crass_monkey

crass_monkey

Joined Member # 2373052
0 Posts 6 Replies 5,112 Reputation

I fully agree with point #2, as I've experienced this frequently and there's no excuse for such bad UI. Fix it. On point #1 though, I haven't had nearly as bad an experience as described. I have not yet come across any AI expanding faster than me, or more successfully than me, even when I've had a bad start. Nor have I ever had monsters kill my capital. I have had bad starts though: - first game, starting position between the ocean and the valley

26 Replies 20,240 Views

Ok, one more game and one more crash (but not unexpected - it seems to do so every time I let my computer 'sleep'. so did GCII for that matter). This time as Procipinee. Vetrar and the winter playland are awesome. Why do all the bosses have to be physically large though? Why not any ninjas or mages? Noticed a few more things: - archery needs some serious help. so far as I can tell, none of the level-up traits improves archery damage or rat

13 Replies 55,062 Views

Before I start, yes, TL:DR is an appropriate response if you don’t work for Stardock. This is intended to be beta feedback, not conversation. I played 5 games, all on normal, ‘default’ settings: two as Relias, two as Carrodus, and one as Irane. I like where the game is going. I enjoy the challenging world, I enjoy the natural hazard/adventure areas (Torax desert, etc), I like the initiative concept for tactical, I like earning specific traits/skills fo

13 Replies 55,062 Views

Nice job with the new site - looks great. The tagline on the home page could use a small correction though: using the word "world" twice in the same sentence is redundant and reads awkwardly. It's also missing a comma. So instead of: The world's most powerful sorceress will destroy the world unless you stop her. try The world's most powerful sorceress will destroy it, unless you stop her. o

51 Replies 223,592 Views

I'd give the advantage to the 'middle market' for a number of reasons. Digital distribution is certainly going to help, however what I see being one of the biggest advantages is that the mega-budget games often are driven by the publisher's perception of market demand to allocate their resources towards shiny graphics and clever engines. The 'middle market' has the potential at least to focus on actual AI or story development, which are more often in my mind th

95 Replies 471,740 Views

Ok, I've been playing through probably more than 12 hours on a game and have encountered some of the following glitches: a fire shard on my map that shows up graphically, but doesn't otherwise function as a fire shard (can't build, no tool-tip, etc) adventure/quest locations (e.g. huts, etc) that don't disappear once the relevant quest is done (it becomes hard to remember which ones I've completed and which ones are untouched) performance! I've had to play o

0 Replies 1,583 Views

Substitute the words "Village" and "Town" for "City", and "Party" (or perhaps at the largest "Regiment") for "Army". Dispense with "Kingdom" or "Empire" and consider yourself on a level with a feudal noble. Then you'll be using language more suited to the scale of Elemental. This may be part of the problem with expectations... the language of the game is still 'epic' even when the gameplay has clearly been given a more intimate scale. Presumably, a mod can quickly provide visual

133 Replies 386,583 Views

I too have noticed in my last few games (all latest patch DA, gigantic, 'occasional' settings across the board) that there have been no bonus tiles save for one or two minor ones on homeworlds. I'm not pleased. As someone else opined, variety is the spice of life... who wants to conquer a bland galaxy?

21 Replies 13,716 Views

This suggestion is very similar to what has been implemented in the game "Knights of Honor", and it works quite well there. However, in that game there are far fewer things to keep track of - no tech tree, no detailed economy, and most importantly only a very limited number of units moving about on the screen at a time (usually only 1-5 per player, max 9). It's not a bad idea, but you'd have to change Galactic Civilizations a significant amount before it would work.

27 Replies 23,372 Views

I personally don't subscribe to any gaming magazines. I've bought the odd PC Gamer over the years (when they're reviewing or previewing a game of particular interest to me), but for the most part I start my info gathering at Gamespot and find web resources from there. That's how I found out about GalCiv 2. My own personal habits regarding magazine ads involve ignoring them. Long ago, I learned that snappy ads can be made for even the crappiest of games (or any other merchandise). For

45 Replies 67,642 Views

It moved during your turn, but only after you press the button turn. Ah. Thanks Martimus. I guess I can understand why they choose not to have autopilot move at the beginning of the turn (in case something the enemy has done makes you want to change the ships' orders), but waiting until after the tur

11 Replies 10,286 Views

I find this annoying too. Something even more annoying (IMHO), is the full turn of movement that you lose by using Autopilot. Frankly I can't understand why no-one else has posted about it. What I am talking about is this: when you put a ship on autopilot, it will immediately move, and then the next turn it will not move at all, and then it will proceed as expected. At the end of every turn (except the first, when you sent it) it will have a

11 Replies 10,286 Views

Also, if I design a new ship with the same name as one of my existing designs, I get another glitch. Every starport that isn't building something immediately begins to construct the new ship. =/ I'm pretty sure this has happened to me: I know that a number of times I have noticed that all my idle sta

20 Replies 23,675 Views

The Drengin are using the Nano Ripper to create very nasty ships. I think I agree with others who feel that the Nano-Ripper is overpowered. I also think Good Races need to get a new power. I was thinking a 50% bonus to their ship defenses. I have a couple of thoughts on this. First of all, while the

55 Replies 177,483 Views

I'm playing the no-military strategy against Intelligent AI's right now, giving myself sucky starts. I would assume no-military would work equally as well on Painful with a better start, since the AI is supposed to be the same I had assumed the same thing, but it is apparently not the case. I have now

12 Replies 7,966 Views

I tell you what is preventing me.. LACK OF INTEREST AND TIME. I didn't purchase a spaceship building game, I bought a space STRATEGY game.. This should include premade ships which look cool and have cool names. I don't have the TIME to build nice LOOKING ships. Certaily I can "design" my own ships, which means I add the nec

47 Replies 16,741 Views

For example, rather than having a spending slider, you would simply have an industrial slider and a research slider that would be independent of each other. Then you'd have a dial that would let you decide how much of that industrial output was going to planet improvements and how much to ship building. But doing it in an intuit

130 Replies 140,331 Views

Your population fights as soldiers. So if you have 10 billion people defending a planet, that translates to 10,000 soldiers. Likewise, a transport holding 5000 soldiers really has 5 billion potential settlers on it. When you invade, you must kill off all of their soldiers/population, and whatever you have left from your army afterwards becomes your new planet pop. So in your case, the 0.8 population that you had in the end means that only 800 of your soldiers survived. As f

3 Replies 4,041 Views

I just had it happen in the game that I am playing now... it appears to have affected all the other players too (looking at the economic timeline). I don't know how many turns it lasted, but it just quit and I'm back to barely scraping by.

4 Replies 13,861 Views

I've had minor races declare war on me for having transports that were too close to them, despite the fact that transports weren't anywhere near them. In some cases I might not have even known where their homeworld was. Me too. In my last game, two minor races declared war because of transports that were whole sectors away, when I was at war w

17 Replies 10,434 Views