That's what I think too. The AI player there must have had an enormous cash reserve.
Honduras888
wow, nice amount of people and influence you had there.
I once cheated and ended up with colony ships with 0 colonists on board, after colonizing a planet it took a few turns to get to 0.01 billion, but after that it got a fixed value, like mentioned above.
Will the ill-placed ship harpoints be adressed?
Well, I guess any shortcut can work. If you don't have room on your desktop, just create a shortcut where the game exe is. However, I do not recommend using the cheats. It ruins the experience . This comes from a gamer that usually cheats in games.
Add "cheat" to the end of your desktop shortcut and run the game from there. then: Ctrl + V- United planets meeting B- Adds battleship C- Clones selected ship 0-9(NOT on Num Pad)- Hail's major races J- Completes social projects R- Research current tech (Hold Shift for ALL techs) H- Heals selected ship T- Teleports selected ship to cursor L- Assigns remaining planets to major r
I once had this problem. I hink it was caused because one of the ships was on sentry status. I moved another ship onto that tile and woanten to build a fleet. Didn't work. Well, a fleet was created, but did only contain one ship, and not both.
Yellow stars are known to be the best stars to find habitable planets around.
in one month.
No, but you get more space on your ships.
Is there a link to this goodie? I mean, to download for offline use.
I've only seen the AI get one of these ship in about 8 games I've played thus far.
It's hard to believe that not many people mentioned this before. But I tend to design a new custom race including ships every game. I find it very annoying having to obsolete all the previous designed ships from other custom races. I played one game as normal Drengins and they didn't seem to have the ships I designed as a custom race. So it just seems the game hand
Please fix the ship hardpoints. There's a list here: https://forums.galciv2.com/?ForumID=274&AID=102130#801195
There are also 2 hardpoints wrong on the cargo model the colony ship is derived from (human) On the aft downward section.
The first tiny model of the Altarian ship set has A LOT of misalligned ship hardpoints. The bad thing is, we can't possibly turn them in the right direction ourselves. For that we would need an axtra option to turn harpoints around their other axis (their base, so to speak). [URL=http://img151.imageshack.us/my.php?image=altarianscoutbug13se.jpg][/URL] [URL=http://img151.imageshack.us/my.php?image=altarianscoutbug26id.jpg][IMG]http://img151.imageshack.us/img151/2881/altarianscoutb
I've had this too, but I know what's happening. The save window spawns behind another window. Solution, have no in-game windows open when creating a ship.
I also have a problem with building ships. The altarian tiny ship design has all harpoints facing in the same direction (to the right) Though there are rotating functions and a flip function, there isn't one that can rotate the hardpoint around it's base, rather than along it's side. Maybe you could implement this feature? I hope you can fix this soon. Now I'm forced to either build very weird ships IMO, or abandon my game and start another one with another ship set. Hondur
lol, that's a real funny message. I'm looking forward for any other jokes there might be in the game.
Same here. Maybe we can't use the interim serial that comes with the email if you pre-ordered? The message I got is "invalid serial number, or the serial hasn't been activated".
Waiting for my download. 10 hours and 15 minutes left...
colony ship?
Well, what is sure is everyone will get a poster-sized tech tree and an url with a code to get the extra ship components. They also mention "other goodies", but I guess nobody has an idea what's that going to be.
this is excellent. I finish work at 21:00 (gmt +1). So when I get home, it'll be party time