Option C sounds like a good idea to mitigate the micro-management of option A. Always a good thing. Option A I'm used to from most other games, and I would be fine with it. Not a fan of Option B. As Tourresh mentioned, make sure it's obvious from unit selection which units are lacking items from the original "blueprint".
UnsocialEntity
Wow, I'm really glad you posted this. I never realized that the fonts had never installed on my comp. I was getting the ugly arial text, and the text for the buildings (like Inns produce blah blah gold a turn) was not showing up at all. I just figured it hadn't been implemented yet.
Yup, same here. The easiest way to reproduce the layer problem is with the save window it seems.
You've done a good deed for me today. Karma to the head!
Fun to see the progression, and how much it changes in just a few months. Basically, I approve of this post. [e digicons]:thumbsup:[/e]
Baldur's Gate combat comes to mind. Or Laser Squad Nemesis could be another way to do it.
Soft 75 4tw. Maybe I'm going crazy, but it looks like detail is lost in 100.