

29 Replies 38,919 Views

Having to explore and look for habital planets is all part of the game. It is not very realist to have most of the planets habitable. However, maybe the habitability of the planets should vary from race to race. The perfect planet for humans might not be perfect for an alien race and vise versa. I agree completely. While we breathe air with oxi

29 Replies 38,919 Views

It would be totally unrealistic to prevent food trade between planets. Perhaps a planet's food production should affect mainly this planes (sounds reasonable) but the overproduction should affect the empire.

7 Replies 13,842 Views

Ehm, I may love games that take place in space the most, but so far RTW is the best strategy game ever. Perhaps I wasn't clear, EVER. If you wish, you can give the AI the control of your army in the battle and watch a movie. Not turn based movie.

59 Replies 31,186 Views

I really don't see a point to those cinematic battles. Interesting... Here I was trying to push for a much better battle viewer (Nexus style) and didn't even realise some don't wish to watch them at all... IMO seeing battles is great, but hey, each has his own preferences. Othe

42 Replies 18,446 Views

The Church was already paid by the alcohol and bread industry. That's why you have Bread and vine as Christ's body and blood. If the tobacco industry pays enough, you'll get Christ's spirit in churces as well, embodied as "holy smokes". This is no debate for GC2 forums.

14 Replies 14,384 Views