Today we release Mediapack 4 of Galactic Civilizations 2 : New Frontiers. You can see the first draft of the Techwindow, which will show whole videos of a researched tech now. <img title="Bild" src="http://www.i-mod-productions.com/photoplog/images/3/small/1_GC2TwilightOfTheArnor_2009
I-Mod Stefan
Today we release Mediapack 4 of Galactic Civilizations 2 : New Frontiers. You can see the final draft of the Techwindow, which will show whole videos of a researched tech now. <img title="Bild" src="http://www.i-mod-productions.com/photoplog/im
Hi I-Modder, the I-Mod Techviewer 1.1 Public has been released for GalCiv2. It fixes some bugs and adds print function with 3 backgrounds, one optimized for paper printing. <img src="http://www.i-mod-productions.com/downloa
Hi GalCiv II Fans! We recently released Techviewer 1.1 Public, which allows you to display and print any sort of Techtrees in GalCiv II. [more] The Techviewer reads out your whole gamedirectory and will
I thought this had been fixed a while ago. I spoke with macmatt. sry for the circumstances.
I don't think I got your intention. zyx, do you mean the mod metaverse account is still not working for you?
hey Dave, hehe got back into dxpack modding hm? =) I sent this fix to stardock a month ago so it will be up in the new built :) I'm proud of you you found it too *Karma*
Greetings, Mod-Players and Sins Fans! Flam Moddingteam presents their first alpha to the upcoming SoaSE Mod Future Wars - Tactical Simulator at
wiki.i-mod-productions.com should help you
it seems there is a bug with the new weapon behavior tag and the weapons could look strange in this version, I hope stardock can fix this in the next version or I need to find another solution. I would have recognized this much earlier if you would give me some feedback on this next time. There will be a new Trailer and version out in July, showing the new features, we plan to have a solid version including 2 new races and one overhauled in late september.
Improved Turrets!
hey all around, thinks are not bad, but instead, some of your provider seem to block I-Mod's Ip. We are following this issue in this thread, there you get help. -> https://forums.galciv2.com/349569
thanks a lot ;) well I am not sure if I will find time for that, finishing new frontiers is my last freetime. greets, Stefan
Today I finished the basis for all new Turrets in New Frontiers. They will have a similar turretstation but different "Gunpipes" Here's a preview of what I done so far: <img style="vertical-align: bottom;" src="http://www.i-mod-prod
Hi GalCiv 2 Fans! Progress o New Frontiers! The Prototype of the Terran Beamturrets has been finished Here's a preview of what I've done so far:
Hi GalCiv 2 Fans! Today I finished the basis for all new Turrets in New Frontiers. They will have a similar turretstation but different "Gunpipes" Here's a preview of what I done so far: <a href="http://www.i-mod-product
Hi together Today I finished the basis for all new Turrets in New Frontiers. They will have a similar turretstation but different "Gunpipes" Here's a preview of what I done so far: [IMG]http://www.i-mod-productions.com/photoplog/images/3/large/1_GC2TwilightOfTheArnor_2009-06-11_18-33-26-78.jpg[/IMG] Screenshot Hope you like
uploaded again, please redownload the mod and give me feedback.
sry as it seems, the file has been corrupted and the material in it is lost. We will upload it again quickly!
In June, we will get back active on New Frontiers , myself will model 3 new shipstyles with modules for kitbashing and complete new models for functional modules and weapons. There's also a little present for some Star Trek fans of you, I will create a Star Trek similar shipstyle for the Terrans, so you can build your own trek ships in New Frontiers. This is my tribute to the lovely Star Trek Universe, I hope you'll like that!
as soon as we integrated the watermark we will release a print techtree viewer ;) x worlds maybe crashed it cause the mod name in your moddescriptions.xml is possibly "generic". We are working on it to prevent such crashes ;)
Han's back! Good to hear from you. Like I told knightblade I am there to help you. Just tried to register on your new site but it tells me: CGI Error The specified CGI application misbehaved by not returning a complete set of HTTP headers. Still in process of setting up the forum? please write me if you are interested in a cooperation, han. greets, Stefan
sorry for the incomplete change of the IP's, due to Sven making his last exams, I tried to fix the problem on my own, to not distract him. That was the reason and I am sad that It didn't worked out well. Administration is not my area. I can't prepare myself for everything, I am a busy guy, having to work and to care a lot of non administrative things on I-Mod, and when I got a message from our hoster, telling me that the old IP's get deleted, I checked, if all domains were set
It's sad that so much good members disappeared since the split. And I hadn't the chance to save there contact information. Yeah I remembered the time, and if they are interested in continuing this mod or not, I don't help without a clear permission, cause I don't want that it results in a fight (again). I emailed Renfl and Han, let's see what it brings. I would provide a modyard (collection of functional subforums on I-Mod + SVN Repository + Project Forum feature), 2+ Gig FTP and all
Well I would help continue this mod with everyone who want on I-Mod, cause i have a bunch of stuff (weapon effects/technologies/etc) on my harddrive remaining from the "old team". But I won't help without an "ok" from Renfl and Han. I am a bit disappointed & sad since the old complete team would have finished it over a year ago and I would have made sure it will be updated till today as you can see me and the I-Mod team is still active here. Damned be what happened