UnsocialEntity

UnsocialEntity

Joined Member # 2387840
0 Posts 16 Replies 235 Reputation

Option C sounds like a good idea to mitigate the micro-management of option A. Always a good thing. Option A I'm used to from most other games, and I would be fine with it. Not a fan of Option B. As Tourresh mentioned, make sure it's obvious from unit selection which units are lacking items from the original "blueprint".

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Wow, I'm really glad you posted this. I never realized that the fonts had never installed on my comp. I was getting the ugly arial text, and the text for the buildings (like Inns produce blah blah gold a turn) was not showing up at all. I just figured it hadn't been implemented yet.

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