Borg999

Borg999

Joined Member # 2363158
40 Posts 499 Replies 1,898 Reputation

[quote who="nDervish" reply="1" id="3302151"] quoting postIMO, death magic needs a "cloud walk" equivalent. Why? Cloud Walk is an Air spell and any mage can take Air Magic regardless of their Kingdom/Empire (Life/Death) allegiance.[/quote] So you can play a "pure" death magic sovereign.

10 Replies 7,844 Views

Right now you have to select a unit, find the city you want the unit to go to, and select it. It would be far easier to be able to have a "go to city" unit option. (as well as a "go to stack" order...when for example, I want a newly trained unit to join my sovereign's stack) On a small map it's not a big deal, but on a large map with a vast empire, this can be a pain. On an another note...I've notice that sometimes when I choose a long path for a unit to fo

10 Replies 7,844 Views

[quote who="TMPhoenix" reply="3" id="3300681"]Well that's not really a solution, more a workaround. You have to realize the wildlands are no longer visible after they have turned so you just have to probe a little to find a suitable target location. Of course that's what I do now.[/quote] I attempted a cloudwalk into wildlands last night. I got a message saying that I could only do it within my own territory. So I believe it's working as designed..

5 Replies 5,190 Views

[quote who="NorsemanViking" reply="3" id="3299213"]Sounds like rational behaviour by the AI to me. He takes the chance of war when you are occupied in another war, instead of waiting until you get even stronger. He isnt so interested in just sitting on his back waiting to be annexed it seems....[/quote] Interesting perspective. I guess the limited diplo options make war his only choice.

6 Replies 3,451 Views

[quote who="Droghar" reply="15" id="3298891"] Can I suggest that prior to adding new weapons, a bit of a clean-up of existing weapons takes places? Currently rarity / cost and effectiveness aren't well matched in a lot of cases. I'm afg and can't find a reference, but there are many times that a more expensive item is completely inferior to a cheaper one. The biggest example is how powerful the lightning hammer is compared to other bashing weapons when used by your

17 Replies 23,793 Views

In my current game, I was at war with one faction, and had trade and economic treaties with another. It was early in the game and my power rating was about 120 vs. the two AI's whose ratings were around 30. Out of the blue the AI that I had treaties with declared war on me. I never acted aggressively toward it, so it was obvious the first faction bribed the second faction to declare war. I thought the AI played to win, which includes survival. You can't win if you are

6 Replies 3,451 Views

[quote who="Sentinemodo" reply="1" id="3298476"] I'd go ahead with giving and equipping all champions/sovereigns FOR FREE the best armor/weapon/mount/equipment available for them automatically the moment they get new tech on above challenging difficulty. Nobody is going to notice the gildars costs anyway. [/quote] I disagree with this. Auto upgrading without cost IMO 1. Limits options 2. Makes things too easy.

6 Replies 32,416 Views

More content including monsters, magic items, and quest that can be used in sandbox mode, not just with a specific map. Also, is it me, or are there almost no cold-based monsters? Tons of fire-based ones... When my sovereign gained a level during one game, I had the option to choose 50% cold resistance. I passed it up, because I can't remember the last time I encoutered an ice elemental or any thing else with cold based abilities.

17 Replies 23,793 Views

On my last game the AI built two "world wonders" in a single turn. I believe the AI was able to insta-build in earlier versions when it was under attack. When this incident occured, I was just passing through the AI's land, and was not at war with it. On a seperate issue, the AI's power rating jumped about 60 points in a single turn.

5 Replies 3,286 Views

[quote who="Kalin" reply="1" id="3293166"]They do, they gain 50% of the exp heroes do though, so they level up a bit slower. [/quote] Thanks Kalin! Another question. The number that is under the basic units icon (city view) - is that the unit's level, or does it correspond to the unit's size (e.g. group, company, etc)

6 Replies 7,212 Views

[quote who="crimsongekko" reply="6" id="3293057"]that's survival of the luckiest, not fittest [/quote] One man's luck is another man's skill... [e digicons]:grin:[/e]

22 Replies 31,185 Views