Mecha-Lenin

Mecha-Lenin

Joined Member # 2392140
1 Posts 11 Replies 1,072 Reputation

[quote who="Qu4r" reply="3" id="3168483"]Or , even beter player could choose between striping upgrade and colonisation upgrade.[/quote] EVEN better, you could switch Novalith to terraform mode to change dead roid into habitable planet and then use kostura with colonization ship upgrade to repopulate it. Perfection.

22 Replies 14,365 Views

[quote who="Mecha-Lenin" reply="11" id="3168488"]I agree too. But mecha forgot about most important thing. Kol need something to counter moving starbase , and generaly all starbases. thats why i propose to ass a nuclear warhed launcher. Withe a nuke Kol could kill sb in 1-2 shoots. Also Mushroom cloud would look awesome:)[/quote] FACT: Battlestar Galactica had nukes. CONCLUSION: Kol should have nukes.

53 Replies 36,043 Views

I'm not sure if that's enough. Recolonizing planet late game doesn't cost much. As for missile barrage effect, that's pretty useless because you can just jump away lol. How about letting last upgrade destroy planet completely, like stripped to the core? Except you don't get resources, so it's not OP.

22 Replies 14,365 Views

I propose several changes to make Kol worthy of being on Rebellion retail box: 1. GRG is too weak. Replace it entirely with mini novalith cannon. Because it's smaller version of also very sexy Novalith Cannon, it can only target planets 10 jumps away. But don't worry, it somewhat makes it up with ability to shoot on the move. Novalith kiting is now reality! 2. Bombers. Yes, we all hate those little buggers because they're only coun

53 Replies 36,043 Views

Good idea, +1 Also, I'd like an ability to make peace with pirates so I can build my Empire freely until I'm ready to face them. I hate when I get attacked while building space trade outposts, because I have to build starship factoreis and turrets can't move (although there should be tech to move them freely. Devs, do it pls!). Oh, and pls buff Kol Battleship. It's so big and masculine looking ship, I don't think it's Lasers do enough dmg!! I love KOL l

18 Replies 23,469 Views

[quote who="Seleuceia" reply="27" id="3167854"]If you were SD, would you really want to read posts like mine or Qu4r's (or countless others) that rail the company for being incompetent or unable to balance game or blah blah blah blah blah? I stand by my statements and the criticism I have on SD, but at the same time I can't blame them for not wanting to read it all...[/quote] It's about communication with the playerbase. I can name several games which developers actively c

56 Replies 44,266 Views

[quote who="Seleuceia" reply="24" id="3167799"]it's just that they can handle only so much[/quote] Seriously? It takes me 5 minutes max to browse new posts, and I often read silly ones too. Guy who does balancing can't spare 5-10 minutes to write 1-2 posts like "we've fixed this internally" or "Yes, we will nerf skirmisher, it's OP". It is clearly not a time issue, devs just lack involvment to do so. Which is strange, considering indie roots of SoASE.

56 Replies 44,266 Views

[quote who="-Ue_Carbon" reply="4" id="3167550"]Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.[/quote] Whether you like it or not people play 5s on ICO. It's ~80% of Sins PvP. If devs are unwilling to fix issues with 4v4/5v5 games then they are unwilling to fix MP. It's sefe to say that no one cares about your personal preference.

23 Replies 27,471 Views

[quote who="-Ue_Carbon" reply="70" id="3167324"]not get so emo hulk rage at when they start to lose.[/quote] Who doesn't like that? It's like 50% of fun of playing MP:p It's most fun when other guy does something massively stupid, like start with kol (THE BATTLESHIP, battleships have like big lazors and kill shit so they're cool) and go trade on flank. He's dead after 10min and starts raging; " You #$($# rusher, I wanted to have fun!!! How is dying

88 Replies 269,421 Views