Nasarog

Nasarog

Joined Member # 2375788
2 Posts 222 Replies 12,390 Reputation

I am not a fanboy is that sense. I am a fan of the company and their work. I am a male. There. I am happty with the product and expect great things from the company. I complain like everyone else that paid when I am unhappy, and little by little my concerns are being addressed. No company out there communicates with us like that, none. The end.

60 Replies 43,421 Views

[quote who="Stuie_acs" reply="6" id="2796414"] Quoting hairrorist, reply 3Even -I- would agree that its heading in the right direction, with the caveat of separating attack and defense as well as adding damage types. Fire spells should not harm fire elementals any more than swords against chainmail. I understand that attack and defense will be separated, but have heard nothing on the second. This is REALLY important for the success of this game when it comes to mag

15 Replies 14,613 Views

[quote who="Frogboy" reply="104" id="2795863"] 1) Incremental maintenance (city cost x-1 of a certain resource -usually gold- to maintain). So as you build more cities, you get increasingly harsh maintenance. This forces you to develop less cities to keep maintenance at a manageable level, and you'll only take on new cities if you know you can offset the cost. Basically, the CIV way. This is actually what we had during the betas and it was a nightmare. v1.1 is going to be

131 Replies 268,683 Views

@Frogboy - looks interesting. What do you mean when you say that buildings have to be occupied... like in GalCiv and over building without having the necessary population?

131 Replies 268,683 Views

I have another brilliant idea. Monsters target Pioneers. They actively seek them out, as well as undefended cities/outposts. Let the retaded A.I. spam cities and watch them get turned to cinder every turn by rampaging monsters.

131 Replies 268,683 Views

[quote who="Kalin" reply="15" id="2794609"]^ This. As long as caravan "generates" food, any attempt at using food for maintenance purposes will backfire, as people will build more cities just to get the food.[/quote]They keep the existing mechanic that is now, but you have a choice. DO you grow your few cities into metropolises, or do you have a bunch of small cities scattered all over the place. No matter what, everything is connected. No additional food costs incured, only thing

131 Replies 268,683 Views

[quote who="Frogboy" reply="12" id="2794602"] Ive been thinking of requiring food to construct an outpost. Thoughts?[/quote]YES! No more global food pool. if you want food, you need a road with caravan going to and from the food source. Create a new unit, caravan gaurd that is only attached to caravans for escort. City spam averted.

131 Replies 268,683 Views

[quote who="chanbrothers" reply="9" id="2794536"]Gal Civ 2 has an option to turn off automatic unit design. Elemental should have that too.[/quote]Yes.

11 Replies 7,107 Views

I do not like city spam. I wish the resources where actually clustered together better. If you have resources out in the wild, you found an outpost. It doesn't contribute food, instead it drains food, and oh yea, no more global food. If you want cities to have food, they need trade routes/caravans, and if those get killed a long the way, your city just took a major hapiness hit. Now you have a mechanism for a siege. Or something like that.

131 Replies 268,683 Views

[quote who="Das123" reply="37" id="2794346"] -------------------- Note I didn't mention Dynasties, Campaigns or heaps of different Spells. These are smoke screens that get in the way of the required core changes the game needs first.[/quote]You forgot IMHO!!! just in case someone doesn't know what that mean... In My Humble Opinion. Dynasties are very important. Their proper development and application can turn this game into

92 Replies 251,746 Views

[quote who="Black-Knight" reply="3" id="2794540"]This game is a RPG, a city SIM and a Wargame. It has the potential to attract people who are oriente toward any of these genres. I'd love formations but it bet certain people would be bored by the concept of doing things that slow down the pace of a game that is already slow. I think this game neep OPTIONS to do all sort of stuff, no single direction is the good one. But yeah, I am a wargamer and since now the combat start

9 Replies 6,062 Views

Yup. I think that is why the latest book has been pushed back. He wrote the adaptation and screenplay for the HBO series. Each book will be featured as a season. HBO has the potential for doing this well. Saw some interviews by GRRM and he was very happy and the cast looks amazing.

10 Replies 49,961 Views