Stromko

Stromko

Joined Member # 2352485
0 Posts 13 Replies 359 Reputation

Yeah wouldn't you have zero population on the refitted ship? That's awfully weird that it's even able to claim the planet, also you're going to have to send colonists eventually because the new population growth mechanism means a small colony barely grows at all. A colony that only starts with .1 population, years later, will have maybe .3 population.

20 Replies 15,918 Views

I was going to buy WoW, was in the beta and thought it the best traditional MMOG I'd ever played really, was quite fun running around shooting things as a dwarf with my pet spider.. But, I missed out on the initial preorder scramble, then couldn't get a copy, THEN started to hear about all the instance grinding. It was fun when I was able to advance on my own, the point where I'm forced to group is where I get antsy and start to hate a game. I like to group sometimes, I enjoyed

4 Replies 13,021 Views

I've had similiar experiences, yes defensive ships are expensive to produce but they're an investment. If I use them wisely they're less likely to take losses, and whenever they have a victory they come out of it with less damage. Less damage means I can employ them in upcoming fights instead of having to wait for them to repair. If one of my balanced fleets isn't able to take out one enemy fleet then I'm proper f**ked, but if it can take them on one-by-one, it has a decent shot at wasting all

111 Replies 43,465 Views

As far as space games go, I thought GC2 had a ton more personality and told things on a more intimate level, also it's very possible to design and name your ships following a certain theme in order to create a bit of atmosphere for yourself. Sometimes I try to bear in mind a basic mindset of the race I'm playing, and make that a factor in various decisions, I'm not that great at juggling the numbers anyway so choosing based on my idea of what my people would do is just as well and ad

26 Replies 13,606 Views

That is quite odd, I wouldn't expect that it was throttling the AI down it should logically just take longer if the system is slow right? That's a scarcely-educated guess though. Has your military been decently competitive, do you actually have poor relations with the Drengin etc? Also have you updated to the latest version 1.1? When you go into the foreign relationships screen and look at the Report on the Drengin, do they have 'too busy to risk a war' as one of the political modifi

13 Replies 11,642 Views

The designers didn't just make them that way to screw us of course, thing is you have to modify your designs to fit the technology you have. Every time you get better engines or better weapons or better defenses, you can benefit from using the new ones because they're usually smaller or stronger than the old. As well as having to match defenses to the attacks you're facing, and making sure not to use guns the enemy has defenses against.

6 Replies 5,578 Views

I was playing 'Warning Forever' just now (it's a freeware shooter game) and was just thinking, "Hey, ships in GCII =never= have this much guns on them.. why not?" See bosses in that game as is customary in shooters nowadays have about eight guns at the minimum. Correct me if I'm wrong but whenever I got dreadnaughts I never even approached that kind of weapon mass. Now I know there's good reasons this isn't default, they don't want people wasting too much time putting duplicate weap

2 Replies 4,064 Views

[qoute]Name: Sentinel capital ship Length: 950 meters Span: 220 meters Mass: 20.2 million metric tons Weapons: 38 attack (Durion Corp. Mark II Graviton drivers) and 10 defense (Fivel LTD. Kanvium Armor) I wish there was a way the game would generate those 'flavor' summaries for our ships, I'm not a programmer and there might be easier ways or maybe it's not even possible with how it works.. But if upon confirming a design

46 Replies 178,046 Views

Or it would just follow your design and resource use patterns. So say you always plot out so many granaries for so many farms, and you use a certain percentage of your wood for shops, etc... It would follow your same patterns, expanding your cities even when you were offline, but the same way you would've done more or less. I think that would be good, that would be a big value-add for when we're talking about a simulation that runs 24/7.. If

8 Replies 9,430 Views

I don't believe artificial solutions are necessary, I think we just need to let the parts of the simulation that occur despite whether the player is online or off, to matter. Furthermore, the economy needs to be able to hum along efficiently for 24 - 48 hours assuming the player has made the proper choices when they were last logged in. They should be able to keep the economy humming with a minimal amount of maintenance. A player without a lot of time should be able to log-in fo

14 Replies 9,005 Views

If they made a sequel the only suggestion I'd have is instead if every 8th or 10th star system actually having some story or special encounter involved, if at least every 4th star system had at least a little bit fo special content or some clues/ hooks to where you could find some. Also more of a 'quest journal' so if you haven't played for a bit you remember where the heck you are and what you need to be doing. Also some some comprehensive

14 Replies 54,680 Views

I didn't have any problems with my copy (as in the box I purchased from a store) of Oblivion, the copy protection was pretty transparent, and I didn't notice any CD-check lag while I was playing unlike Morrowind. And the no-DVD .exe from gamecopyworld saved me from the rigors of having to reach for the disc everytime I wanted to play. (unfortunately Google, being dorks, have made it so the search function on gamecopyworld doesn't work

12 Replies 20,044 Views

Society will be better than Spore in some ways, and less in others. You won't get UFOs and terrorize the galaxy and you probably won't get tanks, nor will you create a creature from scratch.. what we ought to expect is a much more in-depth look at the society, their infrastructure (I mean buildings), culture, etc. Spore will basically just breeze through this Feudal-era stuff on its way to giving you a UFO and a universal sandbox, it won't be even near as in-depth as Society could be.

