talon012754

talon012754

Joined Member # 2348668
2 Posts 14 Replies 461 Reputation

How the @#% do you get to freighters in the tech tree?I had two colony planets and did not get the center planets which means I wouild have to counter it with trade but I never got the ability to build freighters? On a side not the AI ability on normal vs tough is like night and day.The Drengin got the center colonys on tough level AI.I tried for a quick knockout as I was ahead in weapons tech but their starbase defenses were already too high.

0 Replies 3,037 Views

A good late game tech would be to be able to make the less quality planets settlements.The higher the tech the lower quality planet you could put a settlement on.Settlements could resupply ships or you could have say a scientific settlement that would give a little boost to research but could also have the possibility of producing anomolies,(an experiment gone wrong perhaps), like space warps to get your ships around faster.It would also give you a reason for designing better colony ships since

1 Replies 3,798 Views

Is there a tech which will create elite corps of ground troops which will beef up their attack/defense numbers like the fleet logistics research bonus?Although I realize that ground troops are abstracted is there a similar research upgrade for ground troops?

5 Replies 7,033 Views

here is a link to the mp3 file.Let me know how long it takes to download it.It is about 4.2 megs. This is tied into fan fiction I want to write about a composer aboard a scientic vessel as part of the Culrural Liason Dept. of the Terran Federation.This piece is kind of a pre battle/battle and tribute to cadets lost in battles of the Terran Space Corps.The piano part can get quite loud so test out your volume first.Thanks http://rapidshare.de/files/13669073/galciv2spacemusicafeb

4 Replies 11,060 Views

Music is a hobby of mine and would like to know if there is a place to host am mp3 of space battle/space atmosphere music.It is about 4.5 megs but could get it down to 2 with lower quality perhaps.Is 4.5 megs too large to host?

4 Replies 11,060 Views

quote[That is the way I understand it. So it follows that a trade boosting starbase in your home sector will not help much with your own freighters but they will help mightily with freighters from other races. To boost trade income from your own freighters you should build econ starbases in and near the destination sector.quote ] > Making them harder to defend of course.There should be a trade research bonus of flattening out the loss of the freighters coming in s

12 Replies 10,422 Views

Would be nice to have a tech where you could bring back the fog of war state for a time. Time status would not update for a certain range in a certain area unless you had a certain level of sensors to override it and you could not see again in that area.Units might be cutoff from other parts of your empire.

0 Replies 2,820 Views

this is why having a fuel dump tech that you could plant on a moon in an otherwise useless planetary system would be nice to extend ship range.You could have fuel dump level 1,2,3 as far as tech goes.You could also have stationary weapons platforms to protect them that are not starbases but cost less.

7 Replies 13,180 Views

It would also be nice as part of a percentage of your ovrall espionage efforts to get hints about the upcoming topic for voting on.The higher number of spying points would give you a higher percentage of accuracy on the topic.That way you could work on a strategy to gain more influence if the topic was more in line with helping or hurting others strategies.

11 Replies 15,451 Views