Hey rav, it seems that i spoke too soon. I did encounter a problem As i said my ships appear in DA as they should, i've added hardpoints to them using the dummies function in 3ds max and they appear correctly in the game. However, when I add a weapon or any other item to one of the hardpoints, the ship dissapears from the shipyard window and the hardpoint i clicked on becomes gigantic and is kind
Revan1138
I can answer that last question. The panels are supposed to be that dark, its what the modders decided to do for the colors of those races. As for the other race tech trees beside your own being so many turns like 1000's to research...its supposed to be like that because your not supposed to be able to research them. In star trek, the federation doesn't develop romulan technology do they. Same here,
yes i did, but I know what to do now. Rav was a big help.
That helped a lot, thanks rav. I have no problems now. Sorry for the late reply, but I was excited about adding my ships
hey rav, i hope you don't mind me asking you this, but your obviously an experienced dark avatar modder. First, what causes that invisible ship problem and how do you fix it? And second, how do you add ships to races that you've made in dark avatar? Is it different from dread lords? I'm trying to make my own mod based on an anime show, and I want to make it for DA but I can't for the life of me get my models to show up. I have no problem in dread lords, its dark avatar thats giving me grief. H
not sure if your way works or not, but either way it doesn't help me. I'm trying to do a mod for dark avatar and i need to know how to add ship models to a specific race that i added to game.
title says it all. I want to know how to add ship models to dark avatar because it seems that what was working for dread lords is not working for dark avatar
i did what you said with the starbase, i added the .x file and textures to the models folder and in the shipcfg folder i edited the economy starbase files to have the base hull for my new model. It worked and when the constructor made an econ base, there was my new model. However, it was missing its textures. No matter how i tried it it kept showing up without its textures. this sort of thing never happened with my added ship models. Do you know what i possibly did wrong?
great! thanks for the tip. Last question I promise. Is there a limit on how many minor races can be added to the game? I know that in DA you can't have more than 9 in any given game session but what I want to know is can you have a lot more than 9 in the minor race pool from which the generator selects when creating a game?
sorry for the trouble, i found out what i did wrong. My exporter had more than one type of .x file type. I tried the other one and it worked, so everything's kosher now i do have a different question with which i hope you can be of some help. I would like to replace starbases in the game. I don't want to change how they work or anything, just want to replace the models. I realize it will
what do you mean by there being many options in the .x format?
hmm I've tried adding a ship model to the game with no success.. I have the model in .x format, named it S4_example for the .x file and placed it in the models folder. I placed all necessary textures in there, and I entered the info in ship components. However, when i go into the game and look at the ships for i see the thumbnail named correctly as my ship, but the thumbnail is black and my ship doesn't show up at all in the viewer either. What have I done wrong?
nobody can help me out?
hmm I've tried adding a ship model to the game with no success.. I have the model in .x format, named it S4_example for the .x file and placed it in the models folder. I placed all necessary textures in there, and I entered the info in ship components. However, when i go into the game and look at the ships for i see the thumbnail named correctly as my ship, but the thumbnail is black and my ship doesn't show up at all in the viewer either. What have I done wrong?
is there any way to play this mod in conjunction with other mods? I really enjoy the graphics update of this mod and would like to enjoy them when i play mods like the b5 or star trek mods. Any way to do that?
is there any way to play this mod in conjunction with other mods? I really enjoy the graphics update of this mod and would like to enjoy them when i play mods like the b5 or star trek mods. Any way to do that?
i'm trying to have some of my added ships have lighting, to have window lights and glows, etc just like the stock models in the game. Now I remember someone managing to do that by editing the textures. So does anyone how to do that with adobe photoshop?
is b5 0.5 compatible for the full version of DA? cause on the top post all it says is that it was for the beta.
scotch? bah gimme the vodka!
This thread has just made us all a lot dumber..
I do have the soundtracks for BSG for both season 1 and 2. Plenty to chosse from there. If you want, I can convert them to mp3s and send them to you.
is kenwebb's tc mod dead?
master u, can you just post the site you got those improved cloud from? that way the rest of us can get em too
wow the new lights look way better and love the fact that they are accurately placed on the continents and that they increase as your pop grows. Great job! I do have to point out one small problem however. Its actually the same one that has existed for a while now, and that is the fact that not all colonies get the lights. In a given game with lots of planets I'd be lucky if i see a handful with lights. Seems like a coding issue that needs to be looked at, unless of course having on
thx for the tip ken. Btw those new starbase models look really cool