[quote who="Ensais" reply="3" id="3126404"] Not to come across as too critical of your creative thinking, but wouldn't most people playing this be doing so to have a fantasy war of magic? I mean the name, the MoM background... all these things make this different than Stronghold or Total War... maybe a mod for your idea would appeal to people, but for the main game, I prefer magic to be magical. Part of the goal is to get them shards so my tactical m
Nerhesi
Possibly to enhance the effect of defence, a secondary value (on armor, buff spells, items, etc) that reduces physical damage needs to be added? Reduction or whatever you may wish to call it.
No weapon should make you increase your casting speed - as people have said before. No weapon should allow you to act faster than your barehands. Casting spells, should always be quicker thany any weapon. (And still, as per most posts, spells are underpowered at everything except the very earliest levels when compared to melee/ranged heroes). I fully support the high initiative, and weapons only reduce/lower initiative format.
How do you unlock/learn these spells? Such as Manablast and so on. I do not see it as a basic spell. Thanks
Any assistance or even pointing me towards the correct post/knowledge base would be appreciated
The search function doesn't seem to be helping me much but... I am looking at the research tree under magic so that I can figure out how to get certain spells, and mana blast does not seem to be there, how can I get that spell? Also - how can I improve my ability to cast a certain spell school - such as reaching Fire Master if I'm only at apprentice? Finally, what at the methods to pick up schools of magic that I normally don't have any levels in? Tha
And very weak late and mid game as has been said. I think the share idea is great but its effect on the magnitude of the magical effect, in combat, needs to be taken out OR; simply to have go-to spells that are more powerful for specialized wizard-champions. Example: In the midst of a game, if I lose 2 lets say, or my 3 fire shares, which is rare enough that I happen to have 3 shards of the same type, It would have massive effect on my magic
A nuke that is intelligence rather than mana pool based? Mana pool can fluctuate rather quickly and causes for some chaotic effects (first nuke is massive, then geometrically smaller nukes). I really like the idea of an intelligence based spell as it is also rewarding to those intelligence focused heroes and builds well off the Brilliant talent (much like how str affects damage for melee characters). Sam W.
Counterspell says it will interrupt the spell unless it is resisted. Coutnerspell says it is not resistable :)
I am very very much in favour of the Arcane school. Ok - it doesn't have to be a school, maybe put it under generic - but I am immensely enjoying my large map-arcane arrow for 40 points of damage experience- and spell-blast for 23. I very much like specialty/powerful shard dependent spells but I am also a huge fan of intelligence based spells. I think Mana blast would be a workable alternative if it was changed to do damage based on intelligence - not on the quickly depletable sou
Wiped machine clean recently. Reinstalled windows 7 and Impulse. Now I can see under registrations the key for Elemental War of Magic, however, it doesnt show up under my games or software or anything. How do I get to do so? Thanks,
Yes it is definitely TA - and I'm just pointing out that some building should be added to the "poof on conquer" list ;)
I call bug! I know I know.. it's not like gamestopping or anything. But maybe you can include those in the same code that wipes out Krynn Consulate special buildings that I can't have when I take over the planet and so on? thanks Sam W.
When I take over planets with buildings I can't use or shouldn't be able to use, they get "removed". However, it would seem that some building that should fit into this paradigm, simply are not included. Examples: Hyperian Logistics Blah Miniturization building Blah.. Capitals (economic, political, manufacturing, etc...) Some of these building have a significant impact on the game (like the +6 logistics building, or the +25
I've been seeing some talk regarding TEC as the weakest Carrier race. I'm just curious, since it seems obvious that a Sova Carrier is the "best" of the Carrier types (feel free to correct me).. is this generalization due to the Carrier-Cruiser type comparisson? Aka the TEC Carrier Cruisers are crap compared to the rest? It just seems that the SOVA carrier has the best strike craft supporting abilities out there... (increased damage, rebuild, etc) SamW.
[quote]In fact, the only real way to counter 50 (or 80+) bombers is to have 40 (60+) fighters of your own. Cruiser heavy fleets should go this route. Bombers do insane damage to cruisers 20 squadrens of bombers = 16 additional cruisers you can field.[/quote] Uhm... or have like 5-6 Flak and laugh at the bombers?
Sova Kills anything at level 6? How about that?
[quote]strictly speaking it's not at all unrealistic for a battleship to have a higher top-speed than a frigate.In 20th century navies, a Battleship will get you from New York to London far faster than a frigate.However, it may be wise for the game developers to look to the acceleration and maneuverability ratings of these ship models when balancing the game-play. In a small tactical battle ( like the planet battles of Sins ) , theoretical top-speeds play very little part, and it seems more in
I have all the techs at the end of that tree branch.. I have master hull building.. can't seem to get anythign terror star related at the shipyard... Sam W.
Personally, other than minor harrasment - the only time I would use fighters/bombers in a front line battle is with the TEC level 6 ability. Don't know if anyone else has done the match - but at level 5 (usually you can get this or get very close to this before your first fight with another player) - you're sporting 4 squadrons, all with +3 armor and +30% damage as TEC. Level 6 is probably the only redeeming quality to fighters/bombers in the game at the moment. Someone was me
I think I may have found this before but I am not sure.. any listings on how much damage fighters/bombers do? For each race as well?
I have been valiantly trying to pre-order Shadows of Arnor or whatever it is called but have been completely unsuccessful. Even after speaking with my VISA and Stardock support, we cannot reconcile VISA-info differences. Yup - this is not a credit issue, but the address/information that I type into the website does not match , for some reason, even though it actually looks like it matches... So basically. While my VISA company tells me I putting in the right info. Support at st
I'm play on the largest (Gigantic?) map size. This. Sucks. I have doom-rays and invulnerability. I have only about 1/8th of the galaxy so far. Do you realise how long it will take me to finish the game? Sam W.
REST OF THE GAME?!?!?!? Sam W. PS - Any file I can check to see if that event has actually happened?
Not even sure if this is a bug - maybe there is some global event or some other race's ability that is causing my ships to .. malfunction in this way but - I built ships with 2-warp IV drives. Speed should be 9 (or more from my various upgrades/tradegoods/hyperion shipyards blah). When the ships are first created, it shows 9/5 Moves Left. So that seems about right - 9 movement. Ok. It's cool. No problem. Every other turn after however it is at 5/5 movement... ??? <