ThreeKings

ThreeKings

Joined Last seen Member # 2336003
2 Posts 87 Replies 282 Reputation

I would assume there is a cost. A footsoldier with a Bronze I sword and wooden shield learns the happy news he is getting the Bronze sword II and the metal shield. Much superior to the old. They still have to be created. A weaponsmith and all would have the work to do. Even if you recylce the old weapons to be used as raw materials, there would be a cost. Maybe there could be a user config option to not upgrade units if you wish.

38 Replies 107,421 Views

Two different buildings as the forts are not exactly the same. Nice to have a variety of roofs and more! [e digicons]:thumbsup:[/e] From what I recall of Fallen structures, they are decidedly different than Man's.

46 Replies 34,407 Views

I will find it difficult to play at any level but this with screenshots like this! Granted moving big armies around and seeing the strategic level once you have an empire in full bloom will take the cloth map. But getting down to seeing the units in all their glory? The towns, the landmarks and more? [e digicons]:thumbsup:[/e]

22 Replies 24,446 Views

The modular approach is best in my view. All types of buildings could be added and upgraded. just a few additions: Moat Bailey Square towers Round towers etc. Lots of interesting info <a title="Fortifications" href="http://en.wikipe

34 Replies 12,525 Views

From a question I asked on twitter: TeamElemental @ Three_kings Our music (since PM2004) has been done by Mason Fisher...its rennisance meets fantasy meets classical. It's good stuff, IMHO :) <

17 Replies 12,545 Views

[quote who="Frogboy" reply="9" id="2319224"]I don't think there will be micro-expansions for Elemental. We're more likely to follow the Galactic Civilizations path of things where each expansion acts as a chapter to the story and also adds a ton of new features and such.[/quote] Sounds good to me. More story and features! Hoody-hoo! Thanks FB. Now get back to fishn' and vacation with the family! Turn off the PC. Step back.. step baaack.. yes, now walk away.. just wa

109 Replies 216,697 Views

[quote who="Shurdus" reply="24" id="2319102"]I cross my fingers and pray that this does not mean that the vanilla game will be bland and that modders need to really work their magic in order to make the game interesting.[/quote] From what we have seen so far the game certainly does not look bland - although "one person's blandness is another's..". In any event, those that have pre-ordered can participate in the beta (and some the ALPHA even) and will be able to

95 Replies 206,904 Views

Magic item creation: More details? Options to hire mercenaries? Heroes, non-standard units for your race? Recruitment sites and/or do some just appear at your cities looking for work? Morale? One of the interesting additions to Aow was if you had units of diverse outlooks together (ie. evil/good or light/dark) and how it affected them, possiblitiy of desertion, effected abilities etc. tactical battles: Morale? will units have a chanc

109 Replies 216,697 Views

Cool. Just checking out the python site. Haven't done programming in years but this looks very interesting. Works on a mobile phone too, perhaps something Elemental can be done for a Palm PDA.. [e digicons]|-)[/e]

95 Replies 206,904 Views

[quote who="BoogieBac" reply="4" id="2313860"] How does combat work right now? Like CIV? Yeah...it's instant and ugly (the UI is around 6 months old and hasen't been touched since). It'll be getting the most love over the course of the beta cycle.[/quote] Cool, about the same age as my 2nd son. [e digicons]:thumbsup:[/e] Great FAQ FrogBoy. some key information passed to us which is making this game look better and better (&am

98 Replies 336,963 Views

Good ideas. Have a short campaign tutorial. But have key goals on the processes and more in it. Perhaps one for the Humans and one for the Fallen - if there are many differences between them and the ways they build, expand, research etc. Perhaps some interesting info and background relevant to the main campaign(s) could be in the tutorial (as another enticement to do it - at least once) [e digicons];)[/e]

15 Replies 14,597 Views

Awesome news. Thanks for the update FB! Have a great time off (? - actually try and take some time off!). Too bad about the relocation, I know an artist who would be splendid for your company/ type of work. But not able to move. *writes the 2 key dates down in pencil in his blackberry* [e digicons];)[/e]

54 Replies 526,395 Views

All this nippleation will hopefully NOT slow down the release of the game. [e digicons];P[/e] If there are none on your models and you want them (or if there are and you don't want them! ) - MOD it!

76 Replies 55,700 Views