I have absolutely no idea what is wrong with the UI. It is intensely easy to use. Yeah there are a couple places where specific buttons or pieces of information would be useful, but these things are hardly needed to play the game effectively, and may even be added someday. Also, unless I am completely missing something you don't NEED the 3rd mouse button for ANYTHING. Yeah, it makes ship building a bit easier at times but the interface has buttons that work just fine when I am bui
arentol
If you are trying to force prototypes down the list why do A-X-NAME. Wouldn't X-A-NAME make more sense? Then all prototypes would be in order of size at the bottom instead of interspersed throughout the overall list.
I created a custom race and loaded up a series of test games with it. In each case I made sure the race's bonuses were only from 1 of each of the 4 categories, Research, Economic, Social, and Military (as well as once with no bonuses). I then modified my taxes and spending to try to isolate the effect of each bonus. This is what I found: Bonuses to Military and Social production were applied to colony production exactly as given, +50% = +50% Effective production BASE... So on a sta
I created a custom race and loaded up a series of test games with it. In each case I made sure the race's bonuses were only from 1 of each of the 4 categories, Research, Economic, Social, and Military (as well as once with no bonuses). I then modified my taxes and spending to try to isolate the effect of each bonus. This is what I found: Bonuses to Military and Social production were applied to colony production exactly as given, +50% = +50% Effective production BASE... So on a sta
Your logic works for the situation of just one planet. Imagine this extreme scenario. You have two planets. On one planet you want to build a galactic wonder as soon as possible. On the other all your development squares are full and you have nothing social left to build. Now, if you set your social slider high,say 75%, to build the galactic wonder quickl\y, your other pla
How about being able to "focus" individual planetary production into 2 categories at a time instead of just 1. Wouldn't that help this issue significantly without REQUIRING micromanagement or a significant interface change?