There just being culture bombed by the advent and loosing their colonies. Its an easy wipe out anyways with a fully upgraded advent fleet. The Dark fleet couldn't stand a chance: if its not the advent then its definitely the Borg.
justblazz3
You can't use the MotherShips cost reduction ability in multiplayer because your best course of action to survive is build the halcyon(s) with bombers to survive a rush attack or any other attack for that matter. From there on build scouts and desciples to supplement your fleet cos there cheap units. U will win battles through strength in numbers. Remember scouts have 200% accuracy/dmg advantage against lrf but 25% against others. So supplement with disciple but lots of scouts is nice.(tu
[quote who="Darvin3" reply="237" id="2932208"]Advent has a nice late game, but if your opponent is competent you will NOT live to see it (or at very least be severely weakened and behind). Advent is by far the weakest faction currently. There was a time when they were the strongest, but that's history. If you can maintain an economic and fleet advantage throughout the early-game as Advent, your opponent sucks or you're extraordinarily good.[/quote]  
Yes i just won my first multiplayer game play as the advent.. it was a ruthless slaughter for the recieving side. Said i was cheating and spawning units with a single click roflmao
There is no best race. Only advent superiority. Survive the early game though spam, build an economy, roll out carriers to supplement your 2/3 Halcyon+ 70-100(scouts/l.f) to roll out a total of 30-40 bombers or more with carriers or more halcyon. Survive, colonize and get the Sub-Cruiser late game to repair phase missile penetration through your shields.Illuminate the way if they counter with lf and flak. The overwhelming numbers alone will vanquish them without illumination. We will&
I ain't no skilled player nor have i ever played multi-player. I have had a total of 4 weeks down time with this game so em basically checking out the forums to learn how to play multiplayer. In all fairness can someone first play as vasari and defeat qu4r playing as the advent and prove vas is overpowered. Post the damn replay on youtube if u can. where can i see the other replays? Otherwise it boils down to what the forum was seeking to answer which is how to defeat vas uberness an
[quote who="danielost" reply="19" id="2929976"]It can be said that humans have a hive mind. we are smarter together than by ourselves. and justblazz it sounds more like they want acceptance rather than vengeance.[/quote] True-
Advent don't talk. There telepaths. They know , have free will but there culture, morals and religion is what drives them insane with the thirst for vengeance. You have to remember that in the story they pretty much exhausted most of there desert planet's resources and are now branching out to colonize more worlds. Politically they never thought it necessary to pull off such as act but they needed the political drive to incite war hence vengeance on the ancestors that banish
. I can't loose hope. im sure rebellion will have a faction withing the advent that's pawnage. i Hope
[quote who="InfiniteVoid" reply="16" id="2923917"]Scouts counter LRF by virtue of their damage type: anti-light. Ships with anti-light weapons (namely fighters, colony frigates, and scouts) do 200% damage to LRF. On the other hand, LRF are anti-medium and do 100% damage to Scouts, which is preferable to the 150% damage light frigates would take. The main issue is getting enough scouts built - they are individually weak, even with the 200% bonus working for them.[/quote] &nb
[quote who="Pbhead" reply="12" id="2920330"]Well, first of all, your not a skilled multiplayer person... your building hangers and point defence... no mention of repair bays... totally backwards there. [/quote] Never played multiplayer at all so havent had the chance to get my ass wooped so i can change stupid strategies to more effective ones. Ofc by now thanks 2 u i know what will not work and what might. So advent scout
So your telling me hanger defense (6000 hull points) with (9-12 squads) with bombers plus, halcyon (strikers) and disciples ain't enough defend my first planet while i role out disciples quickly with 2 frigate factories? all u need is 1 hostility temple to get hangers. would think they r meant that to be a primary saver.. coupled with 3 beam platforms and still I'm gonna get hammered on my first planet? Whats the bloody point then? I would think 9-16 squads with disciples captu
Hey all, been playing single player for some time now but i would like to start multiplayer Preferred Race: Advent Please help me out on dealing with TEC and VASARI players online. So far the only advantage with the advent fleets is strike craft but carriers always get hammered unless its the halcycon. .Need help with a start up fleet (e.g Halcyon(s) and disciples ) .How to counter various rush tactics