Interesting. I had noticed that my laptop had been running warm (GeForce 7800, Pentium M 2.13ghz), but hadn't had crashes so I didn't think much of it. The game has run very well for me actually. So the throttle-down option just lowers the frame rate? It doesn't turn off the bells and whistles that make it look so nice?
Glostakarov
Galciv 2 is the first game I ever preordered, and I've been playing on one machine or another since you had to load them on a tape drive. It was worth my money as released, and its only getting better. In regards to the population growth cap and the associated racial bonus: couldn't the bonus just raise the cap? Right now it gives a bonus to population growth that makes no difference because of the cap, but a 10% (or even 5%) increase to the cap would be significant and worth it.<br
I didn't see this in the first couple pages, but I haven't checked back and the thread has gotten huge: In the planet screen we are able to focus the planet's work on a single area (social, military, or research) with a button. How about a button to de-emphasize one of those. I tend to find myself in a funding dilemma because the majority of my worlds need a particular sort of production but some of them would simply be wasting that money. For example, worlds that have no
Sweet news, and well deserved. I can't stop playing. I haven't been this absorbed in a game in a long time. Even Civ 4 (which is a great game) didn't generate the "one more turn" itch as strong as Gal Civ II has.
It is so easy to get lost in the ship designer. I generally build my ships so that little or none of the original hull is visible under the stuff I've added, and it doesn't actually take that long to do it once you get used to all the options.
I've been playing through on Difficult, and didn't feel like turning the difficutly level down for this, so after my abortive first attempt I went for a variant on the speed strategy I like to think of as the shotgun. The key to the mission is the obscene amount of money you start out with. On the first turn, buy a factory in each of your starting worlds and queue up mostly factories and labs for them. Go into the economics screen and set military and social spending to 0, research to 100. R
Someone above mentioned difficulty in removing items from ships in the shipyard. I've experienced this as well, but only when I try to use the boxes below the 3-D representation of the ship to remove them. I'll click on a part, remove it, then click on another part and the one I just removed is back. Removing components by clicking on them in the 3-D view works fine though. What I'd really like to see on that screen is a checkbox option to hide jewellery parts in the row of boxes,
So is there any point to the racial advantage of population growth rate? I've been skipping out on it so far, and its still quite easy to cap out growth.
I know I've had defense roll a 0 before, because I'll occaionally take a point of damage when my defense value absolutely swamps the attacker's value for that type (mainly due to star base bonuses). When the enemy is rolling 0-1 and I'm rolling 0-8 and a point of damage squeaks through, I've plainly just rolled a 0.
Morale isn't the only thing that factors into approval, hence the difference in values. The biggest alternate factor is taxes, but improvements, racial abilities, starbases, planet quality, overcrowding, and much more all influence what your exact approval rating is on any given planet. Your overall approval rating is a weighted average, each planet carrying a weight equal to its population. So keep y
It takes a "LOW" level of espionage penetration to get the ship data screen that someone posted above, and you get it simply by double clicking on a ship you want to look at. Espionage works as a cumulative effort; your spies and contacts build up a network over the span of many turns. Dumping a whole lot of money into it at once doesn't work very well. Instead set a low funding level early and let it build up; your level of spying will steadily increase through the game. Technically you don
Yeah, I'm not big on the font either, I commonly have trouble discerning 2, 3, 5, and 8 from each other in the places where the print is very small, like the population/money display on the main interface. I'm getting used to the drag method, but its not my favourite way of getting around. I still instinctively edge scroll a lot because that's what I'm used to from other games, and was really taken aback when I discovered that diagonal scrolling didn't work.
The performance gap between laptops and desktops has been narrowing steadily for years. My current laptop, a Sager 5720, can blow my desktop's performance out of the water, and it was a hotrod two years ago. My laptop has a 17" screen, GeForce 7800, 2gb of ram, full keyboard, a tiny little built-in subwoofer for the 4 speakers, and plenty of USB ports for me to plug a real mouse into. Obviously I didn't need the low-end machine optimizations, but other laptop support issues like wid
Congratulations Stardock on a solid release of a great game! I'm well into my first game and haven't had any serious issues at all. I've lost a lot of productivitiy at work though, and I've only had the game for one day! I did have an odd glitch where I tried to use escape to back out of the tutorials menu and the game locked up, but I wasn't able to reproduce it so I'm not sure what that was all about. I'm surprised I didn't hit the glitch with too many parts on a ship, I've built a couple
Can you zoom in and out on the in-game version of the tech tree? I haven't figured it out yet if so, and if not that would be a nice feature to add at some point.
Just tried for the first time and it worked great, so that fix did what it needed to. Uploaded a (massively shrunk) pick of the Ghost Head Nebula for my character's symbol (same as my account pic), and my stats all show up (at 0s of course).
I think the reviewer's loss in the game he mentioned was not due to his own specializing as much as failing to respond to an influence campaign waged by his neighbour. Similarly, if you completely ignore military might to focus on trade and diplomacy, you'll be seen as an easy mark. So yeah, overspecializing can be dangerous, but as long as you don't completely ignore every other aspect of the game you should be able to concentrate mostly on one of them. Very positive review overall