ignuss

ignuss

Joined Member # 2351771
0 Posts 0 Replies 259 Reputation

I was like you before and didn't want the ai:s to cheat. But let me tell you, I started my latest game with crippling AI and random intelligence and the game is so much more fun and challenging then a tough game.

6 Replies 4,956 Views

Not really. A single ship with 1 in attack will destroy it in a fight although it will take a really long time.

32 Replies 22,627 Views

Like I said, I never have to exit and enter to see the "correct time". I always see the "correct time" as soon as I have anything in the social project list. The only time I see a incorrect time, 'Never', is when my social project list is empty and I'm choosing among the available projects. But there is another bug, the "correct time" on the planet screen is often incorrect (a couple of turns less then it should be) while the remaining time is always displayed correctly in the Civilis

4 Replies 4,515 Views

Drengin attack anyone that shows the slightest weakness in my games. And they are quite good at it, they have probably conquered more races then all the other AI:s combined.

13 Replies 11,664 Views

By the way, having armor availabe in first two missinons at all is design flaw (useless tech). No, it's that way for story reasons. Shields haven't been invented yet so both Terran and Drengin use the defense they actually have and that is armor. Besides, 1 in armor is as good as 1 in shields.

11 Replies 6,845 Views

I think that the problem is that the AI designs new ships far too seldom. He begins building the 0/0-defenders before he has any weapons in order to stop a transport-rush. Then it just takes too long before he designs his next-generation ships.

11 Replies 6,845 Views

Extreme defense is not bad an idea, just like extreme attack, but the Computer AI, uses neither, that is the problem! Not true, I've seen AI ships with 15 attack, 50 defense or the other way around, both in my first and only 1.1-game so far.

32 Replies 22,627 Views

I suspect that the answer for best building will overwhelmingly be Neutrality Learning Centers. For where they fall on the tech tree, they are simply awe inspiring. I also like how it seems a bit sinister due to the red colour it has. That's because they are using the pictures that originally was meant for the 'Museum of Pain' <img src="http://imag

42 Replies 21,150 Views

Since I have never ever seen the AI:s research NLC and have only once seen one of them research Xeno Ethics, I don't think it's that they are too good that are the problem. The problem is that the AI:s ignore them which makes it easy for the player who don't.

9 Replies 9,167 Views

Yeah, I'm in the same position in my current game. The Drengin have triple the research of anybody else but still not that many more colonies but their ships are so much better then all others, even mine. It's gonna be a fun game.

9 Replies 6,618 Views

What conclusion was I to make? Well, you could have drawn the conclusion that if you are writing lots of gibberish, it's going to be ignored. "Rai and Jiri at Lungha. Rai of Luwani, Luwani under two moons. Jiri, of Ubaya. Ubaya of crossed roads, at Lungha. Lungha, her skies grey" might have made sense to you but it didn't to me. <TA

74 Replies 19,596 Views

I misspoke ...they didn't give it to me, they gave it to another AI. I was trying to make the point that when they help with ships, they value the help much differently than when they value starbases. I don't think they changed how the AI values starbases, they just blocked them from going to the player. Either that or the method of valuing "gifts" is much different than w

26 Replies 12,272 Views

Do you change ship designs everytime you get a 'new' component? (Well, I suppose I can only speak for myself) Sure, It WOULD be great, but not at the expense of game play (if it is as CPU intensive as Frogboy says) I would just rather that it change designs at times that make sense, or else when certain tech

53 Replies 67,436 Views

Actually no, I didn't read your whole post. I saw a lot of gibberish quotes which made me ignore most of it. I have read it through now but I didn't find anything else of interest to comment. And since you have begun with personal insults now, implying that I couldn't manage to read through three lines of text and am a grammar Nazi, we might as well end this discussion between us, don't you agree?

74 Replies 19,596 Views

I can't get the AI to sell influence resources, but I have had them give them away to assist in a fight against an enemy. Sometimes I'll get a few ships, worth maybe 500bc and another time I get an influence resource that they wouldn't trade for 70k bcs. Something screwy there. And this was with 1.1 I thought that they had fixed so that the AI:s neve

26 Replies 12,272 Views

From the gaming point of view, if the drengin don't care about diplomacy at all, i can keep them from attacking me, regardless of their cool guns and hulls... Well, if that's the case, it's stupid and should be changed. Diplomacy shouldn't have such a huge effect on relations that it makes all the other things that affect relations meaningless. Dreng

31 Replies 14,898 Views

We don't "love" it, we just don't CARE. No, if you didn't care, you wouldn't post in this thread at all. So you obviously do care and you obviously like the typos, otherwise why would you try to see to it that they stay in the game? Sure, there are people who actually don't care but they don't post here and there are also those who believe that

74 Replies 19,596 Views