amanasleep

amanasleep

Joined Member # 2378257
0 Posts 0 Replies 519 Reputation

The AI's are just as likely to offer you a good or bad deal for you to take or reject. Last night I had a game where the AI offered me advanced logistics for trade which I think was a great deal for me. Other times they'll offer you armor theory for Plasma weapons. They make those kinds of offers to each other as well. It's literally a rand()%u

31 Replies 24,279 Views

It costs less than a fighter and costs less to maintain. Yet it has more strategic value than a large fleet of ships. Ladies and gentlemen, the 'Lucidty'. I am playing on a medium sized map and bought this sucker from the main seller (the one with no interest, cost me only 250bc), and with its 59 pc sensor radius i can literally see the whole map. I h

6 Replies 9,804 Views

As a feature of the game, spending your time designing ships should be avoidable. My feeling is that there is a significant number of players who couldn't care less about making cool ship designs or poring over the list of non-gameplay enhancing modules. There should be a simple way to skip the purely aesthetic aspects of the design process without ending up with a ship that looks like pure ass. Sometimes I am willing to spend the time, and sometimes I am not. Why should I be for

21 Replies 15,086 Views

We played with #1 in the betas, but since you could have situations where you are looking directly at the horizion-line, it'd SERIOUSLY kill framerate in late game, so we took it out. It'd take a bit of coding to do it correctly (aka without the fps killing) Fog of war at the offending angles?

6 Replies 10,276 Views

Back again. still i think the simulator is a little messed up. defense of shield 6 attack mass driver 4. loses to a attack 8 beam def 8 beam? Makes sense to me. 8 beam vs 6 shield is better than 4 mass driver vs (sqrt 8 = 2) shield. Why? Because a roll of 1-8 vs 1-6 means that the max damage per turn is 7, while 1-4 vs 1-2 means that max dam

17 Replies 15,634 Views

This is wrong. First, if all you are seeing the GFX\Tutorials folder are four PNG images, then you have not downloaded the tutorials. Follow the advice in starfuryzeta's post about getting the rest of the game content through Stardock Central (all that the game DLs by itself are the core game files - movies, tutorials, and multimedia need to be grabbed separatel

9 Replies 13,445 Views

I'm probably missing something blindingly obvious, but... all I see when I open that folder are 4 images (PNG Image files, whatever those are). When I open them (Windows Picture and Fax Viewer was automatically used) all I see is a single picture. Do I need to use a particular program to see them? What's the problem here? Thanks in advance for any help. <

9 Replies 13,445 Views

I'm probably missing something blindingly obvious, but... all I see when I open that folder are 4 images (PNG Image files, whatever those are). When I open them (Windows Picture and Fax Viewer was automatically used) all I see is a single picture. Do I need to use a particular program to see them? What's the problem here? Thanks in advance for any help. <

9 Replies 13,445 Views

Um, something to keep in mind. Even if you have 1/1/1 defense, it still rolls 1d3, not 1d1+1d1+1d1 Not according to the manual. The manual gives a specific example where having 2 shields and 9 armor against beam attacks gives you a roll of 2-5, not 1-5.

23 Replies 26,119 Views

If I recall correctly the formula for defense is: Roll(Def1) + Roll(sqrt(Def2+Def3)) and not Roll(Def1) + Roll(sqrt(Def2) + Roll(sqrt(Def3)) with Def1 representing the optimal defense value for the attack type and Def2 / Def3 the non-optimal defense values. Roll(i) is resulting in a integer between 0 and i. For the 1/1/1 defense

23 Replies 26,119 Views

I've been looking for an answer to the rounding question too. If I have a non-optimal defense of say, 15, does that mean it's effectively 3? So would all non-optimal defenses from 9 to 15 basically be equal to 3? From what I've seen the answer is yes. It rounds down in all cases. In the case of 1 defence rounding is unnecessary since the squa

23 Replies 26,119 Views

Another thing I noticed is that the manual gives the following combat example as a "close call" when it appears to be totally one sided to me: 4 fighters each with 4 attack (no defence) and 12 hp vs 1 dreadnaught with 33 (!) attack (no defence) and 40 hp. To win this battle the fighters would have to roll max damage every round or assume that the dreadnaught did less than 12 dmg in a particular round. I would say the dreadnaught wins at least 90% of the time if not more. With 1/1/1

23 Replies 26,119 Views

If zero is not possible, then 1 attack vs. 1 defense always rolls 1 vs. 1 = no damage every roll. The square root of 1 is exactly 1. In any event, the point is that if the minimum roll for any type of defense is 1, then one of each type means that damage rolls for attacks of 3 or less do no damage. edit: citizen fraz beat me to it

23 Replies 26,119 Views

Manual page 46, and most other posts on this subject, mention combat values ranging from 1 to max. You and the post cited say zero value is possible. Which is correct? It makes a big difference, especially at low tech levels or when combining different defenses. Any type of attack 3 vs defense 1/1/1 always fails according to the manual.

23 Replies 26,119 Views

I do not understand it, and the manual is confusing, to say the least. My question: The manual states that the computer rolls values for attack and defence between 1 and the max value, but here: https://www.galciv2.com/Journals.aspx?AID=92779 it says that it rolls from 0 to the max value. This is a very improtant distinction! If all rolls have a minimum value of 1, then defence 1 always trumps attack 1. Otherwise attack always has a chance to do damage. Which is it?

23 Replies 26,119 Views