joasoze

joasoze

Joined Member # 2381274
26 Posts 711 Replies 27,408 Reputation

And i forgot Depths of Peril. Bought it and played for a little while. Its very stressful with the fighting among the groups back "home" in the city and I want to build tings more at my own pace. My rating: 5/10

90 Replies 309,759 Views

Hi I am at a constant lookout for good strategy games for PC. They are few and far between and my favorites are these: CIV IV, Master of Orion II, MOM, Heroes of Might and Magic, Kings Bounty and such. Since I find so few games I like/want I have started looking a little among more indie games /small developers/older games for some respite while waiting for Elemental or other good games (Kings Bounty Armored Princess). My findings so far: Armageddon Empires. Bo

90 Replies 309,759 Views

Just remember to make it so moddable that there will be mods that will almost be stand alone games with different mechanics and rules from the original. This is an exciting journey - thats for sure. If this is a success then it will be a hit. If not, noone will try anything similar to this ever. May the RNG be with us on this one!

14 Replies 37,985 Views

[quote who="Tormy-" reply="5" id="2416004"] Aha, so when a warrior beats the cr*p out of a tank it's ok. You reload the game, and the same warrior gets killed by the tank easily. You reload again, and the warrior kills the tank again. So this system isn't primitive & dumbed down you say? It's an RNG based piece of cr*p to be honest. This is why we will need to have damage types in Elemental for example. I don't want to see a primitive system in this game. [IE: Having

38 Replies 49,409 Views

[quote who="Tormy-" reply="3" id="2415982"]Very good suggestions NTJedi. I agree with all of these. +1 Karma for you! Quoting joasoze, reply 2You should not be worried about the game being like Civilization IV. CIV IV is one of the top games ever made It's a good game, but it has some serious problems, such as the primitive & simple combat system.[/quote] The combat is not the main part of CIV, but I disagree that its primitive and simple. There are lots of

38 Replies 49,409 Views

You should not be worried about the game being like Civilization IV. CIV IV is one of the top games ever made, and if Elemental comes close to being at that level we should all rejoice. I even DEMAND that the expansion packs will be called: 1. Elemental: Warlords 2. Elemental: Beyond the Sword [e digicons]:grin:[/e] Sorry about ruining your thread. Move on...

38 Replies 49,409 Views

Plenty of good ideas here. Would be nice if a unit can have skills like: Enemy bonuses: Dragonslayer +5 attack against all dragons Racial bonuses: Dwarf +3 attack +3 defense in mountains Terrain bonuses: Swamp Creature +3 movement in swamp +5 attack in swamp Hunter: +3 attack agains all animals Giant slayer: +5 attack agains all giants +++++ you all know this drill Another thing that I would like in a game (but this might not be the righ

208 Replies 744,081 Views

[quote who="zigzag" reply="8" id="2412047"] Or really, anything that brings the game closer to Master of Orion II. [/quote] You got that right. I rank MOO II on my top three list. 1. CIV IV 2. MOO II / Total Annihilation (shared second place - I just cant deciede)

18 Replies 55,656 Views

[quote quoting="post"] But sometimes it's semi-legit where you have a 10% chance of loosing a really good hero, game altering choices could some protection against the crule taskmaster of the RNG. [/quote] Saving and reloading is "cheating" in my book. I dont mind that people do this in their own single player games. But I do mind that this should influence game mechanics. I would NEVER reload unless game crashes or a bug mess up something. If the hero dies he dies.

12 Replies 9,009 Views

There should be an independent setting where you could allow for more AI computing. This should not interfere with the level you are playing (easy, normal, hard or whatever). The level should be influenced by how much handicap you have and how much exta stuff the AI gets. Example: A casual gamer would chose: 1. AI computing time: Standard 2. Difficulty level: Normal A hardcore gamer would choose: 1. AI computing time: Excessive (u

11 Replies 7,959 Views

These items are hardly gamebreakers I would assume? Still its a bit tactless to do this. I would think that if you drop buying the game because of this, then you arent buying many games. There are far worse issues in gaming. Examples: 1. If I buy boxed version of Empire Total War I still need Steam for installation and verification (I dropped buying that one) 2. Most of the games that interests me on Impulse or Gamersgate are region restricted. UK only, North Am

91 Replies 242,308 Views

[quote who="Frogboy" reply="72" id="2410627"]I still think I'm failing to communicate. The problem with the internal beta is that you don't know what the economic system is. It simply says "takes 8 turns to build". That's it. Players need to know how the economy works in order to effectively debate changes to it. [/quote] We know we are running on empty here - but when the mountainside is crashing down its too late for the pebbles t

105 Replies 291,832 Views

If you use population as a more limited resource it could stop ICS. Spread your people too fast and too thin and you can hardly build anything. Expand slower and build buildings that will attract people to your cities. Case solved :)

21 Replies 11,901 Views

Implement a very complex system and let the player dumb it down if he/she wants. In CIV IV you can choose stuff like aggressive barbarians, no vassals and such. In Elemental one could choose setting simplefied economy, normal economy or full simulation. 1. Simplefied - If you have iron you can build swordsmen 2. Normal - You need to have iron and have it connected to the producing city 3. Full - You have a storage house where iron is put and it is used for production</

105 Replies 291,832 Views

[quote who="Tridus" reply="23" id="2408787"] The normal Civ4 model had some problems. If you just happened to have Iron and Oil next to your starting city, you had a huge advantage over someone who didn't by simple RNG. [/quote] I would like to say that I strongly disagree to this. CIV IV bashing is blasphemy in this regard :) Having oil next to your starting city is not important at all. You will not notice this until very late game and you could/shou

105 Replies 291,832 Views