+ FIX: Bug where the turn button was always green even if there were ships with moves left And I thought this was somekinda weird feature, its been around so long. Testing it out now
sam0t
I have not preordered the TA expansion because it has been said to be content expansion pack mainly. I buy expansion packs for the gameplay enchantments, not content. Anyways DA was way too buggy for my taste, so I´ll probably get TA bit later on. I definatly would like to see more expansion packs for GC2. Any of the next things will make buy a expansion pack: - Better diplomacy / UP - Tactical battles - Better ground combat - Better gameplay (stuff like: Space bar
Missed the "sneak preview" section the first time, but yeah the Ground Combat really does need some updating. The man saying its like lunch boxes fighting each other got it totally right, terrible is the word to descibe the GC2/DA ground combat graphics. Good that something is going to be doned about it.
Sounds excelent! I especially like the new tech tree loving, the same old GC2/DA tech tree is one of the reason I stopped playing this game months ago. After tens of games the same old generic tech tree just feels too boring. I hope there will be even more stuff to differiant the Races from each other, just a simple UI changes and even more varied AI responses should do the trick.
1.7 is going to have improved constructor handling!?!? All prayers have been answered, you guys never stop to amaze me
I read the thread half way through and Iam compelled to say, that some of the posters miss the Mega Event point. They are not supposed to affect just the player but everybody/thing in the game. My couple Mega Event suggestions would be. - A garden of eden planet appears in the game, MoO anybody ?! I know but its a good thing, maybe the planets been hidden with cloaking device or some
Hmm funny that a thing what your average gamer like me considers small and quite easy job, can actually be a real resource hog. Refering to the tech tree descriptions. Well atleast SD has tons of good critique about GC2/DA, expecting great things about GC3
@OP Yes your not the only one who is awestruck by the suckyness of tech tree descriptions. There has been discussions about the issue before but nothing has been done by SD, oh well. My add to the secrets of the tech tree: New Engine tech = speed +10 .. edit: I would call a pa
Sweet! And thanks for the invisible ship bug fix, annoying bug it was
Exactly what version should the 1.6 betas be? Iam getting an DA update to 1.59.078 and Iam missing most of the updates Cari wrote in her message. Something fishy here :/ edit: Ok the usual happened, I check everywhere else but Caris Link below her post
Thanks for the new Beta! I was getting really fed up with MTW2 crazy bugged stupid AI, atleast now I can try out GC2 again. Big thanks for the UI updates, the colony management screen additions are welcome and whatever you do to make diplomacy smoother is super! Looking forward to the rest of 1.6!
Damn! Thats just awesome work, I hope there will be a full game mod too, if there is not one alrdy.
You are not alone with your Espionage thinking. Many other think that the current system is way too simple and more "general" like espionage would have been better. Spies with missions like cause unrest, steal tech, sabotage "wonders" etc would been much better imho.
I played DA plenty in Beta, but not so much after release, as to me, it felt bit beta still. Iam anxeously waiting for the new features of 1.6 (hopefully UI gets better) but I fear there will be more bugs with these features aswell. Anyways not playing GC2 for now over 3 months is taking its toll on me Oh well, no game is perfect and I really gotta hand it to SD, small team and still putting big
Its definetly best UFO:After**** game thats for sure. Did not like the previous two After games but this third one rocks. I agree that there are too many battles, but .. wait for it .. There are MODS to take care of the excessive fighting Also when you look at the UFO:AL forums modding section there is a sticky for Total Rebalance mod. Ill be finishing my first UFO:AL game soon and I think Ill g
@OP The ground combat is absolutely the worst part of GC2/DA still and if your brother did not like it in GC1, I honestly can say that he will also be dissapointed with GC2. It is basicly pressing Space Bar and looking how the numbers go down, I found the MoO3 land combat more intriquing. Not to mention the horrible ground combat gfx, some dont mind them, but otherwisly good looking game with 3D graphics having post 1980 graphics on ground combat catches your eye. Now everythi
I see my old thread is back from the dead! Glad to see that people like some of the suggestions in this thread. I too would like the fact if dev team gave some much needed attention to UI. Guess we will find out soon enough, 1.6 beta is due next week
Iam bit tired of these "look how well our game is doing" front page PR hypes, but what do I know about marketing I could not give rats ass what some review sites think about the game, the real truth comes out in form of user postings @ forums. Also seeing how these review sites give so easily "perfect" scores nowdays it hardy means anything anymore. There are such flaws in GC2 which in my book p
Nvidias Vista drivers are in sorry state at the moment. Expect troubles untill they can get their act together.
Sorry to say, but your not going to get any modern 3D running well with that card. The whole FX5xxx series was an fiasco. Hate to say it to you, but you got ripped off when you bought that card. Buy a cheap DX9 card from Nvidia or ATI and save yourself alot of headache.
With special abilities I would like to see this game focus more on your Home World. This would reduce the need of colony rush and make smaller empires viable playing strategy. Just a thought no idea how hard would it be to balance. I guess it would need little bit bigger PQ values for homeworld and special buildings for each race. ps. About the waypoints, I find it utterly baffling that its been so long time and yet still the scouting rutines of Auto Scout setting suck so bad
Hmm what about a tech that would allo smaller planets to be destroyed and becoming asteroid belts. I can see my Industrial Capital pumping ships like a mad man alrdy
Norton software is one of the most horribly coded piece of bloatware I have ever seen. I give you an example, I was at customers place who had quite slow machines. Norton took 30mins to install and even afterwards liveupdate gave me hell. I said to myself "screw this" and install Antivir/AVG on all machines which are 10x lighter than Norton + free and they take only about 2mins to install As prev
One of those things I have been wondering ever since the GC2 was released, why on earth is there no "deep sleep" mode in the game? And btw, if you really want to do us a favor SD, add a little "shield" icon for fleets in guard mode while the game map is really zoomed out.
The only thing I find sad is that EG got axed so late in the DA development process. Its quite clear that it took ALOT of resources from alrdy limited pool of man power at SD. I can only dream that without all this fruitless work we could have got better land combat, deeper espionage system and maybe better UP. But thats all speculation right there