[quote who="cleflar" reply="5" id="2440956"] Until we have options to compare we cannot really assess. On the other hand, I do like the limitation this imposes on the classic strategy of starting as many cities as quickly as you can, that gets tedious.[/quote] There are many ways to stop us expanding to fast. Lack of poplulation, cost of bureaucracy, lack of resources to build new cities (stone, wood, gold) or other things.
joasoze
Yep, I am talking about limiting the starting options. I still trust the frog, so they probably have a plan. It just seem so strange that essence is needed for starting cities, but essence will be very limited in the start.
Since I live in Norway games are presented in NOK (Norwegian kroner), and that is ok by me. BUT if I go into the game catalog there are sorting by Gametype, Price and Availablility. In the Price section it says: $10.00 - $29.00 (which would be 60 - 180 NOK). If I click this link I will not find games in the 60 -180 NOK range, but in the 10 - 29 NOK range. Since most games cost more than 30 nok, all games are sorted in the $30 + range. This is clearly broken. Ano
Ever since I discovered that you spend essence on creating cities and that essence will increase by some yet to be determined factor in the game (level up sovereign, tech or whatnot), I have had a bad feeling about the system. Not quite sure why the system scares me, but it does seem kind of limiting and will make players play alike in the early game. If I have 15 essence and it costs 5 for a city, then I most likely will have 3 cities at the same time as everyone else. Any other spen
I would like to repeat that the calculation of such a percentage is not possible! Far to many variables combined with the crazy choices you as a player will make during the battle. This is not gonna happen in any game of this kind. Take Kings Bounty as an example. It would be nigh impossible to make a sensible number. And that is a turnbased simple combat system. It just cannot be done. There are skills, spells, random events (some skills have a percentage chance to work or not)+++. I
Its just starting, and we dont know much yet. The Frog himself said it would be run public in the forums.
And ofcourse the strength of spells like fireball could be increased by using even more karma.
About that spell editor. Different ingame events (spells, discoveries, research ++) could give karma that you could use in the spell editor. A little cute spell like blessing could be "made" out of 10 karma points. Fireball would take 40 karma points. Then you have to deciede if you save for that expensive fireball, or if you go for a quick fix of bless that would help expansion early game. just a thought! And dont focus on me calling it k
[quote who="Rosco_P" reply="3" id="2439877"]No, because physical media is dead. Don't you hate it when you want a bowl of cereal, and you pour it, only to find out that you're out of milk, and you have to try to pour the cereal back in the box, but it spills everywhere?[/quote] No, cause I have stopped eating anything based on wheat, rye and other (insert correct word here - I just cannot remember). So no cereal for me. Dont you hate it when a new great game arrives
Excuse my ignorance, but how do I set Elemental to run windowed?
Check out the pen and paper version on this forum. Its will reveal more than the current beta methinks :)
I will wait for reviews from users and websites, and then deciede how much work I will put into getting the game. It does look promesing though!
Are there any news on which other sites than Steam will have this? Other DD outlets is bordering on being sligthly diffuse
Have you checked out the new King Arthur game soon to be released. Check out the post by Ravenx I like these games too, but they are few and far between. Meanwhile I am excited about Kings Bounty Armoured Princess that will be released in 9 days. Kings Bounty is a great game, and this sequel should be good too.
Well, then count me as befuddled :)
This could be tough on balance, but I like it :) I would love to see a battle between a 10 man adventuring party with master spells and skills versus a 2000 man army with pikemen, swordsmen and archers. Commence battle!
[quote who="landisaurus" reply="6" id="2439428"]I'd vote that you can set caravan distro to be 'automatic' or 'manual' so you can choose if you want them to manage themselves. In a large game (much larger than the tiny map we are given here ) I don't want to deal with managing all my caravans. I figured there would at some point be a supply line feature. Where wagons would have to carry supplies to forts and armies away from the city. At
Go raven :) This game should give us some really interesting insight to the game and how the frog is thinking :)
Do we really know anything about this? The frog seem to keep us in the dark, only giving a few mystic statements :)
if everything is in the open, then someone else could take upon them to run more games based on the experiences from this one.
[quote who="Robbie.Price" reply="4" id="2439196"]each square would only need one number, the number of people who have walked over it 'recently' the value dropes each turn *nature reclaiming the path if it's not walked on* if the square exheeds a certain value, and it's neighbour also exceeds that value, a track is made between them, passing between them is faster. really not as hard as you suggest robbie price[/quote] Except that he wants to take in
[quote who="larienna" reply="10" id="2438738"]Yes, it is possible to calculate. You might not be able to calculate the odds of a complete tactical battle but you can do 2 things. 1 Calculate the odds and expected damage of individual attack (advance wars does it). 2. When doing battles in strategic battle mode, since you are not doing all the tactical manuvers, it could be possible to caculate the odds since the battle itself is only resolved by calculation.[/quote]
To add to my own idea. It could be cool to deciede that my army will stick to chain mail and techs that improves chain mail, instead of reequipping new stuff like plate mail and later mithrill. This should have an advantage and a cost to it (or the choice would be obvious). Advantage: All units are always equipped with good, but not great armor. Saves cost on reequipping. Disadvantage: Down the line your opponents will have armies, or part of armies with better
I just thought of an idea (that you ppl will kill, but thats the idea). How about having some techs that influences your army directly/immediately, and some techs that will only help future builds. Examples: Somewhere up in the tech tree you will have: 1. Improved defensive Plate Armor fighting. Gives -1 movement to unit with Plate Armor instead of -2. This will help all your units with Plate Armor 2. Mithrill Armor. New defensive equipment that
I guess that this means that we might not have a patch next thursday either. No worries, as long as we believe that you are working full speed :)