JaguarUSF

JaguarUSF

Joined Member # 2377441
2 Posts 6 Replies 9,030 Reputation

"When you look at the sales of really hardcore games like Crysis and you think, "Wow, those games should have sold a lot more," you realize that's probably due in large part to piracy. And you realize that a game like Crysis would have done its true numbers if it had launched on console first. It's just a good business decision to have your game of any kind on a console where you can't pirate it." So Crysis didn't sell well because it came out on the PC first and everybody pirated it, not

38 Replies 105,851 Views

I am designing maps using the map designer in-game, and they all look bad with the starting planets reeeeeeeeally far away from the rest of the planets. Is there some bad setting I am using or what? I have attached both the result and the settings I used. [img]http://home.comcast.net/~jaguarusf/a0.JPG[/img] [img]http://home.comcast.net/~jaguarusf/a1.JPG[/img]

3 Replies 3,270 Views

So I'm making some maps using the map designer tool. I have 2 stars, one with two planet groups and one with three (one for each player). Each planet group has the same contents: random - mix. When any map is generated, each player gets a starting planet, asteroid, and colonizable planet (ok so far). But, every player is located waaaaaaay far away from the rest of the planets around the star (like three times the distance between any other two planets in the system). What's up with that and how

10 Replies 8,695 Views