Pinith

Pinith

Joined Member # 2382697
1 Posts 5 Replies 10,450 Reputation

On the "minor civ" note, I remembered an issue I had a couple games ago. A minor Civ took a mining resource and I wanted to buy it off him, but on the trade screen nothing showed up under the ships tab, only techs, money, resources+the planet are tradable items... is this intentional?

148 Replies 172,995 Views

I like the PQ bonus a whole lot.... if it worked....... I've been going with max economy bonus + some social + morale..... although I may stop taking the morale boost. Anyone else notice that its impossible to tax above 69%?????? I know its because of the design + the 10% increments... but still......

33 Replies 15,480 Views

I think the starbase issue is at least partly countered by the fact that small ships are limited in speed+defense. I like having 2 engines per ship, it lets me run circles (at the moment) around the AI. But then I need larger hulls since the engines take up lots of space. Faster ships have a significant advantage, since a squad of 4 big ships getting first strike vs like 10 small ones kills 3-4 right away (mid-late game), the counterattack won

63 Replies 69,573 Views

I'd have to agree with Spearthrower up to a point. I "basically" have like 4 types of planets: econ, production, research + crap. The Production worlds get a couple farms + entertainments so 1) they cant be invaded 2) i get some money and 3) they can crank out transports The research and crap worlds i dont bother with, if the AI conquers a research world i fast build a transport on a nearby production planet and steal it back. How do

8 Replies 12,443 Views

Quotes messin up for me: I would say the Terraformer is the best wonder. The reason is you can use the more devastating invasion tactics, and yet, if you win, the destroyed ground is replenished, as well as having access to ground that the recent occupants didn't have access to. It does????? woah.... I just get around soil/hab

57 Replies 28,151 Views

Just curious and don't want to try it and mess up something. Can we delete or remove the ship files that come default so they dont show up anymore/free up those name slots? Anyone know, it'd be sorta nice..

8 Replies 6,938 Views

Also, are you using the in-game ships? You mentioned "frigate" and "defender"..... Try designing your own, hopefully with better engines... an AI can rarely beat a human in maneuvering even with a slight edge in firepower. Also, you don't need frigates (mediums hulls right?) until way later... like after plasma (phasors?) Get miniaturization and get ur laser tech up (laser 3,4,5 should take like 2 turns each?) Also, if the campaign is

5 Replies 10,504 Views

Pretty much, every time I've made it to mid-game I've been "winning". Out of curiousity, what difficulty are you playing at? I almost never end up making military starbases (i tend towards econ or incluence). Also, how long (years) does it end up taking for a victory (tech or otherwise)? Usually, for defense, I rely on having two "fast"(faster than the AI) engines and eyes of the universe... first strike + all attack has worked pretty w

13 Replies 10,137 Views

It seems like you're possibly making colonies too fast-each colony has a maintenence fee, so if you get to the point where that fee exceeds your tax rate you're really screwed. Dont lower your industry slider if you can help it... even going into the red (-500) and popping back up is probably preferable. I'd also say you want to specialize your planets (research, factories... etc), and most ppl like to use big ~20 size planets as people far

7 Replies 8,519 Views

I think the idea of the "flagship" is its your races first hyperdrive-capable-ship, its as if they poured tons of resources into it (its got sensors+decent engines)... and without a scout/surveyor in the beginning the start of the game would go way slower

11 Replies 9,260 Views

Yeah, since the tile placements are based on some kind of randomization over the land area of a few "planet maps", then you have to consider getting a "bad planet" in its mapping ........ definitely overcomplicating things... keep it simple... or something

7 Replies 8,835 Views

IS the planet quality thing intended? It seems like it is since with the racial quality, the # of tiles doesn't match the planet class anymore. Also, are you sure about it granting extra tiles from the terraforming stuff? In that case maybe I'll start taking it again....

4 Replies 3,612 Views

Medium ships with 2 attack?? That sorta sounds wrong already.... maybe you've got some balance issues in your research: ie researching expensive techs instead of lots of cheap ones? Personally, I usually see my small ships get 4-10 attack before I switch to medium, which i usually get with an invasion or trading. (I play on normal or challenging). I usually fall behind the AI in the beginning for research, but I like to develop my planets

11 Replies 10,697 Views

Each transport takes up 5 "supply" so you can create fleets of them .... It sort of doesnt matter since having more guys wont let you win with fewer casualties unless you get lucky, and it'll suck more if you aren't. Having more modules on a ship.... it works, but its expensive. I like to have my low production planets make transports while my good ones make battleships or whatever.

6 Replies 4,891 Views

Troops are just population.. so loading 1000 ppl onto a transport just drops planet pop by 1k. I try to think of the transports as like drop pods -- they drop down and probably take some damage in landing/battle the "inefficiency" in reusing a transport is pretty much ignored if you check the relative cost of the cargo ship+ two engines vs the cost of 1 or two troop modules, and we all know how crazy upgrade prices are...

22 Replies 12,290 Views

When you do an information planet assault-- it says x-y ppl join your army. During the attack screen you have + some number of troops and the opponent has - that number. However, I noticed that if I fail, the number is added BACK into the planet population? Maybe this is intended?

2 Replies 6,579 Views

You can use the arrow keys in the planet naming window too, but the moment you type something it all goes away... if it didnt that would probably be fine for now, as it is it's just a bit annoying

4 Replies 9,616 Views

I sorta suck myself... but I'd say specialize you planets... All planets with like 2 manufacturing, 2 research, 1 farm+1 entertainment = lots of crappy planets Some with lotsa factories, lotsa research or lotsa ppl makes the like class 8-12 planets useful

7 Replies 8,723 Views