11 Replies 11,558 Views

I get decent performance, have a single-core AMD 3500+ (~2.2ghz), 1500 megs of DDR RAM, and an ATI Radeon X800. The videocard probably makes the biggest difference. I do get lag in some places, but it defaulted my video settings to high and most places I run fine. Oh it turned off 'tree canopy shadows' by default; I turned that on and it didn't hurt performance, plus it made the forests SO much better. Check and make sure it's on, because it's awesome. <img src="http://images.stardoc

28 Replies 17,004 Views

gamecopyworld.com is a pretty good source for no-CD .exes, although you will possibly not be able to install patches because there aren't always updated no-CDs available for every game. Unfortunately searching for the game you need to fix is hard, because apparently they're black-listed by google (and they use google for their search function). So it doesn't work. That's really bullsh*t as far as I'm concerned, because gamecopyworld.com does NOT help pirates; pirates already get

36 Replies 99,660 Views

MOO3 didn't really follow the formula of the previous two games and implemented a lot of interface enhancements that were occasionally pretty neat. It rendered the 4X genre in a fairly unique manner, really macroized (made more huge and simple) the whole thing. Unfortunately this also meant the 'personality' of the 4X games was left in the dust. It was hard to actually care about any of your planets, I always just went to the colony list, filtered for Industry primary and Population

51 Replies 135,928 Views

Given that we can't be online 24/7, I think that's why by and large players will certainly 'give peace a chance'. You might be very powerful but someone could still hurt your empire while you're away. I should also expect that war will be quite expensive in terms of your resources, and your "defense budget" is just going to get more and more bloated as you make enemies and invade new provinces. As a result, you risk becoming weak in technology an

11 Replies 11,558 Views

Usually ships that somehow end up outside of logistical range are automatically autopiloted back to the logistics 'border', at least that's what happens when a wormhole gets one of my survey ships and puts it out of range. So it's a bug of sorts that those ships aren't being moved to the nearest reach of the AI's logistics.

5 Replies 4,733 Views

I believe I read that Society will be free to play but if you're a paying customer your society can automatically be kept competitive in the tech race, among some other perks. I'm not sure if that means it kicks you up to a competitive level automatically or if it just means you get a baseline rate of tech advance no matter how little you log in.

13 Replies 18,662 Views

Nonono, move to Washington! 1. Rain, so much rain! Love that rain! 2. Grey skies! All the time! 3. Ahhh, fry in the fall, then freeze in the spring! 4. Microsoft! They won't have to get a planeticket to buy you out! Most wonderful place on Earth, seriously. You get attached to where you are. Oh and they're most definitely decent games that Stardock makes, would be good for anyone's mind I think, and certainly at least as ethically deep as say, Sta

27 Replies 40,199 Views

I think the problem is when people see piracy as a global issue, when it's actually a regional issue. In certain places, MOST of the copies of a game being sold are manufactured by pirates. In certain places, MOST of the market either can't afford a legitimate copy or are just used to pirating. I think that's how StarForce sees everybody everywhere. That said, StarForce punishes legitimate buyers, and feels okay doing that because it assumes MOST people everywhere are pirates. T

37 Replies 139,688 Views

I think in-game regional weather that's fairly consistent per the region would make more sense, it'd give your lands a bit of 'character' that you can rely upon. And then when you go from your cold, foggy lands to a new region that's sunny and dry, it'd be a big change. I'm looking forward to Society right now, when I invent a species in say, Galactic Civilizations II, the things that really interest me isn't whether their ships get a X% per

15 Replies 22,864 Views

Well it might be interesting if one of the AI races was one you'd customized, either with just the regular customization options, or perhaps for the more hardcore modders, actually changed the AI it's using. I think that would make it a viable game feature, from the aspect of being fun and interactive.

19 Replies 35,866 Views

Correct Defense is actually more valuable than offense, offense dice of all enemy ships are not pooled, they must =individually= break through your defenses to do any damage whatsoever. If they have no defenses, they're SOL. And a lot of defenses do become equal or smaller in size than offense. They do seem to be more expensive, but if you're able to mount enough for them to absorb sufficient damage this makes sense; your ships come out of e

24 Replies 14,916 Views